AOE3 Forums


  advanced
in


Last post 02-12-2008, 9:22 AM by BeastAtTheFeast. 29 replies.
Page 2 of 2 (30 items)   < Previous 1 2
Sort Posts:
  •  12-20-2007, 11:33 AM 630995 in reply to 630766
    Cyclohexane Cyclohexane is not online. Last active: 05/29/2008, 6:10 PM
    Member
    Not Ranked
    Total Posts: 76
    Last Post: 05-29-2008
    Member Since: 11-30-2005
    Subject: Re: AOE3 TWC TAD Quick Reference

    (Au)-Ben-:
    I tested this in TWC, and coyotes were treated as normal cav, eagles were treated as ranged cav, and arrow knights were treated as artillery. This is different in TAD now. I think that they should just change coyotes back to heavy cavalry, eagles to light cavalry, and arrow knights back to artillery. It would make it so much easier in game.

    If you are looking for a quick cheat sheet, the worksheet "Unit Classification & Counters" has all this information.  Instead of calling them light infantry, I call them abstract infantry.  This is the best sheet for the casual gamer.  Next to each light infantry unit, I state (ranged cavalry or melee cavalry).  However, I just noticed what the confusion is about.  The new light infantry units:  Bhakti Temple Tiger Claw, Disciple, and Shaolin Temple Rattan Shield do not receive penalty damage versus ranged cavalry (only heavy infantry in melee counters directly).

    ERK are treated as light cavalry for purposes of damage towards them.  Not because of their "light infantry" classification, but how their counters to damage to them.  Notice real light infantry like skirmishers receive a bonus to ranged cavalry and ERK.  The same is true for the bonus towards coyotes (ranged cavalry get a bonus to heavy cavalry and a separate line to coyotes).  This does not always show up in the UI but does show in the proto file.  None of the other light infantry cavalry type units (minor natives) get a penalty versus ranged cavalry (just versus heavy infantry in melee mode).

    If you want the game classification as seen in the proto file, the worksheet "Unit Classification" is for you.  This has all of this information indirectly.  You can filter this information to see all the same units of one type (all light infantry, elephants, heavy cavalry, light cavalry, etc.).  The classification of these units did not change in TAD.  Very little changed from TWC to TAD.  The only thing I can think of offhand is longbows received +2 damage.  However, I agree, Aztec units are confusing at best.  MNBob's tables are a good quick reference, as well as my spreadsheet for each unit type (i.e. Aztec, British, etc.).   

    I will add some notes to clarify this in the next update.  I plan to update for the next patch and a few other useful comments I received.  Thanks for the suggestion. 

     

    EDIT:  The same is true for arrow knights.  They are not considered artillery, it is just artillery gets a special line item in the proto file versus this unit. 


    AOE3 TWC TAD GUIDE
    Quick Reference
    UNIT COMPARISON
    Unit Comparison Spreadsheet
  •  12-20-2007, 5:14 PM 631234 in reply to 630995
    (Au)Ben_Martin_aoe3 (Au)Ben_Martin_aoe3 is not online. Last active: 03-29-2008, 5:18 AM
    Member
    Top 150 Contributor
    Total Posts: 1,056
    Last Post: 03-29-2008
    Member Since: 08-19-2007
    Subject: Re: AOE3 TWC TAD Quick Reference
    Cyclohexane:

    ERK are treated as light cavalry for purposes of damage towards them.  Not because of their "light infantry" classification, but how their counters to damage to them.  Notice real light infantry like skirmishers receive a bonus to ranged cavalry and ERK.  The same is true for the bonus towards coyotes (ranged cavalry get a bonus to heavy cavalry and a separate line to coyotes).  This does not always show up in the UI but does show in the proto file.  None of the other light infantry cavalry type units (minor natives) get a penalty versus ranged cavalry (just versus heavy infantry in melee mode).

    I would beg to disagree. A qiang pikemen only did the 2.3 times modifier against an ERK, and not the 3 times it would get against cavalry units. I discovered this in a scenario.

    I will have a look at this guide. Are you saying that tiger claws and rattan shields do not get countered (I mean the bonuses), by ranged anti cav?

    I found that a culverin did not do 160 damage to an arrow knight as it should, rather it did 40 (base damage, no 4x against artillery).


    Everybody is entitled to their opinion. Some of them are just stupid.

    ESO name = Ben_Martin_aoe3
  •  12-27-2007, 10:14 AM 634033 in reply to 631234
    Иван Грозный Иван Грозный is not online. Last active: 06-09-2008, 9:38 PM
    Member
    Mexico - Where we dont even have schools
    Top 10 Contributor
    Total Posts: 5,682
    Last Post: 09-06-2008
    Member Since: 04-27-2006
    Subject: Re: AOE3 TWC TAD Quick Reference

    Lolz, I gone to agecommunity and then seen that of the "Quick Reference Guide" Then I clicked "this post" (it was an hyperlink) and seen this, only thing I can tell you:

    Wow, exellent job, I really liked all what you did, but theres a problem, your work was a bit confusing and didnt included everything, In this page there is a better guide, your guide is very good, but this one is better, your guide is more for newbies, this one is more simple and its for people who know more for aoe3, anyways thanks.

