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Last post 11-17-2009, 2:48 PM by kjn. 272 replies.
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  •  12-06-2008, 10:53 AM 778028 in reply to 760825
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 11/11/2009, 1:40 PM
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    Subject: Re: The Modding Thread.
    kjn:
    Bump again!

    don't click
    this
    this?
    Site
  •  12-10-2008, 2:38 PM 779068 in reply to 778028
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    Gee..

    They will do everything else to this category.. But they still will not pin this thread??

    Is it because they don't want us to think they support this aspect of the game?

  •  03-28-2009, 7:52 PM 800090 in reply to 728264
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.
    kjn:

    In case some of you would like to have xpIronclads trained in your dock..It can easily be added into your proto.xml for your game version..

    • Open your data folder in your programs directory for the game..
    • Make a copy of the proto.xml before doing anything.
    • Right click on the proto.xml file..
    • Click on  'properties'
    • Remove the read only for the file..
    • Open your proto.xml  find the dock..for your game version..Using notepad.
    • Then Just follow the example below..(You may need to juggle the row position in your version so it shows where you want it to)..
    • Close the file.
    • Save the changes..You'll then have Iron clads to train in your dock in a custom scenerio..
    • Don't forget to set an unforbid and enable trigger first.

    E.G

      <Train row ='0' page ='0' column ='0'>FishingBoat</Train>
      <Train row ='0' page ='0' column ='1'>Caravel</Train>
      <Train row ='0' page ='0' column ='1'>Galley</Train>
      <Train row ='0' page ='0' column ='2'>Galleon</Train>
      <Train row ='0' page ='0' column ='3'>Frigate</Train>
      <Train row ='0' page ='0' column ='4'>Monitor</Train>
      <Train row ='0' page ='0' column ='5'>xpIronclad</Train>
      <Train row ='0' page ='0' column ='5'>SPCFireship</Train>
      <Train row ='0' page ='0' column ='2'>Fluyt</Train>
      <Train row ='0' page ='0' column ='6'>Canoe</Train>

    Good luck and enjoy the xpIronclads!

  •  03-31-2009, 2:42 PM 800674 in reply to 800090
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    timerover51,

    To get Ironclads in single player skirmish..

    Keep in mind..before altering any file..Back it up in a safe place..Just in case you decide to revert back to the original version of the file..Also..A little note..If you alter these files you cannot play on-line..Until you revert back to original game files.

    • Open the techtreex.xml in notepad or simular program.
    • Scroll to the age of your civ you want to train the xp ironclads.In that age you want to add the following entries.

    <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Assign'>
        <Target type ='ProtoUnit'>xpIronclad</Target></Effect>
    <Effect type ='Data' amount ='1.00' subtype ='AddTrain' Unittype ='xpIronclad' relativity ='assign'>
     <Target type ='ProtoUnit'>Dock</Target></Effect>

    You also need to add the xpIronclads to your protox.xml..Scroll to the dock and add the line in the above post..xpIronclads are not considered normal units..You may also need to alter the row position..Depending on how many other navel units that are in the dock already.

    That should do it!

    In the event it still will not work..It may point to a hard code issue..After all the Ironclads are a part of the revolution tech..

    Good luck and have fun ..(I hope) ..With your xpIronclads in single player skirmish!

  •  06-04-2009, 9:45 AM 816590 in reply to 586603
    teofil20 teofil20 is not online. Last active: 06-22-2009, 3:11 PM
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    Subject: Re: The Modding Thread.

    How do you re texture something??

    I ve found the file converted it but it looks wierd.

  •  06-04-2009, 3:13 PM 816645 in reply to 816590
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    teofil20,

    Here is a great link..These guys can explain it way better than I

    http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=14,36546,,10

    Regards and happy texturing!

  •  06-06-2009, 9:03 AM 817049 in reply to 586603
    teofil20 teofil20 is not online. Last active: 06-22-2009, 3:11 PM
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    Subject: Re: The Modding Thread.

    Thanks

    But this tutorial only explains units what about buildings??

  •  06-08-2009, 2:36 PM 817568 in reply to 817049
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    teofil20,

    You're most welcome.

    Regarding the tut..He's covering the basics..There may be some variations for buildings..If you read down below the tut..There's a question and answer thread..In there some guys have been asking him questions regarding units, ect..If you don't feel like spending time to experiment yourself with what he posted..You can always post your question to him there..Again..He can explain or answer you way better than I.

    Regards

  •  06-15-2009, 12:47 AM 819280 in reply to 817568
    und3r5c0r3 und3r5c0r3 is not online. Last active: 06-21-2009, 9:34 PM
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    Subject: Re: The Modding Thread.
    Hi, I just wanted to know if there was a way to increase the duration of the treaty period in single-player skirmish. Like is there a way to alter the 40-minute treaty mode and make it so the treaty period lasts for 60 minutes or so?
  •  06-15-2009, 3:00 PM 819422 in reply to 819280
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    und3r5c0r3,

    To my understanding..This is not an tech or unit..It's part of the game AI/UI..In that case..It cannot be modded because it is hard coded..You can most likely get around this in a custom scenario..You can set your own trigger for it.

    Regards 

  •  06-16-2009, 1:14 AM 819557 in reply to 819422
    und3r5c0r3 und3r5c0r3 is not online. Last active: 06-21-2009, 9:34 PM
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    Subject: Re: The Modding Thread.
    Thanks for the help. I did find a way to do it in the scenario editor. It'll be nice to have the convenience of playing against AI players without having to worry about being attacked in the colonial age. Well, thanks again.
  •  06-16-2009, 2:26 PM 819736 in reply to 819557
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    You're most welcome!

    Regards

  •  06-16-2009, 9:41 PM 819869 in reply to 800674
    armbrust11 armbrust11 is not online. Last active: 08-18-2009, 3:32 PM
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    Subject: Re: The Modding Thread.
    how would you have the ironclad enabled only after a revolution?

    Give me age of empires 4 or give me age of mythology 2!
  •  06-17-2009, 2:07 PM 820099 in reply to 819869
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    You need to have the WarChiefs expansion installed..You then will be able select the revolution button instead of advancing to the Imperial age..Then you can train XPIronclads from the revolution H.C,after you revolt..

    If you do have the warchiefs expansion installed..In my above post..It is illustrated how you can train XPIronclads from your dock in skirmish mode.

    Regards

  •  06-17-2009, 4:00 PM 820129 in reply to 820099
    armbrust11 armbrust11 is not online. Last active: 08-18-2009, 3:32 PM
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    Subject: Re: The Modding Thread.
    i have both expansions, and i was disappointed that you could not train ironclads from the dock, like Gatling guns from the foundry. they are not strong enough to waste HC shipments though. i did add ironclads to the dock for custom scenarios, but was wondering if i had to unforbid & enable them for regular skirmishes (add it to the tech to enable them), or if that was already part of revolting (i have not actually tried it yet & i'll edit this once i have)

    Give me age of empires 4 or give me age of mythology 2!
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