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Last post 16 hours, 46 minutes ago by murdilator. 28 replies.
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Subject:
Re: Balance Ideas for Patch 1.02 TAD
TheFinch: murdilator:[ Did you know that 15 minutemen beat 12 sepoy with 6 remaining (That is without TC fire or any towers)?
That or a couple of sepoy die, the sepoy run away, the sepoy come back and win while only losing a couple more. murdilator:5 ulhan card reduced to 4 ulhan, 8 ulhan reduced to 6, 9 ulhan reduced to 7 ulhan, 11 ulhan reduced to 9 ulhan, 13 ulhan reduced to 10 ulhan.
Also: All age 2 shipments now come with 1 ulhan instead of 2 Also: All age 3 shipments now come with 2 ulhans instead of 3 Also: All age 4 shipments now come with 3 ulhans instead of 4
Just a few ideas to fix the Germans.......
No, just no.
Have you heard of hit and run? Minute men can chase and kill many Sepoy; a person with good micro could take down at least half of them;
that is with avoiding the Agra fort. The only map I could agree that
India is OP on is Hispaniola - instant age and vils cost wood - plus
free FB. How much better does it get? I don't believe you understand how to use minute men. You call a Colonial militia when your TC has lost about 30% to 50% of its HP. This will sucker him in to be slaughtered, not to mention the many outposts firing upon his men (I like to get 7 outposts by 7 minutes...I used to). About the Ulhans....did you read the other things about boosting them? If you didn't, I think you may want to read it(taking some blank sentences and not reading the other things they are trying to explain...it is not right. Please read through before you post about it).
from the hand of, murdilator
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Subject:
Re: Balance Ideas for Patch 1.02 TAD
GuitarHeroMatt: murdilator: ______________________________________________________________________________
If this change is implemented, many of you will see that Germany's military will cost a boatload of coin. To fix that, Invert the cost of the Dopplesoldner, 125 food, 75 coin instead of 75 food 125 coin. This will make the Germans more versatile, instead of building a really predictable, non cost-effective army. Seriously, It is extremely hard to obtain Dopplesolder (pikes are easier to get) to fight cavalry, and even if you get them out, they die so fast to Ranged Infantry. Even enabling musketeers would be a nice solution as well (it's not like they're OP), so they could have a more versatile military; not just a 2 to 3 unit spam (spams are really easy to defeat).
5 ulhan card reduced to 4 ulhan, 8 ulhan reduced to 6, 9 ulhan reduced to 7 ulhan, 11 ulhan reduced to 9 ulhan, 13 ulhan reduced to 10 ulhan.
Also: All age 2 shipments now come with 1 ulhan instead of 2
Also: All age 3 shipments now come with 2 ulhans instead of 3
Also: All age 4 shipments now come with 3 ulhans instead of 4
Just a few ideas to fix the Germans.......
from the hand of,
murdilator
What the hell... Do u realise that the extra Uhlans here are from the german bonus? If this is the case, then 4 Uhlans would usually be 2 Uhlans, which is incredibly UP, and so 10 is 6 in industrial considering u can get a shipment of 8 hussars. At the moment, consdiering everything else the Uhlans shipments are still a little UP at the moment. We could try 10 Uhlans in Fortress... but the other two can stay the same.
Here again, I don't think you realize I was suggesting to boost ulhans....did you read the other part of the post, explaining how ulhans should get +20% HP and attack (approx.), and 25% more cost? Even Ivan the Terrible (sry don't know russian name) complained that I would make germany OP. DO NOTE that I explained that all age 2 shipments come with +1 ulhan instead of +2 All age 3 shipments come with +2 ulhans instead of +3 All age 4 shipments come with +3 ulhans instead of +4 Therefore, I suggested that 5 Ulhan be reduced to 4 ulhan, 8 ulhan reduced to 6, 9 to 7 etc. If you gave me a shipment of 5 ulhans with 45 dmg and 230 HP, I'll slaughter your army+vils in no time. And so I am trying to balance it, making them expensive (65 food, 125 coin), and making all shipments come with less Ulhan. Please read thoroughly, it will help a lot.
Thanks! from the hand of, murdilator
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Subject:
Re: Balance Ideas for Patch 1.02 TAD
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Uhlans don't need boosting, they are fine as they are really. I did read you entire post but I don't understand why you feel the need to boost Germans' uhlans as they are already a top civ.
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Subject:
Re: Balance Ideas for Patch 1.02 TAD
murdilator: GuitarHeroMatt: murdilator: ______________________________________________________________________________
If this change is implemented, many of you will see that Germany's military will cost a boatload of coin. To fix that, Invert the cost of the Dopplesoldner, 125 food, 75 coin instead of 75 food 125 coin. This will make the Germans more versatile, instead of building a really predictable, non cost-effective army. Seriously, It is extremely hard to obtain Dopplesolder (pikes are easier to get) to fight cavalry, and even if you get them out, they die so fast to Ranged Infantry. Even enabling musketeers would be a nice solution as well (it's not like they're OP), so they could have a more versatile military; not just a 2 to 3 unit spam (spams are really easy to defeat).
