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Last post 11-09-2009, 10:35 AM by Hidan. 49 replies.
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Subject:
Re: Sioux vs Dutch Help
Stephennn:also how bout the 8 Cree mercenary card (cost 500 gold). do you think this might be a good idea for dutch, cause its gold i can probably spare considering sioux in early game are extremely light on the gold. at least this way i can unleash some hit and run on him
I don't think so because later on in Fortress you would be training Rifle Riders which are heavy on gold (100 gold each). One good thing about Cree is that they have a very high HP. :-) Stephennn:is this an alright card order to improve this tactic. 3 vils, 4 axe and then 3 trade posts so i can keep up a good supply of resources/upgrades/units to maintain high pressure without over committing.
Why don't you try to add 5 vill card. It would delay your rush (at which you are not quite good) but it would give you a very strong economy. My one advise to you is that before Fortress don't mess with enemy buildings because cav is not good at siege (without fire dance) & Sioux lack good inf too.
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Subject:
Re: Sioux vs Dutch Help
about cree fair enough point i guess yeah the 4 vil card is what i usually do (sioux dont get 5 vil card), so thats ok, it means i have been doin that part right :D thanks a heap Babri. ill definitely use all this in future against the frustrating dutch.
Stephennn
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Subject:
Re: Sioux vs Dutch Help
Dutch usually own sioux since sioux are cav reliant and dutch mainly use anit cav (halbs and ruyters) do not be sioux against dutch, IMO.
For those of you who go by avatars only, I'm not Aloysius.
お忍び: Esam 709:Penguins rock.
They are OP
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Subject:
Re: Sioux vs Dutch Help
Oddball the Angry:Dutch usually own sioux since sioux are cav reliant and dutch mainly use anit cav (halbs and ruyters) do not be sioux against dutch, IMO.
Rifle Riders easily kill halbs. And ruyters are not a problem. Sioux player can use Wakina Rifles to take them down.
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Subject:
Re: Sioux vs Dutch Help
Babri: Oddball the Angry:Dutch usually own sioux since sioux are cav reliant and dutch mainly use anit cav (halbs and ruyters) do not be sioux against dutch, IMO.
Rifle Riders easily kill halbs. And ruyters are not a problem. Sioux player can use Wakina Rifles to take them down.
stfu with your rifle riders, theyre almost useless to use against dutch. dutch is scirm/ruyter based. rr dont counter either well. they dont have a musk, in the period a dutch might be using pikes you wouldnt have rr, the only real period youd see huss is in the semi ff where you wouldnt be able to get rr, and then if your both in fort hes not going to be making HI, and dont even think about bringing up how well they do against halbs

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Subject:
Re: Sioux vs Dutch Help
savorybeef: Babri: Oddball the Angry:Dutch usually own sioux since sioux are cav reliant and dutch mainly use anit cav (halbs and ruyters) do not be sioux against dutch, IMO.
Rifle Riders easily kill halbs. And ruyters are not a problem. Sioux player can use Wakina Rifles to take them down.
stfu with your rifle riders, theyre almost useless to use against dutch. dutch is scirm/ruyter based. rr dont counter either well. they dont have a musk, in the period a dutch might be using pikes you wouldnt have rr, the only real period youd see huss is in the semi ff where you wouldnt be able to get rr, and then if your both in fort hes not going to be making HI, and dont even think about bringing up how well they do against halbs
Axe Riders/ Dog Soldiers will take care of skirmishers. Rifle Riders will kill any heavy inf,heavy cav & artillery. Wakina will take down Ruyters. Since Dutch have a lot of coin, the player may create mercenaries & artillery which Rifle Rider counters (except Manchu & Black Riders).
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Subject:
Re: Sioux vs Dutch Help
Dutch will own Sioux. Rifle riders are awesome, but almost pointless against Dutch. Like someone stated. Ruyters own Rifle rider since rifle riders technically are tagged as heavy calvary.
Don't even say wakinas. Sure they own ruyters and halbs, but what are you gonna do against those falconets? Tashunke prowlers would probably be your best bet on those even then they won't be very effective.....
