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Last post 11-05-2009, 5:42 PM by alanspunks. 198 replies.
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Subject:
Re: The Forgotten Empires Mod
Ok. After reading through most of this, I have decided to say, I am against the mod. Firstly, you say you intend to revive the game, however, there are already mods going that are attempting to do that. Secondly, you say you want to preserve the old civs, but you're changing them, in an attempt to balance them and to fit them with NR. Also, doesn't the ingame civ chooser cause a lot of lag on some of the slower computers? We all know that history and balance don't work well together. Generally, history gives way to balance, but now you're putting history down further by allowing fun gameplay to be the top priority. If AoE3 were focused on fun too much, they would abandon the historic concept and make a futuristic game, or something like that. The new civilizations are in completely different time periods. And if you were to attempt to consider this an expansion pack, think again. You don't have a campaign, or singleplayer aspects, or even rushing. By doing that, you are limiting yourself to a small percentage of the Age of Empires III players.
To make this not sound so offensive, I think there are ways to improve. You could expand out of NR and online. You could make it more historic; fun isn't the only aspect. I would likely enjoy this mod if it were not so confined to those areas. Please consider what I've said.
RM and AI scripter for War of the Triple Alliance. Try it! http://lordtahattus.110mb.com/phpBB3/index.php
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Hidan  |
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The USA, where we ride the bandwagon to school. |
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Subject:
Re: The Forgotten Empires Mod
You bring up some good points, however: 1) This is no rush intended MAINLY because the modders are all no rush players, and don't pretend to be able to fix the finer points of supremacy. Keep in mind that balancing both at the same time simply doesn't work. So unless someone wanted to make a rush mod with these civs, balance, and create an option to switch between the two versions depending on what kind of game you want to play... (which is a good idea, but a LOT of work).
2) There have always been historical errors in AoE3. They haven't "completely abandoned" history, since the civs, while all from different time frames, are all within the aoe3 range. Recall that Germany wasn't even called Germany until the latter part of the 19th century, and AoE3 spans from the 16th-19th centuries. Also, in the TAD trailer, it specifically says what century those civs are from, which means that they don't line up. Singleplayer is a hassle that doesn't seem worth it to me, personally. The in-game civ chooser I think is a really good idea. For one, it allows for them to create basically as many civs as they would like (up to 56, which, for all our sakes, I hope they never reach), and it also eliminates those pesky discussions beforehand of which civ you'll take versus another. With perfect balance, there theoretically shouldn't be those discussions, but there will probably still be favored matchups, and this prevents people from fretting over those and wasting time with that. I've never had it create lag when I've beta tested with my clanmates, so I don't find that an issue. Just some responses that will hopefully encourage you to like the mod ;)
ditissparta:men i was only trying to make coonverstion and then u say that i am gay. man i do nice u say im gay men.
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Subject:
Re: The Forgotten Empires Mod
Hidan:You bring up some good points, however: 1) This is no rush intended MAINLY because the modders are all no rush players, and don't pretend to be able to fix the finer points of supremacy. Keep in mind that balancing both at the same time simply doesn't work. So unless someone wanted to make a rush mod with these civs, balance, and create an option to switch between the two versions depending on what kind of game you want to play... (which is a good idea, but a LOT of work).
2) There have always been historical errors in AoE3. They haven't "completely abandoned" history, since the civs, while all from different time frames, are all within the aoe3 range. Recall that Germany wasn't even called Germany until the latter part of the 19th century, and AoE3 spans from the 16th-19th centuries. Also, in the TAD trailer, it specifically says what century those civs are from, which means that they don't line up. Singleplayer is a hassle that doesn't seem worth it to me, personally. The in-game civ chooser I think is a really good idea. For one, it allows for them to create basically as many civs as they would like (up to 56, which, for all our sakes, I hope they never reach), and it also eliminates those pesky discussions beforehand of which civ you'll take versus another. With perfect balance, there theoretically shouldn't be those discussions, but there will probably still be favored matchups, and this prevents people from fretting over those and wasting time with that. I've never had it create lag when I've beta tested with my clanmates, so I don't find that an issue. Just some responses that will hopefully encourage you to like the mod ;)
but but what if everyone chooses the same civ would that be fun to mirror each other?
Leader of: The Age of Enlightenment http://taoe.forumotion.net/forum.htm Website will be improved in the Future Sign up to learn more
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Subject:
Re: The Forgotten Empires Mod
Get war chiefs. that is if you play TAD and will only Work On TAD.
sigh byebye sasasasasasasasa GOD DAMN NAZI'S Taunt 21
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Subject:
Re: The Forgotten Empires Mod
sufjanfan:To make this not sound so offensive, I think there are ways to improve. You could expand out of NR and online. You could make it more historic; fun isn't the only aspect. I would likely enjoy this mod if it were not so confined to those areas. Please consider what I've said.
TFE is only made for treaty gaming, because all our modders have been PR 35+ in treaty and most of them never played many sup games. So we just cant understand the important points of a sup game. If we try to balance this, it would be impossible, because we dont know what special cards and abilities would be needed for rushing. Also there are not enough free card slots to put 4 civs with their treaty and sup cards in it. The point that TFE is historical incorrect is wrong. The armies and cards of the civs depend on their history. We just added two civs, that don't fit into the timeframe: Mongolians and Egypt. Anyway AoE is historical incorrect itself. Just need to look at the singleplayer campaign, which is fictional most parts. Also there are some abilites and specialties that are just unrealistic. So you didn't buy AoE because of this mistakes ? Seems not... Creating a singleplayer is really complicated, because the AI won't understand our civ choosing system. And honestly Singleplayer is just boring. @Rezarecshun: You need TWC and TAD to play this. At the moment it is just possible to download the demo version. You can find a downlaod link for this at the bottom of page 10 in Meister_wolos post. To get further informations or a beta version you need to register at http://www.gnre.de/forum/wbb/index.php?l=3
www.gnrc.eu
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Subject:
Re: The Forgotten Empires Mod
They wanted the campaign to have un historical parts other then thatthe capmaign arent the civilizations that you play alot the only main unhistorical thing I see is Germany is not called Prussia other then that . the game is prett much correct They just wanted to spice up single player,with some new twist
Leader of: The Age of Enlightenment http://taoe.forumotion.net/forum.htm Website will be improved in the Future Sign up to learn more
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Subject:
Re: The Forgotten Empires Mod
alanspunks:shame its gunnabe a complete failure , games just to dead to care
he reminds me of that picture of that guy with the GTFO pic on his tshirt
RedGazzelle:
I am moving on up from sandbox to easy mode to get a feel for the game.
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