5 ulhan card reduced to 4 ulhan, 8 ulhan reduced to 6, 9 ulhan reduced to 7 ulhan, 11 ulhan reduced to 9 ulhan, 13 ulhan reduced to 10 ulhan.
Also: All age 2 shipments now come with 1 ulhan instead of 2
Also: All age 3 shipments now come with 2 ulhans instead of 3
Also: All age 4 shipments now come with 3 ulhans instead of 4
Just a few ideas to fix the Germans.......
from the hand of,
murdilator
What the hell... Do u realise that the extra Uhlans here are from the german bonus? If this is the case, then 4 Uhlans would usually be 2 Uhlans, which is incredibly UP, and so 10 is 6 in industrial considering u can get a shipment of 8 hussars. At the moment, consdiering everything else the Uhlans shipments are still a little UP at the moment. We could try 10 Uhlans in Fortress... but the other two can stay the same.
Here again, I don't think you realize I was suggesting to boost ulhans....did you read the other part of the post, explaining how ulhans should get +20% HP and attack (approx.), and 25% more cost? Even Ivan the Terrible (sry don't know russian name) complained that I would make germany OP.
DO NOTE that I explained that all age 2 shipments come with +1 ulhan instead of +2
All age 3 shipments come with +2 ulhans instead of +3
All age 4 shipments come with +3 ulhans instead of +4
Therefore, I suggested that 5 Ulhan be reduced to 4 ulhan, 8 ulhan reduced to 6, 9 to 7 etc.
If you gave me a shipment of 5 ulhans with 45 dmg and 230 HP, I'll slaughter your army+vils in no time. And so I am trying to balance it, making them expensive (65 food, 125 coin), and making all shipments come with less Ulhan.
Please read thoroughly, it will help a lot.
Thanks!
from the hand of,
murdilator
Lol, sorry about that. Everyone here knows I cant proof read for money.
Sometimes the hardest thing for a man to do is look up

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Subject:
Re: Balance Ideas for Patch 1.02 TAD
It's because the ulhan raids of old are back, and the noobs don't know how to counter them! I used to play Germany a lot, but the reason I wanted Ulhan boosted was because of their ineffectiveness in treaty games. This is probably why I am a bit bias towards Germany.
Taunt: 21 
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Subject:
Re: Balance Ideas for Patch 1.02 TAD
BHcataclysm:I'm finding it hilarious how Germans finally get the boosts everyone keeps saying they need then everyone cries they're OP.
yeah its pretty funny and i agree with some of murdilators ideas that ivan guys starting to become annoying because he tries to correct everyone and everything  and btw hes only 1st liuteant in TAD and claims to be 30+
Heheheehhe murdilator is about same rank as Ivan 
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Subject:
Re: Balance Ideas for Patch 1.02 TAD
Himmelmann16: BHcataclysm:I'm finding it hilarious how Germans finally get the boosts everyone keeps saying they need then everyone cries they're OP.
yeah its pretty funny and i agree with some of murdilators ideas that ivan guys starting to become annoying because he tries to correct everyone and everything  and btw hes only 1st liuteant in TAD and claims to be 30+ ![[*-)]](http://forum.agecommunity.com/emoticons/emotion-42.gif)
Heheheehhe murdilator is about same rank as Ivan 
He never claimed to be 30+, he said "30+ players as well as myself" or
words to that effect. At your rank I wouldn't be commenting on that of
others anyway. Murdilator is rank 22, not as high as Ivan.
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Subject:
Re: Balance Ideas for Patch 1.02 TAD
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Yea I haven't been playing TAD to recently...but true, I'm not too high ranked on supremacy, but I think I know what I'm talking about when it comes to Portugal.
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Subject:
Re: Balance Ideas for Patch 1.02 TAD
murdilator:
It's because the ulhan raids of old are back, and the noobs don't know how to counter them! I used to play Germany a lot, but the reason I wanted Ulhan boosted was because of their ineffectiveness in treaty games. This is probably why I am a bit bias towards Germany.
Taunt: 21 
If it's treaty balance they need, change Spanish Riding School to 10% more speed and 10% less training time. This would make them more or less instant, like the Cuirassiers, but seeing as they are much weaker it would be more balanced.
Sometimes the hardest thing for a man to do is look up

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Subject:
Re: Balance Ideas for Patch 1.02 TAD
TheFinch: Himmelmann16:
BHcataclysm:I'm finding it hilarious how Germans finally get the boosts everyone keeps saying they need then everyone cries they're OP.
yeah its pretty funny and i agree with some of murdilators ideas that ivan guys starting to become annoying because he tries to correct everyone and everything  and btw hes only 1st liuteant in TAD and claims to be 30+
Heheheehhe murdilator is about same rank as Ivan 
He never claimed to be 30+, he said "30+ players as well as myself" or words to that effect. At your rank I wouldn't be commenting on that of others anyway.
Murdilator is rank 22, not as high as Ivan. i didnt give suggestions myself im just putting it out there i dont even care about m7y rank myself i play for fun just look at custom game vs all other games. take a word of your own advice anyway
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