Aha! I believe I have found what I am looking for. I haven't tested it yet, but.. Drawing from the Japanese HC, because most of their unit/resource shipments can be sent twice.. <card> <name>YPHCJapaneseMonkCombat</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> This is the description for one of their cards that can only be sent once. (it's a bonus or somesuch)
<card>
<name>ypHCShipWoodCrates4</name>
<maxcount>2</maxcount>
<level>10</level>
<prereqtech>ypHCShipWoodCrates2</prereqtech>
<age>2</age>
<displayunitcount>1000</displayunitcount>
<infiniteinlastage>1</infiniteinlastage> This one can be sent twice. (it ships wood crates)
<card> <name>HCShipCoinCrates1</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>300</displayunitcount> <infiniteinlastage>1</infiniteinlastage> This one can be sent infinite times. (more crates) What I needed to edit is the <maxcount>(number)</maxcount> line the maximum count is how many times the card can be shipped. (-1 is infinite.) Can the game run using the extracted and converted xml files, or do i have to put it all back in a .bar first?
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