AOE3 Forums


  advanced
in


Last post 13 hours, 50 minutes ago by {T_K} KevTheGreat. 2815 replies.
Page 145 of 188 (2,816 items)   « First ... < Previous 143 144 145 146 147 Next > ... Last »
Sort Posts:
  •  03-07-2008, 6:02 PM 662975 in reply to 662784
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >
    Hedanito:

    Ok i found he problem. after about 2 hours of seraching i found out that there was a , in one of the prices -.-. its pretty stupid that it screws up the whole scenario.

    Glad you found your problem.

    Symbols are real scenario killers. Try to steer away from using them.

    A real trigger killer is this "

    Another is.

    The use of a plus sign in the modify protounit effect.


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  03-09-2008, 9:00 AM 663531 in reply to 662975
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    Another is.

    The use of a plus sign in the modify protounit effect.

    That is.

    In the fields that do work. 


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  03-11-2008, 3:30 PM 664488 in reply to 663531
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    Hello!

     

    Anybody here?

    (Echo Echo)


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  03-11-2008, 4:36 PM 664518 in reply to 664488
    sandstorm sandstorm is not online. Last active: 07/01/2009, 5:27 PM
    Member
    Top 75 Contributor
    Total Posts: 1,646
    Last Post: 01-07-2009
    Member Since: 10-02-2005
    Subject: Re: < < Scenario Design - Question Thread > >
    I am, just i don't have very much time lately.


    My Scenarios (click pic)
  •  03-11-2008, 5:38 PM 664556 in reply to 664518
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    (Sighs in relief)

    Glad to see somebody still around.

    This is the slowest I've ever seen it in here.

    Not looking good for scenario design interest either.


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  03-13-2008, 2:42 PM 665287 in reply to 664556
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    H e l l o -

    sandstorm!

    Hows things?


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  03-13-2008, 5:53 PM 665367 in reply to 665287
    sandstorm sandstorm is not online. Last active: 07/01/2009, 5:27 PM
    Member
    Top 75 Contributor
    Total Posts: 1,646
    Last Post: 01-07-2009
    Member Since: 10-02-2005
    Subject: Re: < < Scenario Design - Question Thread > >
    Its strange, time passes with no ones posting, then a load of posts come all at once.


    My Scenarios (click pic)
  •  03-13-2008, 5:56 PM 665368 in reply to 665367
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    Yes.

    Scenario design questions. 

    All over the forum.

    LoL.


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  03-14-2008, 5:46 AM 665518 in reply to 665368
    USA_Vandal USA_Vandal is not online. Last active: 09/17/2008, 11:08 PM
    Member
    Not Ranked
    Total Posts: 49
    Last Post: 09-17-2008
    Member Since: 03-30-2007
    Subject: Re: < < Scenario Design - Question Thread > >

    Hold on to your hats. I'm using the "Age of Wiki" page for help when I can, but i'm still a little lost with the editor. It may be in English to those of you who have been around AOE 1/2/3 and AOM, but i'm learning a new language.

    Q: Is there a page I can view that gives the definition or description of what each of the Conditions and Effects are?

    Q: Is it possible to give PROP Wood Wall ownership to a Player?  Or how can I stop units from walking through the PROP Wood Walls?

    Q: How can I write a trigger for... IF Player X & Y are not in Area THEN Player Z gets ownership of a Flag? It's more or less Capturing a Flag.

    I've used House East/Med/West as Log Cabins on the Map, but a Trigger fires to Set Age 2 and at the start of testing the objects change to civilizations their belonging to.

    Q: How can I keep them as Log Cabins? Also, Always + Set Age = 2 Trigger doesn't seem to be working, how can I get it to work?

    Q: Can I turn off the Home City Shipment for a Player?

    I have Native Americans as one of the Civilization, but when I place Teepee's down for that player, they belong to Gaia.

    Q: What can I do to give the Tribe teepee's as living quarters?

  •  03-14-2008, 12:54 PM 665588 in reply to 665518
    Hedanito Hedanito is not online. Last active: 17-05-2008, 4:48 PM
    Member
    Netherlands
    Not Ranked
    Total Posts: 35
    Last Post: 05-17-2008
    Member Since: 04-02-2006
    Subject: Re: < < Scenario Design - Question Thread > >

    Q: Is there a page I can view that gives the definition or description of what each of the Conditions and Effects are?

    not that i know of

    Q: Is it possible to give PROP Wood Wall ownership to a Player?  Or how can I stop units from walking through the PROP Wood Walls?

    use SPC Path Block

    Q: How can I write a trigger for... IF Player X & Y are not in Area THEN Player Z gets ownership of a Flag? It's more or less Capturing a Flag.

    Condition:

    unit in area player X = 0 and unit in area player Y = 0

    effect:

    convert

    I've used House East/Med/West as Log Cabins on the Map, but a Trigger fires to Set Age 2 and at the start of testing the objects change to civilizations their belonging to.

    Q: How can I keep them as Log Cabins? Also, Always + Set Age = 2 Trigger doesn't seem to be working, how can I get it to work?

    i dont know how to keep them as Log cabins. maybe you can search for some SPC or IGN house but thats all. and for the age thing, i thought it was bugged and you had to set it to 3 for age 2 or something. You can also use set tech status if it doesnt work

    Q: Can I turn off the Home City Shipment for a Player?

    effect: set HC access

    I have Native Americans as one of the Civilization, but when I place Teepee's down for that player, they belong to Gaia.

    Q: What can I do to give the Tribe teepee's as living quarters?

    I really have no idea. R u sure you got the right unit?


    ESO: "Thank you for your patience as we strive to improve your online experience."
    Hedanito: "hahaha!"
  •  03-14-2008, 1:38 PM 665608 in reply to 665588
    Fishbed Fishbed is not online. Last active: 03-16-2008, 6:48 AM
    Member
    Not Ranked
    Total Posts: 2
    Last Post: 03-16-2008
    Member Since: 03-15-2008
    Subject: Re: < < Scenario Design - Question Thread > >

    Hey! I'm new and i've got a problem with AoE_AD editor map.

     I made some triggers, they are activated (at least it's what i think) but when i do a test they didn't work. What i'm doing wrong? 
    They worked until i exited the game. After that they do not work anymore but yes there are.

     
    Thank you! 

  •  03-14-2008, 2:56 PM 665637 in reply to 665588