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Last post 11-05-2009, 5:42 PM by alanspunks. 198 replies.
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  •  09-23-2009, 11:38 AM 845074 in reply to 839540
    carlos72 carlos72 is not online. Last active: 11-21-2009, 3:08 PM
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    Subject: Re: The Forgotten Empires Mod
    Amazing job guys , hopefully we can have the mod very soon !keep the good work

    Philosophy are questions that may never be answered, Religion are answers that can never be questioned.
  •  11-03-2009, 9:25 PM 852999 in reply to 845074
    sufjanfan sufjanfan is not online. Last active: 11-20-2009, 10:38 PM
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    Subject: Re: The Forgotten Empires Mod

    Ok. After reading through most of this, I have decided to say, I am against the mod. Firstly, you say you intend to revive the game, however, there are already mods going that are attempting to do that. Secondly, you say you want to preserve the old civs, but you're changing them, in an attempt to balance them and to fit them with NR. Also, doesn't the ingame civ chooser cause a lot of lag on some of the slower computers? We all know that history and balance don't work well together. Generally, history gives way to balance, but now you're putting history down further by allowing fun gameplay to be the top priority. If AoE3 were focused on fun too much, they would abandon the historic concept and make a futuristic game, or something like that. The new civilizations are in completely different time periods. And if you were to attempt to consider this an expansion pack, think again. You don't have a campaign, or singleplayer aspects, or even rushing. By doing that, you are limiting yourself to a small percentage of the Age of Empires III players.

    To make this not sound so offensive, I think there are ways to improve. You could expand out of NR and online. You could make it more historic; fun isn't the only aspect. I would likely enjoy this mod if it were not so confined to those areas. Please consider what I've said.


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  •  11-03-2009, 9:32 PM 853004 in reply to 839540
    King_Titan King_Titan is not online. Last active: 11-21-2009, 4:36 PM
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    Subject: Re: The Forgotten Empires Mod

    I actually played this mod but some of the aspects as posted above are takened away

    what i noticed is India calvary is gone and  the Mercenary's.some of the Civilization cards from the civilizations are gone as well. pretty much They looked and some cards and took out the non treaty cards. and some of those non treaty cards are ok .


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  •  11-03-2009, 9:40 PM 853007 in reply to 852999
    Hidan Hidan is not online. Last active: 11-21-2009, 3:05 PM
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    Subject: Re: The Forgotten Empires Mod

    You bring up some good points, however:

    1) This is no rush intended MAINLY because the modders are all no rush players, and don't pretend to be able to fix the finer points of supremacy.  Keep in mind that balancing both at the same time simply doesn't work.  So unless someone wanted to make a rush mod with these civs, balance, and create an option to switch between the two versions depending on what kind of game you want to play... (which is a good idea, but a LOT of work).

    2) There have always been historical errors in AoE3.  They haven't "completely abandoned" history, since the civs, while all from different time frames, are all within the aoe3 range.  Recall that Germany wasn't even called Germany until the latter part of the 19th century, and AoE3 spans from the 16th-19th centuries.  Also, in the TAD trailer, it specifically says what century those civs are from, which means that they don't line up.

    Singleplayer is a hassle that doesn't seem worth it to me, personally.

    The in-game civ chooser I think is a really good idea.  For one, it allows for them to create basically as many civs as they would like (up to 56, which, for all our sakes, I hope they never reach), and it also eliminates those pesky discussions beforehand of which civ you'll take versus another.  With perfect balance, there theoretically shouldn't be those discussions, but there will probably still be favored matchups, and this prevents people from fretting over those and wasting time with that.  I've never had it create lag when I've beta tested with my clanmates, so I don't find that an issue.

    Just some responses that will hopefully encourage you to like the mod ;)


    ditissparta:
    men i was only trying to make coonverstion and then u say that i am gay. man i do nice u say im gay men.
  •  11-03-2009, 9:49 PM 853012 in reply to 853007
    King_Titan King_Titan is not online. Last active: 11-21-2009, 4:36 PM
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    Subject: Re: The Forgotten Empires Mod
    Hidan:

    You bring up some good points, however:

    1) This is no rush intended MAINLY because the modders are all no rush players, and don't pretend to be able to fix the finer points of supremacy.  Keep in mind that balancing both at the same time simply doesn't work.  So unless someone wanted to make a rush mod with these civs, balance, and create an option to switch between the two versions depending on what kind of game you want to play... (which is a good idea, but a LOT of work).

    2) There have always been historical errors in AoE3.  They haven't "completely abandoned" history, since the civs, while all from different time frames, are all within the aoe3 range.  Recall that Germany wasn't even called Germany until the latter part of the 19th century, and AoE3 spans from the 16th-19th centuries.  Also, in the TAD trailer, it specifically says what century those civs are from, which means that they don't line up.

    Singleplayer is a hassle that doesn't seem worth it to me, personally.

    The in-game civ chooser I think is a really good idea.  For one, it allows for them to create basically as many civs as they would like (up to 56, which, for all our sakes, I hope they never reach), and it also eliminates those pesky discussions beforehand of which civ you'll take versus another.  With perfect balance, there theoretically shouldn't be those discussions, but there will probably still be favored matchups, and this prevents people from fretting over those and wasting time with that.  I've never had it create lag when I've beta tested with my clanmates, so I don't find that an issue.

