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Last post 11-02-2009, 9:02 AM by お忍び. 15 replies.
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  •  10-30-2009, 1:06 AM 851930
    iamnotgrunt iamnotgrunt is not online. Last active: 11-23-2009, 11:54 PM
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    Subject: Unconventional....but it worked

    A couple friends and I were messing around with weird strategies, and we hit on only one that worked.  It worked pretty well though.  Not sure if this is often done.

     

    Civs: Ports, Dutch, British.

     

    Ports (me) sends ATP and team early dragoons.

     

    BO's would vary from person to person, but on great plains, it worked out something like this:

     

    Port ages up, puts TC fairly close to teammates' TC's and my own.  Colonial militia also sent.  Port goes pure hussar (it's slow, which is why the port sends colonial militia, and it requires pretty good teamwork to beat back an initial rush).

    These are not primarily raiding hussars (though I take the oppurtunity whenever I can).

    Port player goes up to fort ASAP, and ships organs. 

     

    Dutch goes skirm/ruyter.  We figured that the dutch have so many anti-cav problems in colonial because they don't have much wood for pikes, so we messed around with giving the dutchy early ruyters (food and gold based, so wood can go to banks and houses without having to keep some for pikes).

    Dutch makes a sizable army before going to fortress (so it gets there without a shipment and a minute slower than the port, but with a respectable army).

     

    Brit goes pure musk, and is primarily a defender in the beginning, though ages to fort at about the same time as the dutch player.

     

     

     

    The goal here is this: Get 3 strong fortress civilizations into fortress with the ability to beat back a rush.  The unconventional part is shipping the early dragoon shipment.  When the game gets to fort against a port (using primarily dragoon/hussar/cassadore/organ, also sending improved dragoon/hussar combat), a dutch (ruyter, halb, skirm, cannon), and a british player (primarily going vet musk, though once the yeomen shipment comes out, vet lbows are a 50/50 mix with musks), it's usually going to end quickly.

     

    Any comments?  This is a totally new idea for us, so I expect there's a bunch of flaws with it, but we kind of want to fine-tune it.

     

    And if you think it's total trash, then say so Yes


     

  •  10-30-2009, 1:09 AM 851932 in reply to 851930
    NitroPetard NitroPetard is not online. Last active: 22-11-2009, 3:45 AM
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    Subject: Re: Unconventional....but it worked
    iamnotgrunt:

    it's total trash


    Kapow:


    XxX_RAGE_XxX:
    takes me about 10 secs. per son


    Really? Normally it takes 9 months.
  •  10-30-2009, 1:14 AM 851934 in reply to 851932
    iamnotgrunt iamnotgrunt is not online. Last active: 11-23-2009, 11:54 PM
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    Subject: Re: Unconventional....but it worked
    Okay.  Do you have any specific reason as to why?
  •  10-30-2009, 1:23 AM 851936 in reply to 851934
    esam709 esam709 is not online. Last active: 24 Nov 2009, 11:45 AM
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    Subject: Re: Unconventional....but it worked

    he wanted to show you he can quote only 1 part of what you say.

    and btw I dont think its not that bad maybe with some expert help it will get better.

  •  10-30-2009, 1:38 AM 851944 in reply to 851932
    NitroPetard NitroPetard is not online. Last active: 22-11-2009, 3:45 AM
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    Subject: Re: Unconventional....but it worked
    Kapow:
    iamnotgrunt:

    it's total trash


    Kapow:


    XxX_RAGE_XxX:
    takes me about 10 secs. per son


    Really? Normally it takes 9 months.
  •  10-30-2009, 2:43 AM 851949 in reply to 851944
    Thomas B Thomas B is not online. Last active: 09/11/2009, 12:27 AM
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    Subject: Re: Unconventional....but it worked
    Kapow:
    Kapow:
    iamnotgrunt:

    it's total trash

    lame but awesome strat i like the early dragoons card :)

    sigh byebye sasasasasasasasa GOD DAMN NAZI'S
    Taunt 21
  •  10-30-2009, 4:11 PM 852075 in reply to 851949
    iamnotgrunt iamnotgrunt is not online. Last active: 11-23-2009, 11:54 PM
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    Subject: Re: Unconventional....but it worked
    Anybody have any critiques/suggestions for improving it?
  •  10-30-2009, 4:13 PM 852076 in reply to 851944
    NitroPetard NitroPetard is not online. Last active: 22-11-2009, 3:45 AM
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    Subject: Re: Unconventional....but it worked
    Kapow:
    Kapow:
    iamnotgrunt:

    it's total trash


    Kapow:


    XxX_RAGE_XxX:
    takes me about 10 secs. per son


    Really? Normally it takes 9 months.
  •  10-30-2009, 4:28 PM 852081 in reply to 852076
    SunilD93 SunilD93 is not online. Last active: 11-24-2009, 12:07 AM
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    Subject: Re: Unconventional....but it worked
    you want a well balanced army, musketeers+rutyers+ a few skirms isn't that well balanced.

