There are 93 known animations for the scenario editor: (I don't
remember if there were spaces) These animations were from all three
games.
>GatherFarm
>GatherCrate
>GatherBush
>PointLeftforward
>pointRightforward
>TalkAngry
>Talk2Sec
>TalkAngryPointing
>TalkQuestion
>TalkShakingFist
>TalkWoe
>TalkShrug
>Talk1Sec
>TalkShake
>Volley_standing_idle
>Talk
>pointRightSide
>pointLeftSide
>TalkNod
>KneelIdle (Its KneeL and Idle put together)
>Bored (make sure you set the number)
>Scatter (Blackbirds will scatter)
>GatherFarmWeed
>Build
>BuildLifting
>KneelTalk2Sec
>Cover_Idle (for the soldiers)
>Walk (can be used for ships)
>NuggetPirate2_Idle (make sure you add the number)
>NuggetPirate3_Idle (also add number)
>TalkStartled
>Extinguish_Fire
>Idle (also add number)
>Defend_Idle
>Applause_A
>Applause_B
>Applause_C
>Bite
>CloseDoor
>Death_by_range (set number)
>Death_by_melee
>Death
>Cheer (set number)
>KneelTalk4Sec
>GetherChop
>PointRight
>PointLeft
>LayDownIdle (I think this one is only for animals)
>Cover_Ranged_Idle
>KneesShaking
>FallKnees
>Weapon_Idle
>Weapon_Toss
>RifleShoot
>charge_Idle
>Applause_D
>Closing (for a door)
>IGC_10b_dying_idle
>Kidnap_hostageA_idle
>KneelTalk4Sec
>TalkComewith
>Bow
>Kidnap_outlawA_idle
>Cover_Bored
>Greeting
>TalkGreetingHow
>AngryPointing
>Raze_Idle
>Woe
>Attack
>DrawSwordIdle (Execution Scene)
>DrawSwordStrike (Execution Scene)
>Charge_Bored
>sittingidle
>weapon_aim
>weapon_fire
>Question
>fly (used for birds not superheroes)
>BuildStaking
>GatherMine
>Bombard_ranged_idle
>RangeAttackLeft (IGC Ships)
>RangeAttackRight
>Fall_Mineshaft_Hold
>Fall_Hold
>weapon_talk (this is not for your weapon to talk, its for something else)
>draw_pistol
>idle_pistol_drawn
>fire_pistol
>fly_back
>knock_over
>Fall_Mineshaft
These
are all the animations I know of. If the animation does not work, it
means either your trigger is not set right or the animation is set for
the wrong unit. Not all of these will work for the unit you want to
animate. The animations were made only for certain units. For example
the fly_back animation does not mean old_coot will fly back to where he
came from.
I made this thread to help all those people who went
through the same struggle I went through just to get a couple of
animations for my scenario.
Glad to help