     

  •  12-27-2007, 11:05 AM 634053 in reply to 634033
    lordandcount lordandcount is not online. Last active: 09/03/2008, 1:14 PM
    Member
    Not Ranked
    Total Posts: 9
    Last Post: 09-03-2008
    Member Since: 03-12-2007
    Subject: Re: AOE3 TWC TAD Quick Reference
    The guide you are referring too is MNBob guide. He's a clanmember of me and Cyclohexane and his guide has been used to make this guide. If you say this guide is more for noobs I would recommand looking clooser to all the features it has to offer, you will discover that you can do a lot more with this guide.
  •  12-28-2007, 11:47 AM 634435 in reply to 634053
    Иван Грозный Иван Грозный is not online. Last active: 06-09-2008, 9:38 PM
    Member
    Mexico - Where we dont even have schools
    Top 10 Contributor
    Total Posts: 5,682
    Last Post: 09-06-2008
    Member Since: 04-27-2006
    Subject: Re: AOE3 TWC TAD Quick Reference

    lordandcount:
    The guide you are referring too is MNBob guide. He's a clanmember of me and Cyclohexane and his guide has been used to make this guide. If you say this guide is more for noobs I would recommand looking clooser to all the features it has to offer, you will discover that you can do a lot more with this guide.

    I know, it was done from N3O too, it says at top of page, what I am meaning its that hes guide is good, but when I said is better, though both are good. 

  •  12-28-2007, 12:02 PM 634441 in reply to 634435
    MosheLevi MosheLevi is not online. Last active: Thu, Sep 04 2008, 4:25 AM
    Member
    Dallas, TX
    Top 100 Contributor
    Total Posts: 1,271
    Last Post: 09-04-2008
    Member Since: 12-12-2005
    Subject: Re: AOE3 TWC TAD Quick Reference

    This reference guide is great, I would recommend it to everyone.

     

    Cyclohexane has done an amazing job.

     

    It may be a good idea to make it sticky.

     

  •  12-29-2007, 2:55 AM 634704 in reply to 634441
    (Au)Ben_Martin_aoe3 (Au)Ben_Martin_aoe3 is not online. Last active: 03-29-2008, 5:18 AM
    Member
    Top 150 Contributor
    Total Posts: 1,056
    Last Post: 03-29-2008
    Member Since: 08-19-2007
    Subject: Re: AOE3 TWC TAD Quick Reference

    http://allthingsmiscellaneous.110mb.com/index_files/Downloads/Files/HTML%20copies/AOE3%20TWC%20TAD%20Quick%20Reference_files/sheet027.htm

    On this page, it says that starting crates appear to be bugged. This is not the case. Depending if the river is in flood, or dried up, you get more or less crates Smile


    Everybody is entitled to their opinion. Some of them are just stupid.

    ESO name = Ben_Martin_aoe3
  •  12-31-2007, 2:24 AM 635516 in reply to 624751
    Bioshock Bioshock is not online. Last active: 05-16-2008, 1:36 AM
    Member
    Not Ranked
    Total Posts: 74
    Last Post: 05-16-2008
    Member Since: 10-27-2007
    Subject: Re: AOE3 TWC TAD Quick Reference

    Interesting.

     I'll check it out when I see it. It does indeed seem you've put a lot of effort into this one, after all you probably should get some reward from the ensemble studios.

     Great job nonetheless.

  •  01-05-2008, 1:27 AM 637547 in reply to 624751
    JamesDangerBond JamesDangerBond is not online. Last active: 01/06/2008, 4:23 PM
    Member
    Chicago
    Not Ranked
    Total Posts: 9
    Last Post: 01-06-2008
    Member Since: 01-10-2007
    Subject: Re: AOE3 TWC TAD Quick Reference
    Cyclohexane, you rock... I've spent loads of time working with your Age3 and TWC versions.  Thanks for all your hard work!


  •  01-06-2008, 9:58 AM 637968 in reply to 637547
    Kaicha Kaicha is not online. Last active: 09-04-2008, 7:17 PM
    Member
    Not Ranked
    Total Posts: 180
    Last Post: 09-04-2008
    Member Since: 12-13-2007
    Subject: Re: AOE3 TWC TAD Quick Reference

    So much better than all those "official" guide that has nothing useful and sells for a lump of $$.

     

    Compiling all those infos must have taken days... (weeks?)




  •  01-06-2008, 11:25 AM 637978 in reply to 624751
    Eoj Eoj is not online. Last active: 01-06-2008, 11:29 AM
    Member
    Not Ranked
    Total Posts: 4
    Last Post: 01-06-2008
    Member Since: 12-30-2007
    Subject: Re: AOE3 TWC TAD Quick Reference

    please help. when i go onto mutliplayer to set up an ESO account it takes ages and then says the connection failed, what do i do??? I have broadband with a speed of 7.7 Mbps but it won't work!

     

    From a desperate player 

  •  01-06-2008, 12:08 PM 637999 in reply to 637978
    ES_MrMilo ES_MrMilo is not online. Last active: 09/06/2008, 7:58 PM
    Moderator