    Everything fun is either illegal, immoral, or fattening.
  •  10-30-2009, 5:04 PM 852087 in reply to 852081
    AzureRebellion AzureRebellion is not online. Last active: 11-23-2009, 8:56 PM
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    Subject: Re: Unconventional....but it worked
    I'LL BALANCE YO FACE!

    Cholaskid:
    finaly a intelligent guy

    Finchie:
    SweetSasyMolasy:
    Your a idiot

    You kinda owned yourself there, twice


    What are you going to do about anything?
  •  10-30-2009, 5:52 PM 852100 in reply to 852087
    obesechicken13 obesechicken13 is not online. Last active: 11-07-2009, 8:02 PM
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    Subject: Re: Unconventional....but it worked

    As you can see, this is not the best place to ask for constructive critisicism or just ask in general.

    I'm a 2nd leut

    I feel any strategy is strong as long as the team works together.

    I main civ as port, so I feel I will comment most about them. The CM card is really powerful if they attack your ally. Basically 15+6 minutemen will slaughter pikes, grens, or abus guns. Good choice there.

    About going organs: you'll want your brit ally to get the hand musket attack upgrade from the arsenal and for him to watch over your organ guns from cav raids.

    To replace hussar; you can take a lakota ground, and maybe a comanche ground, and get lakota instead of hussar. Lakota cost less villager seconds and have less dmg and more life. They may be better than hussar at taking damage. Be sure to include the native treaties card. Both hussar and lakota have their advantages, so this is just an option.

    Make sure all players rally their troops to the same place, or use a fb. Since you're all booming civs, your army will be smaller than that of  three people who don't boom. You need to defend or attack together. Also, I sense that this strategy could be weak to a large musketeer push. An option is to have your allies tribute some gold so the port can advance faster and get those organ guns out sooner.

  •  10-30-2009, 6:02 PM 852107 in reply to 851936
    max2h max2h is not online. Last active: 11-24-2009, 2:18 PM
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    Subject: Re: Unconventional....but it worked
    esam709:

    he wanted to show you he can quote only 1 part of what you say.

    +1

    u always have the best sigs 

  •  10-30-2009, 6:09 PM 852113 in reply to 852107
    1x1 1x1 is not online. Last active: Tue, Nov 24 2009, 2:40 PM
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    Subject: Re: Unconventional....but it worked
    fail strat, you'd get owned by any good rush.

    Mantlets first are wood heavy units, and die fast from ranged inf..



    Иван Грозный:

    I have kissed girls (and boys) before...


  •  10-31-2009, 11:30 AM 852251 in reply to 852113
    iamnotgrunt iamnotgrunt is not online. Last active: 11-23-2009, 11:54 PM
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    Subject: Re: Unconventional....but it worked

    @obesechicken: thanks for that help.

     

    @1x1: I realize that this would not be the best idea against a team with 2 or more fast rushing civs (iro, russia, ottoman...etc)

  •  11-01-2009, 11:18 AM 852445 in reply to 852251
    _tank _tank is not online. Last active: 11-17-2009, 5:49 PM
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    Subject: Re: Unconventional....but it worked

    You shouldnt send early goons. The british musk should be plenty anti cav, and the port even has some hussar. You also have 8 pike shipment for dutch if needed.

    You should plan on getting to fort soon as dutch anyway for the reason of getting ruyters + skirm since its a good combo, plus you get the skirm/ruyter shhipments.

    You should place a tc by hunts not too far forward to secure them. Dont send cm unless they will be attacking one of your TCs, and try to send it as your last shipment before they attack your tc.

    Dont sent ATP, save shipment for colonial.

     

    I wouldnt say british is a good fortress civ, more of a good mid game civ. British should definitely be the last on your team to reach fort, as both port and dutch basically need to be in fotress to win.



    sexy game soon to be released^ clicky!
    (.Y.)
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