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  •  12-21-2007, 4:19 AM 631432 in reply to 630648
    Northern_lord Northern_lord is not online. Last active: 12/27/2008, 9:41 AM
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    Subject: Re: < < Scenario Design - Question Thread > >

    @Kjn,

    It is 21st of December 2007. 21st of December 2006 was the date I joined :'), and posted my first post, at page 45 of this thread. 


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  •  12-21-2007, 1:39 PM 631534 in reply to 631432
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    N_l,

    Congrats!

    My Joining date is comming up in a few days..My first post was back around the first ten pages or so of this thread..

    Did you get my E-mail and have you checked your inbox here lately?

    Did you try the scenario yet?

    I was just wondering what you thought about it..Or..If you had any trouble getting it to load?

    Regards

    kjn


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  12-23-2007, 8:55 PM 632732 in reply to 631534
    Captain Wertze Captain Wertze is not online. Last active: 03/06/2008, 6:13 AM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Ok now I have a question: How do you make these messages from your units? I know how to make unit speak and put in the sound but I don't know how you put the written message!!

     

     I don't think its play dialog - thats similar but for cinematics. I thought it would be play dialogue because that works if I put a string table link in but not if I write message myself!! Help please!!

     


  •  12-24-2007, 6:43 AM 632831 in reply to 632732
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Captian Wertze,

    I've messed with the play Dialogue a little..I found you cannot put a prefered name at the beginning of the text..(As shown)..Wiith out string table adjustments..You can check this out at H.G.Wiki..(The link is on page one of this thread..Also..The modding thread..In this category..Northern_lord explaines how he does this.

    I started using "message" effect..You can see this a lot easier during scenario play.

    Regards!

    kjn


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  12-24-2007, 7:28 AM 632846 in reply to 632831
    Northern_lord Northern_lord is not online. Last active: 12/27/2008, 9:41 AM
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    Subject: Re: < < Scenario Design - Question Thread > >

    @Kjn,

    Congratulations! You have been here exactly two years now Big Smile

    @Everybody,

    Merry Christmas! 


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  •  12-24-2007, 7:41 AM 632848 in reply to 632846
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Thanks N_l !

    I wish you a Happy Holidays


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  12-24-2007, 12:35 PM 632980 in reply to 632848
    PaN_DeMic_ PaN_DeMic_ is not online. Last active: 10-24-2008, 2:14 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    is there anyway to increase a players population limit without placing houses, forts, etc., or is there a way to increase the population supported by forts or houses or tcs


    TRUGADOR!
  •  12-24-2007, 12:49 PM 632989 in reply to 632980
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Pan_DeMic_

    Yes to the first part of your question.. Use spc pop blocks..

    Second part..You're stuck with 200 pop limit..Use native warriors and church techs.. You can exceed the pop limit..You can also use Modify protounit effect,  pop count to reduce the units pop count.. That should help.

    Regards

    kjn


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  12-24-2007, 12:56 PM 632994 in reply to 632989
    Jack The IV Jack The IV is not online. Last active: 02-23-2008, 9:54 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    kjn:

    Pan_DeMic_

    Yes to the first part of your question.. Use spc pop blocks..

    Second part..You're stuck with 200 pop limit..Use native warriors and church techs.. You can exceed the pop limit..You can also use Modify protounit effect,  pop count to reduce the units pop count that should help.

    Regards

    kjn

    Thank the lord you are wrong. If you make a scenario and place say 300 units for a player to start with he/she would have a pop of 300! When a unit dies, it gives -1 pop (or the pop it takes) so if you have 0 pop and 300 units die, you have -300 pop! I have done this many times so I can verify this as a fact.


  •  12-24-2007, 1:10 PM 632999 in reply to 632994
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Thank the lord for your info Jack The IV..

    I believe we had a go around before on this issue? lol.

    Alright I'm wrong..( I stand corrected again )..But..Maybe I'm not so wrong.. If you're going to stay with in the guidelines..(Mostly)..To try and minimize game lag.

    Yes..You can,  just place hundreds upon hundreds of units all over your map..Then when the lag kicks in ( for some guys/gals )..I guess we'll just have to tell them.. Remove hundreds upon hundreds of units?

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  12-24-2007, 2:22 PM 633019 in reply to 632989
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    kjn:

    Edit

    Pan_DeMic_

    Yes to the first part of your question.. Use spc pop blocks..

    Second part..If you stay with in the games intentions.. You're pretty much stuck with a 200 pop limit..Use native warriors and church techs.. You can exceed the pop limit..You can also use the Modify protounit effect,  (pop count feild)  to reduce the units pop count.. That should help.

    Regards

    kjn

    Edit..

    There is another method and I see some merit with it..Provided your video card is powerful enough to support it.. ( Game lag )..That is..To just place your amount of units on the map as illustrated by Jack the IV..If you encounter lag..Just remove units, until the lag is no more!

    Regards 


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"