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Last post 12-10-2008, 2:38 PM by kjn. 211 replies.
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  •  10-07-2008, 6:33 PM 760825 in reply to 758879
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: The Modding Thread.
    Bump again!

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  10-07-2008, 7:14 PM 760840 in reply to 760825
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/07/2009, 11:50 PM
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    Subject: Re: The Modding Thread.
    then back into the lost threads zone :P

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  •  10-08-2008, 2:26 PM 761014 in reply to 760840
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: The Modding Thread.
    Until one of us bumps it yet once again!

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  10-11-2008, 7:42 AM 761609 in reply to 761014
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: The Modding Thread.
    nvm

    Blowgunner:
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  •  10-24-2008, 3:33 PM 766411 in reply to 761609
    Shades103 Shades103 is not online. Last active: 10-29-2008, 12:56 AM
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    Subject: Re: The Modding Thread.

    Hey everybody..just joined these forums because I have a question. I am trying to change the number of times a shipment can be sent from the Home City (most shipments can be sent once-I want to be able to change it to anything I want) I am working with the Asian Dynasties. Right now I am trying to back-engineer an infinite shipment mod, but I haven't met with any success yet. It should be fairly easy, I think, but I don't really have any experience working with this particular game. Mostly, I think I just need to know where to find the files, but a step by step tutorial would be appreciated.
     

  •  10-24-2008, 4:51 PM 766420 in reply to 586603
    neverseperat neverseperat is not online. Last active: 01-07-2009, 7:01 PM
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    Subject: Re: The Modding Thread.
    Northern_lord:

    The modding thread!

    ...

     

    HELP I was modding and I deleted fonts2.xml and now my game like sucks I cant read for **** and the graphics now suck small balls big time


    A414A l Ichigo1uk:

    SubtleShimmer:
    2 falcs own this and then the portos got no eco or army


    The day 2 falcs beats a Person playing ports, is the day that Gs becomes Field Marshall.


  •  10-24-2008, 5:59 PM 766441 in reply to 766411
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: The Modding Thread.

    Welcome Shades103,

    To start off..You'll need a utility called AOE3-ED..This tool will enable you to open the .bar files for the tad version and extract and edit what you're about to do..You will find what I think you're after in the Homecity(your civ).xml.xmb file..You'll need to convert to an .xml file to edit it..In the homecity(your civ)..You'll see all the techs available for your civ..There is a line that states "infinite times in whatever age" you want it to be available in..That may do it..

    Now may I add in case you're unaware?.With AOE3 files..They all refer to each other..The proto, animations, art and civ and techtree..As you can see.. It can go on an on..All I'm trying to point out is..Just modding one file may not get you the desired effects you're after..I am including a link to some great tutorials..It may be in your best interest to read them before attempting anything..There is also an modding forum at H.G. with a great search function..That might help you too..You can join and then you'll be able to ask questions there also.

    Good luck with your idea.

    Please..Keep us posted?.If any other questions should come up..We'll do our best..

    Regards

    http://aoe3.heavengames.com/modding/tutorials/index.shtml


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  10-25-2008, 1:11 PM 766607 in reply to 766441
    Shades103 Shades103 is not online. Last active: 10-29-2008, 12:56 AM
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    Subject: Re: The Modding Thread.

    Aha! I believe I have found what I am looking for. I haven't tested it yet, but..

    Drawing from the Japanese HC, because most of their unit/resource shipments can be sent twice..

             <card>
                <name>YPHCJapaneseMonkCombat</name>
                <maxcount>1</maxcount>
                <level>0</level>
                <prereqtech>-1</prereqtech>
                <age>0</age>

    This is the description for one of their cards that can only be sent once. (it's a bonus or somesuch)

     

            <card>
                <name>ypHCShipWoodCrates4</name>
                <maxcount>2</maxcount>
                <level>10</level>
                <prereqtech>ypHCShipWoodCrates2</prereqtech>
                <age>2</age>
                <displayunitcount>1000</displayunitcount>
                <infiniteinlastage>1</infiniteinlastage>

     This one can be sent twice. (it ships wood crates)

     

             <card>
                <name>HCShipCoinCrates1</name>
                <maxcount>-1</maxcount>
                <level>0</level>
                <prereqtech>-1</prereqtech>
                <age>0</age>
                <displayunitcount>300</displayunitcount>
                <infiniteinlastage>1</infiniteinlastage>

    This one can be sent infinite times. (more crates)

     

    What I needed to edit is the    <maxcount>(number)</maxcount> line

    the maximum count is how many times the card can be shipped. (-1 is infinite.) 

     

    Can the game run using the extracted and converted xml files, or do i have to put it all back in a .bar first? 

  •  10-25-2008, 3:21 PM 766631 in reply to 766607
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: The Modding Thread.

    Shades103,

    All you need to do is..Place your modded file into the data folder in the program files/AOE3 folder..Leave it as an .xml file..That way..You can edit it again as you need to..You really can't put it back into the .bar file that you extracted it from.

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  11-06-2008, 2:55 PM 769493 in reply to 766631
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: The Modding Thread.
    *

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  11-06-2008, 5:09 PM 769553 in reply to 769493
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/07/2009, 11:50 PM
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    Subject: Re: The Modding Thread.
    next scenario design modding question?

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  •  11-17-2008, 2:33 PM 773381 in reply to