Example of a four player win/lose trigger sequence..Your player1..Player2 ally.. Player 3 and 4 enemy.
Trigger1
Trigger: active
Condition: All units and building dead (Player1)
Effect: Set player defeated (Player1)
Trigger2
Trigger: active
Condition: All units and buildings dead (Player2)
Effect: Set player defeated (Player2)
Trigger3
Trigger: active
Condition: All units and buildgs dead (Player3)
Condition: All units and buildings dead (Player4)
Effect: Set player defeated (Player3)
Effect: Win message ( what ever message you want displayed) Sound (what ever sound you want)
Effect: Fire event ( to trigger4)
Trigger4
Trigger: nothing
Condition: Timer (5 sec)
Effect : Go to main menu
Hope this helps a little!
kjn
|