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Last post 11-17-2008, 2:33 PM by kjn. 206 replies.
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  •  08-20-2008, 3:45 PM 740295 in reply to 736557
    kjn kjn is not online. Last active: 11/18/2008, 7:59 PM
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    Subject: Re: The Modding Thread.
    nvm

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-21-2008, 8:11 PM 741075 in reply to 740295
    T.K.O.K T.K.O.K is not online. Last active: 08-28-2008, 9:32 PM
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    Subject: Re: The Modding Thread.

    Hey kjn,

     

    I'm very new to modding so I don't know a lot. I'm on TAD and I'm trying to make a US civilization. I realized that it's more complicated than I thought. I've read some of the tutorials, but nothing has set concrete. The only thing I've established is making a Revolting nation, reable to build settlers. My goal is to to just start as one. I have the one you posted earlier (Homecity is St. Louis), but I wanted to edit the unit and maybe use a different Homecity view. Do you have any tips? Thanks

     

    Sorry for the long post

  •  08-22-2008, 3:53 PM 741660 in reply to 741075
    kjn kjn is not online. Last active: 11/18/2008, 7:59 PM
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    Subject: Re: The Modding Thread.

    Welcome T.K.O.K.

    I would recommend that you spend some time reading the tutorials over at H.G.

    I've include a link in case you haven't read them yet..

    http://aoe3.heavengames.com/modding/tutorials/beginner/hceditor/index.shtml

    You'll need to do some work in three files..A civs.xml and an homecity(your civ).xml..Also you'll need to work in the Techtreey.xml..The first two should be placed when finished into your data folder under programs directory..The techtree.xml is already in there..The homecity backdrop is what you'd need to locate..My best guess is the data.bar for your game version..It would require a lot of changing to do that..You may also find you'll need to mod several other files as well..It might be easier to just use an existing one for this..Remember.. All these files refer to each other..Pay close attention to details is my best advise..Have you checked out H.G.\forums\ modding forum\search function?. there may be some great posts about this..I like your ideas..If you get it together post us a how too?.I along with others would be most interested.

    Good luck,  keep us posted?


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-23-2008, 3:12 AM 741913 in reply to 741660
    T.K.O.K T.K.O.K is not online. Last active: 08-28-2008, 9:32 PM
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    Subject: Re: The Modding Thread.

    Thanks for the help. I've been going through the threads looking for what I need. There's so much so I know missed some good ones. So far I established the USA itself. I decided to replace the Dutch by following the tutorials about civ.xml and I've had moderate success. The only thing I seem to having trouble with is having the nation's flag appear in "create a nation" and pre/post game result. Of course I don't know if it's even possible. I have established the string tree and will be moving towards the tech hopefully soon.

     

    There is one concern though, every time I start a skirmish, during the loading screen it says there is an "XS. error 0003" and that "compile file 'ailoader.xs'" had failed to load. Not too sure what this means. The AI still moves, but my explorer is silent now.

  •  08-23-2008, 7:33 AM 742010 in reply to 741913
    kjn kjn is not online. Last active: 11/18/2008, 7:59 PM
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    Subject: Re: The Modding Thread.

    T.K.O.K,

    You're most welcome..I'm happy to have been able to help..

    To address your first concern..I believe I addressed this in a post in here to another member, in this thread..Most of the work is done in the civ.xml and the homecity(your civ.xml)..You need to place the modded flag.ddt, modded avatar and the modded post game banner in the correct location for it to show in single player, skirmish..This is worked into the civs.xml for your civ after you placed the correct .ddt files into your art folder in the programs dir.

    <matchmakingtextures>
       <bannertexture>ui\eso\civ_flags_quick_launch</bannertexture>
       <bannertexturecoords>0 0.75 0.78125 0.875</bannertexturecoords>
       <portraittexture>ui\eso\eso_quick_search_politicians_02</portraittexture>
       <portraittexturecoords>0.4375 0.00390625 0.830078125 0.392578125</portraittexturecoords>
       <smallportraittexture>ui\singleplayer\cpai_avatar_act3</smallportraittexture>
       <smallportraittexturecoords>0 0 1 1</smallportraittexturecoords>
      </matchmakingtextures>

    This data is for your avatar for your civ to show..Then right above this data.

    <postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_act3</postgameflagtexture>

    This will take care of the postgame banner.

    Too address the ailoaderstandard message..It is best..If you're working in the editor..Get out of the game and then go back in before playing a single player skirmish and visa versa..If that's not the case?.Check your techs/age  in your civ.xml..Check to make sure you are not using two different civ's age up techs..E.G.

    <age>Age0</age>
       <tech>Age0Dutch</tech>

    <age>Age1</age>
       <tech>ColonializeBritish</tech>

    If that still doesn't get it?

    Make sure your homecity file in the my document \my games\ savegame folder..Is named correctly..It should read..Sp_yourciv_ homecity.xml

    Keep us posted?

    Regards

     


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-23-2008, 7:51 AM 742046 in reply to 741913
    kjn kjn is not online. Last active: 11/18/2008, 7:59 PM
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    Subject: Re: The Modding Thread.

    T.K.O.K,

    After posting.. I thought you may want to read the following  just in case you haven't yet.

    http://aoe3.heavengames.com/modding/tutorials/expert/newciv/index.shtml

    Stay with it!


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-24-2008, 3:36 PM 742963 in reply to 742046
    T.K.O.K T.K.O.K is not online. Last active: 08-28-2008, 9:32 PM
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    Subject: Re: The Modding Thread.
    Thanks, if it wasn't for those tutorials, I would be nowhere close to where I'm at now. So far I've established the 3 new units. I have been have some problems with the soldiers speaking however. I'm not to sure where to look for that. Otherwise, I'm having moderate success
  •  08-24-2008, 5:15 PM 742999 in reply to 742963
    kjn kjn is not online. Last active: 11/18/2008, 7:59 PM
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    Subject: Re: The Modding Thread.

    You're most welcome my friend.

    Happy to have been able to help out.

    Your voices for the units are in the sound folder..That is found in the programs dir \ age3 file..Keep in mind..Some units do not have sounds when played in the editor..You can however give them sounds from other units by adding in the sound files..Just pay close attention to the paths and locations..Then add into the sound folder..I think there are some good post about this in the H.G.modding discussions forum, search..Type in sounds..You never know what may come up?

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-24-2008, 5:19 PM 743003 in reply to 742999
    kjn kjn is not online. Last active: 11/18/2008, 7:59 PM
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    Subject: Re: The Modding Thread.

    T.K.O.K.

    I searched it for you..Here's a link that may help!.(If you haven't read it yet)

    http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=14,31506,,all

    I typed in "sound".. Then hit the search button..Fourteen threads came up..There is one about custom unit sounds..You may want to read that one too.

    http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=t&number=14&dp=0&s_name=&s_subject=sound

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-24-2008, 11:06 PM 743198 in reply to 743003
    T.K.O.K T.K.O.K is not online. Last active: 08-28-2008, 9:32 PM
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    Subject: Re: The Modding Thread.
    Thanks for showing me that. It makes more sense now. Now that I have sounds I gotta go do the cards. Luckily there's a tutorial for that. Also more research, gotta put more depth in the civilization.
  •  08-25-2008, 2:32 PM 743538 in reply to 743198
    kjn kjn is not online. Last active: 11/18/2008, 7:59 PM
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    Subject: Re: The Modding Thread.

    You're most welcome.

    Happy to have been able to help!

    Stay with it..Seems like your making progress..Wink


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"