artisticcheese:
gs:
because fortress age shipments and units are so much better...
But the problem is that you need first available shipments and secondly wait for them to arrive. Your opponent knows about this and pretty sure will hang out around the base to kill TC or Fortress wagon. Otherwise 1shipment available will not stand against opponent who invested everything in his army during this time.
Firstly, most FF strats take the "available shipment" into account, and they have a shipment available either right before or right after they hit Age3.
Secondly, like goodspeed said, Age3 shipments are good.
As soon as someone hits Age3, you have to move your army.. Then your army has to attack their TC/houses/eco.
-They already have a shipment on the way. (2 cannons, or 9uhlans, or 8 skirms + 3 uhlans, or maybe 5 Lancers, Jeagers, Lands, Black Riders, etc.)
-They have minutemen.
-They have TC fire.
-Some civs will have at least 1 tower.
-They will have their "age up" shipment. (Pikes, Xbows/Pikes, Muskets, 6 Skirmishers, etc)
-They may have a Rax or Stable with upgraded units being produced.
So.. I'll give you an example of a German FF, and this is actually rather weak on defense:
6 Skirmishers (from age up)
6 Minute Men (at the same time as my shipment arrives)
12 Jeagers OR 10 Lands OR 9 Black Riders
2 Uhlans
TC fire
That alone will stuff most rushes.. Another option would be:
10+ skirmishers being produced from Rax
9 Upgraded Uhlans from shipment, or 8skirms+3 uhlans, or 5 Dopps, etc.
2-4 upgraded Uhlans from previous shipments.
6 Minute Men
6 Skirmishers from Age
~5 Uhlans being produced from Stabs
In any case.. Your rush will not stand up to it.
If you want an example of how it works I'll play you an unrated game where I do a Naked FF, and you spend your Age2 time massing up military. As soon as I hit age3, you rush me. You'll be surprised at how quickly you're forced to fall back.