    Just some responses that will hopefully encourage you to like the mod ;)

     

    but but what if everyone chooses the same civ would that be fun to mirror each other? 


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  •  11-03-2009, 10:42 PM 853025 in reply to 853012
    Hidan Hidan is not online. Last active: 11-21-2009, 3:05 PM
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    Subject: Re: The Forgotten Empires Mod

    sure.  Mirrors can be very fun. You could always choose another federation if you're that scared of mirroring, and that STILL wouldn't allow for those silly debates, since there are still 4 options.

    Also, the indian camels were removed because they were useless in trty, and much better adapted for Egypt.


    ditissparta:
    men i was only trying to make coonverstion and then u say that i am gay. man i do nice u say im gay men.
  •  11-03-2009, 11:33 PM 853046 in reply to 853025
    Rezarecshun Rezarecshun is not online. Last active: 11-21-2009, 3:28 AM
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    Subject: Re: The Forgotten Empires Mod
    where can i get it, and do i need TWC to play it?
  •  11-04-2009, 12:59 AM 853058 in reply to 853046
    Thomas B Thomas B is not online. Last active: 09/11/2009, 12:27 AM
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    Subject: Re: The Forgotten Empires Mod

    Get war chiefs. 

    that is if you play TAD and will only Work On TAD. 


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  •  11-04-2009, 3:22 AM 853066 in reply to 852999
    Disco86 Disco86 is not online. Last active: 11-20-2009, 1:55 PM
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    Subject: Re: The Forgotten Empires Mod

    sufjanfan:
    To make this not sound so offensive, I think there are ways to improve. You could expand out of NR and online. You could make it more historic; fun isn't the only aspect. I would likely enjoy this mod if it were not so confined to those areas. Please consider what I've said.

    TFE is only made for treaty gaming, because all our modders have been PR 35+ in treaty and most of them never played many sup games. So we just cant understand the important points of a sup game. If we try to balance this, it would be impossible, because we dont know what special cards and abilities would be needed for rushing. Also there are not enough free card slots to put 4 civs with their treaty and sup cards in it.

    The point that TFE is historical incorrect is wrong. The armies and cards of the civs depend on their history. We just added two civs, that don't fit into the timeframe: Mongolians and Egypt. Anyway AoE is historical incorrect itself. Just need to look at the singleplayer campaign, which is fictional most parts. Also there are some abilites and specialties that are just unrealistic. So you didn't buy AoE because of this mistakes ? Seems not...

     Creating a singleplayer is really complicated, because the AI won't understand our civ choosing system. And honestly Singleplayer is just boring.

     @Rezarecshun: You need TWC and TAD to play this. At the moment it is just possible to download the demo version. You can find a downlaod link for this at the bottom of page 10 in Meister_wolos post. To get further informations or a beta version you need to register at

    http://www.gnre.de/forum/wbb/index.php?l=3

    www.gnrc.eu

     

     

  •  11-04-2009, 7:17 AM 853086 in reply to 853066
    King_Titan King_Titan is not online. Last active: 11-21-2009, 4:36 PM
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    Subject: Re: The Forgotten Empires Mod

    They wanted the campaign to have un historical parts other then thatthe capmaign arent the civilizations that you play alot

    the only main unhistorical thing I see is Germany is not called Prussia other then that . the game is prett much correct

    They just wanted to spice up single player,with some new twist 


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  •  11-04-2009, 11:43 AM 853128 in reply to 853086
    prashady prashady is not online. Last active: 21 Nov 2009, 4:43 PM
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    Subject: Re: The Forgotten Empires Mod
    when is it released? and since it is free...all treaty players should take it

    RedGazzelle:


    I am moving on up from sandbox to easy mode to get a feel for the game.
  •  11-04-2009, 11:46 AM 853129 in reply to 853128
    The_Hollow The_Hollow is online. Last active: 11-21-2009, 5:10 PM
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    Subject: Re: The Forgotten Empires Mod
    We try to finish the mod in a few month, but our mod team is very busy atm.

  •  11-04-2009, 12:03 PM 853130 in reply to 853129
    prashady prashady is not online. Last active: 21 Nov 2009, 4:43 PM
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    Subject: Re: The Forgotten Empires Mod
    1. can u link me to all the new things u are gonna put in the mod
    2. is it going to be released in english
    3. PLEASE HAVE A TREATY 40 QUICK SEARCH
    4. PLEASEEEEEE

    RedGazzelle:


    I am moving on up from sandbox to easy mode to get a feel for the game.
  •  11-04-2009, 12:19 PM 853133 in reply to 853130
    alanspunks alanspunks is not online. Last active: 11-21-2009, 1:42 PM
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    Subject: Re: The Forgotten Empires Mod
    shame its gunnabe a complete failure , games just to dead to care
  •  11-04-2009, 12:45 PM 853136 in reply to 853133
    prashady prashady is not online. Last active: 21 Nov 2009, 4:43 PM
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    Subject: Re: The Forgotten Empires Mod

    alanspunks:
    shame its gunnabe a complete failure , games just to dead to care

    he reminds me of that picture of that guy with the GTFO pic on his tshirt


    RedGazzelle:


    I am moving on up from sandbox to easy mode to get a feel for the game.
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