The Second Base Souix Surprise is all about flexibility. I've spent the last week trying this out and I find it has about a 70% of working after 24 games.
3 Necessary Cards
-Card that lets you make scouts
-2 War huts
-15 bison
Placement
This is most easily performed on Great Plains.
If you start farther north than the trade route than head north to make your 2nd base.
If you start near the south go south for your 2nd base.
Flexible B.O.
This is a very flexible BO to let you chose how you want this to work.
Start off.
Send 2 vills to herd. 1 vill herds for your tc, the other herds for your 2nd base which will be either up north or down south. For this lets say down south.
Send 1 more vil to food. Rest to wood.
All vills out of tc go to food.
Send scout card.
When you have 15 vills move 2 to wood.
Keep producing vills until about 20
When you have about 20 advance to the 2nd age with fast age up. During age up move everything/everyone to the location of your 2nd base.
After advancing build 3 scouts. Put them so you can see when their army comes you will know.
Ship 2 war hut. Create your 2nd base.
Ship 15 bison. Use as food.
Create ALL war clubs.
When move your army to the edge of the forest. Keep producing them. Do not get seen.
When you see his army move for your town center wait until he starts seiging it then attack his base with all youve got. Go for open villagers than barracks. Start seiging his TC. No matter what keep producing soldiers. Try to have a small group in between his town and his army to stall him.
If pulled off correctly you should have killed his tc while yours is still up. Start producing villagers. Do not kill his houses if he is british. Avoid his army until you know you can win.
Now build a corral and use your scouts to find out where his villagers are hunting. Create 5 axe riders and hunt down his villagers.
From here on you should know what to do.
Upon for attack by all the good players in this dump. But Aloysius is not allowed to speak in this thread. Loooove you.