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Subject:
Re: < < Scenario Design - Question Thread > >
Thanks kjn.
I'm decided to change character now anyway cause, lets face it, the Ikko-Ikki monk sucks. I'm not sure which character I'll use but I hope that one day, once dial up is abolished so that broadband is compulsory, I'll be able to release my RPG on the world of Internet gaming. Woot I say. Thanks again Obelisk
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Subject:
Re: < < Scenario Design - Question Thread > >
You're most welcome.
Happy to have helped!
Regards.
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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Subject:
Re: < < Scenario Design - Question Thread > >
dmadthebest,
You're most welcome.
Glad to have helped!
There are a few different kinds of fort walls..When placing the walls..You place them on the map in an area close to where you want them with the "place object" Feature..You then can use the "position object" feature to place them where you wish..Both features are found under the objects tab at the top of the editor..
When using the standard wall in the editor it will show as the basic wood wall..( Before upgrade)..You'll need to make a trigger and use the "set tech status effect" and put in as many effects as needed for all the wall upgrades..If you use a timer condition in the trigger and set it to 3..When the scenario starts..3 sec. in it will change to the stone walls..
You can also use the spc fort walls..They would be stone to start with..The only draw back is you'll have to place and position each section one at a time..
There is a star fort in the "load in game groupings" feature..That is found under the "edit" tab at the top of the editor..If memory serves me.. You'll need to place spc fort corners into the grouping after you place it..For some reason..E.S. never finished this grouping..There is a mod for this over at H.G\downloads\misc files that fixes this grouping..I use this..It is a good mod..
There are also spcxp wooden walls..It also would need to be placed and positioned one section at a time..I don't have My copy of tad installed..So I don't know if there are any new versioned walls with it or not.
Here's an example of a trigger to upgrade the standard walls
Trigger1
Active:
Condition: timer (3) or you can use always
Effect: Set Tech Status : (Select Bastion)
If there are more techs for the walls..Just add in more effects into this trigger..
E.G. If there are three different techs..You'll then have three effects in this trigger.
Hope this can help!
Regards
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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Иван Грозный  |
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My name means Ivan the terrible in russian |
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Subject:
Re: < < Scenario Design - Question Thread > >
hey guys, time no talk, I hope you remember me :P. Anyways, I got a problem with my scenario, I want to copy all the triggers that I got in another scenario, and then paste em in another (they are explorer conversion triggers, to convert european explorers into war chiefs or monks). I know that there is something called "copy all triggers" (in my computer it says Alle Trigger copieren, the weird thing its that its in french or german, and my game version is in spanish (dunno why this happens, I tryid exiting game, re booting comp, etc..), But when I click "Paste triggers" (it says Alle trigger laden in my comp, though I am not really sure if that means Paste triggers), but when I click it, it deletes all my current triggers, in other words it replaces all... And I want to paste and not replace, and I dont want to make 36 new triggers (36 because there are 6 players), is there a way I could paste the triggers and not re place em? Or there is no way to that except for making 36 new triggers or editing files, Thanks.
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Subject:
Re: < < Scenario Design - Question Thread > >
No, i'm afriad thats what happens, loading triggers erases every other one, so allways do it before you startt the triggers on your scenario.
For your language problem, I would try downloading the version of the patch that is in the language you want from age community, rather than just letting auto-patcher do it.
The editor is reyks, who i think is german, so some stuff hasn't been tranlated to english.
 My Scenarios (click pic)
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Subject:
Re: < < Scenario Design - Question Thread > >
Ivan,
Nice to hear from you..
I along with others I'm sure, have e-mailed reyk about this..I'm sure he's aware of it..Also there are some ui problems in twc uimainnew.xml.xmb that I noted..Hang in there on the german parts..I'm sure he'll get around to changing it..I pretty much took care of these minor problems myself..All you need to to is change a few tags and whatnots in the editor files..
Regards!
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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Subject:
Re: < < Scenario Design - Question Thread > >
Yes!
I posted the following in the modding thread a while ago..This is an custom effect by reyk..
This would need to be typed into your typetest.xml for what ever version you wish..Under the effect section of the typetest..
Load Scenario
<Effect name= "$$18441$$LoadScen">
<Param name="ScenName" displayName="$$18971$$Filename" varType="string">Name</Param>
<Command>trGameLoadScenario("%ScenName%");</Command>
</Effect>
Regards!
Blowgunner:"Who cares..This will be electronic dust in 5 months!"
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