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Subject:
Re: < < Scenario Design - Question Thread > >
camo90,
There is no other solution.
Re-read my earlier post to you. Go back through your steps. Something has been over looked. You need the natives selected in the native american manager. Then the corresponding native socket. On the trade route. You need the trade route socket. Place them as GAIA on your map. All sockets are found under embelishments.
Regards
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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Subject:
Re: < < Scenario Design - Question Thread > >
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well, I don't know... do this work in your editor? However, now I have a greater problem, I have created 3 new civilizations (complete with cards descriptions, unique units etc) that I look forward to publish, yet when I was about to finish my last steps, the AiLoaderStandard stopped working, there is an error message at the beginning of each skirmish game; almost every card in the decks and in the homecities has disapeeared, and I noticed that players can't advance their age...Probably I did something wrong...The last things I modified were the techtreex and a new homecity I made, have you any idea about what the problem could be? Don't hesitate to use specific language: even if you see me few times in this forum, I'm not a noobie at all
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Subject:
Re: < < Scenario Design - Question Thread > >
camo90,
You're stating that the homecities you created are now gone?.
To help me understand a little better..Could you post me a little more info..
Is this a modding situation?
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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Subject:
Re: < < Scenario Design - Question Thread > >
Camo90,
As to what you've modded or not..I'm not there.. So it's very hard for me to know the exact situation..Judging from what you've posted..You didn't mod all the correct files?.You need to mod the homecity.(your civ file)..It is found in the data.bar file for the game version you're trying to mod..You'll need AOE3-ED to view the .bar files..You need to mod the civs.xml file..It to is found in the data.bar file..Then the techtree.xml needs to be modded..Then the proto.xml then your homecity file placed in the correct folder..This is just a quick overview..Did you read the tutorials over at heavengames?.This is explained in details there..It can't be done in a single post..Did you look into the modding thread in here?.(page one of this category)..If you had, you'd have seen some of these files that's been mentioned..Also there are some links to the tutorials..I suggest you do some research before moving farther..Also I recommend that you back up All your original files before doing anything..
I'm sorry I can't give you the precise info you're seeking..Again..It's impossible to know for sure with the limited info available..Take a deep breath, count to ten..Then check out the modding thread..Then read the tutorials over at heaven games.
Best regards
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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Subject:
Re: < < Scenario Design - Question Thread > >
camo90,
You need to go back to where it worked..Check everything..Every step..Most times it is as little as a tiny symbol or a mis-spelled word or a space in the data..or something you forgot..End tag..It is tedious..You stated your homecity files have no cards..Homecity (yourciv).xml..ailoaderstandard does not load..Version of modded files..I.E..If your modding warchiefs.. All files must be x version..Tad..Y version of files..It's most likely something small that got by you..
regards.
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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Subject:
Re: < < Scenario Design - Question Thread > >
Keep us posted..
After you get it all working..
Please..
Post all your data in the Modding thread?.
It will help others..
I wish you well!
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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Subject:
Re: < < Scenario Design - Question Thread > >
Is there a way to change tech costs in the scenario editor?
if so please tell me which trigger it is.
ESO: "Thank you for your patience as we strive to improve your online experience." Hedanito: "hahaha!"
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Subject:
Re: < < Scenario Design - Question Thread > >
Hedanito,
Other than modding files..I don't think so..However..You can use the set tech status effect to Set the tech to active..You can use always as the condition..You have the tech at the very get go..no cost.
Hope this helps a little
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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