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Last post 11-17-2009, 2:48 PM by kjn. 272 replies.
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  •  10-15-2007, 3:08 PM 587566 in reply to 587227
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    The presence of a civs.xml file in your data folder, Can be most useful with moding your civ..You can change a lot of things in it..To give your game a more personal touch..

    To Add a starting unit into your civ.

    If you read my first post , about the civs file, in your data folder..You probably already have one.

    Just type in the units name in between the tags..As follows

    <starting unit>Your unit's name</starting unit>

    You can add / change a boatload of things..

    Just be carefull, and pay attention to how everything else has been typed in.

    Enjoy!

  •  10-16-2007, 12:12 PM 588268 in reply to 587227
    A414A | DaOoof A414A | DaOoof is not online. Last active: 09-15-2009, 10:33 AM
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    Subject: Re: The Modding Thread.

    Northern_lord:
    Thanks Big Smile

    Where did that unit making thread go?


    A414A ftw.
  •  10-16-2007, 1:14 PM 588356 in reply to 588268
    Northern_lord Northern_lord is not online. Last active: 02/20/2009, 5:17 AM
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    Subject: Re: The Modding Thread.
    Which unit making thread?

    Do
    not visit
    this site? d(O.o)b
    ( ¤ )
    www.1227.com
  •  10-16-2007, 6:17 PM 588700 in reply to 588356
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    I think he's refering to those posts you made in the scenario design thread??

    The ones you created your own new units.

  •  10-19-2007, 7:51 PM 591521 in reply to 588700
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    Here's another little how to.

    How to make a unit build a fort.

    This tech is refered to as "fort frontier"..You need to type the following into the techtreex..(For war chiefs)..Make sure to back up your original techtreex, in a safe place before adding anything..Just in case you want to revert back to original..

    Open your techtreex..It is found in the data folder..You'll need to scroll down to your civs fortress age..Type in the following..

    <Effect Type='Data' amount='1.00' subtype='AddTrain' Unittype='Fortfrontier' relativity='assign'>

    <Target type='ProtoUnit'>Whatever unit</target></effect>

    <Effect type='data' amount='3.00' subtype='BuildLimit' relativity='Assign'>

    Target type='ProtoUnit'>FortFrontier</Target></effect>

    With what I've typed..I may have missed a capitol letter or a space in between words or symbols..Just look at the data already in the file and just make sure you do the same..

    enjoy!

    kjn

  •  10-29-2007, 3:37 PM 599642 in reply to 591521
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    Doesn't seem to be any new entries in here..

    Surely there's got to be more interest in this subject than this?

  •  10-29-2007, 7:01 PM 599874 in reply to 591521
    Lord Damnorix Lord Damnorix is not online. Last active: 07/22/2008, 10:51 PM
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    Subject: Re: The Modding Thread.
    kjn:

    Here's another little how to.

    How to make a unit build a fort.

    This tech is refered to as "fort frontier"..You need to type the following into the techtreex..(For war chiefs)..Make sure to back up your original techtreex, in a safe place before adding anything..Just in case you want to revert back to original..

    Open your techtreex..It is found in the data folder..You'll need to scroll down to your civs fortress age..Type in the following..

    <Effect Type='Data' amount='1.00' subtype='AddTrain' Unittype='Fortfrontier' relativity='assign'>

    <Target type='ProtoUnit>Whatever unit</target></effect>

    <Effect type='data amount'='3.00' subtype='BuildLimit' relativity='Assign'>

    Target type='ProtoUnit'>FortFrontier'</Target></effect>

    With what I've typed..I may have missed a capitol letter or a space in between words or symbols..Just look at the data already in the file and just make sure you do the same..

    enjoy!

    kjn

    Thanks a lot

    "Life begins with a disk drive."
    – Tim Paterson
  •  10-29-2007, 7:04 PM 599877 in reply to 599874
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    Lord Damnorix

    Your most welcome!

    Very glad it helped.

    I will try and submit more of these in days to come.

    Best Regards!

    kjn

  •  10-29-2007, 7:27 PM 599892 in reply to 599874
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    Lord Damnorix,

    I made a few little type errors in three of the four lines of the code..I corrected them in my original post..It should read correctly now..Sorry for the mix up!

    kjn

  •  10-30-2007, 8:08 AM 600176 in reply to 599892
    A414A | DaOoof A414A | DaOoof is not online. Last active: 09-15-2009, 10:33 AM
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    Subject: Re: The Modding Thread.
    kjn:

    Lord Damnorix,

    I made a few little type errors in three of the four lines of the code..I corrected them in my original post..It should read correctly now..Sorry for the mix up!

    kjn

    Kewl


    A414A ftw.
  •  10-30-2007, 2:53 PM 600484 in reply to 600176
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.
    Give it a try!
  •  10-30-2007, 3:00 PM 600488 in reply to 600484
    wielderofnarya wielderofnarya is not online. Last active: 06-02-2008, 8:34 PM
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    Subject: Re: The Modding Thread.

    from wat ive read, i take it u cannot creat an entirely new type of unit, only alter its atrributes such as texture and abilites?

    I may start modding soon, but im currently learning animation and moddeling, plus a little c++, so i really dont feel like getting another headache Wink


    Humility:
    I wish wielderofnarya lived forever.
  •  10-30-2007, 3:31 PM 600529 in reply to 600488
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    Yes, as with everything..There are limitations..Even so..You can do a lot to make your game more personal.

    Regards

  •  10-31-2007, 4:22 PM 601315 in reply to 587227
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    E.S.

    Now that modding has been added to this category..We really appreciate it and much thanks..If possible.. If it would not be to much trouble..Could we please have this thread pinned?.It's a fine effort by Northern_lord..He really put a lot of time into it..It should help out a lot of people down the line.

    It would be most appreciated.

    Thank you!

    kjn

  •  11-17-2007, 1:33 PM 613287 in reply to 601315
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Re: The Modding Thread.

    Some guys have asked..

     How can I change the name of  my explorer?

    This one is easy to mod..

    1..Go into your document and settings /  my documents / my games / age of empires 3 / savegame folder..

    2..Right click on the homecity file and remove the read only in the properties.

    3..Right click and open your homecity file in notepad

    4..In the line, <heroname> Type the name you want </ heroname>

    5..Save changes..

    You're done!

     

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