Pressure and raid in colonial. Your axe riders shouldn't be dying to pikes. You should outrun them easily! Especially with the WC speed boost. I dunno how cetans are in TWC, but in TAD they are really crappy and will definately lose to dutch skirms due to range. Not to mention you can't even hit n run with them! War clubs are faster and are better than pikes. Although they're like pikes in the way that they only serve 2 purposes. Siege and HC. They'll beat out pikemen though! -.-
It'll be extremly hard to beat dutch as Sioux.
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Subject:
Re: Sioux vs Dutch Help
Darthvaderman:Dutch will own Sioux. Rifle riders are awesome, but almost pointless against Dutch. Like someone stated. Ruyters own Rifle rider since rifle riders technically are tagged as heavy calvary.
Don't even say wakinas. Sure they own ruyters and halbs, but what are you gonna do against those falconets? Tashunke prowlers would probably be your best bet on those even then they won't be very effective.....
Pressure and raid in colonial. Your axe riders shouldn't be dying to pikes. You should outrun them easily! Especially with the WC speed boost. I dunno how cetans are in TWC, but in TAD they are really crappy and will definately lose to dutch skirms due to range. Not to mention you can't even hit n run with them! War clubs are faster and are better than pikes. Although they're like pikes in the way that they only serve 2 purposes. Siege and HC. They'll beat out pikemen though! -.-
It'll be extremly hard to beat dutch as Sioux.
RUYTERS, DRAGOONS, ETC HAVE A BONUS VS HAND CAVALRY. NOT HEAVY CAVALRY.
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Subject:
Re: Sioux vs Dutch Help
Darthvaderman:Dutch will own Sioux. Rifle riders are awesome, but almost pointless against Dutch. Like someone stated. Ruyters own Rifle rider since rifle riders technically are tagged as heavy calvary.
Don't even say wakinas. Sure they own ruyters and halbs, but what are you gonna do against those falconets? Tashunke prowlers would probably be your best bet on those even then they won't be very effective.....
Pressure and raid in colonial. Your axe riders shouldn't be dying to pikes. You should outrun them easily! Especially with the WC speed boost. I dunno how cetans are in TWC, but in TAD they are really crappy and will definately lose to dutch skirms due to range. Not to mention you can't even hit n run with them! War clubs are faster and are better than pikes. Although they're like pikes in the way that they only serve 2 purposes. Siege and HC. They'll beat out pikemen though! -.-
It'll be extremly hard to beat dutch as Sioux.
Sorry but you are quite wrong Mr.Darthvaderman. If you can't beat Dutch using Sioux thats your fault. Ruyters don't get bonus against Rifle Riders. And Rifle Riders easily kill halbs, hand cav & artillery. And Wakina are quite good if opponent is using Ruyters because they get bonus against them. And Sioux can raid in Age II but it is quite hard for them to destroy buildings due to poor siege. So the best way is to harass your enemy, age up to Fortress & with the help of fire dance start destroying enemy buildings. And Tashunke Prowlers are a piece of crap. Very low HP. Die very quickly. Don't use them. They are very expensive too. Axe Riders are quite better.
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Subject:
Re: Sioux vs Dutch Help
yeyyy i finally beat a quality player (captain) with sioux against his dutch. all i did was like GS said with using axe rider and cetan. thanks a million man, i said thanks in a previous post but i think Aloysius disapproved of it because one swear word. thanks GS :D the way i did it was by using a combination of things: - killing villagers with no lose to axe riders
- forcing vils to run in TC, wasting his precious vil seconds
- using my axes as bait to bring out his pikes, run back a little and he gets met with a array of cetan arrows :D
- making the dutch player believe your going for a hard rush. This is essential so the enemy does not believe they can spare the resource to age up and get the canoons/ryters which will screw you over.
then age up as soon as you can to Fortress Age once you believe they have got this impression of hard rush. ensure you have 2 warhuts up make bout 10-15 clubs during age up aswell as 5 axe rider. then once you have aged up make 20 wakina quickly with bout 10 villagers on fertility dance. if they have not aged yet, they are definitely going for it so move your forces in whilst puttin about 20 vils on firepit for the damage increase choice. once his army is wiped out switch to siege dance and burn it out his base :D ill try it out more in the future and post it up if it works again :D
Stephennn EDIT: My card order is pretty simple just 3 vil, 4 axe, 5 vil and 700 gold.
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Subject:
Re: Sioux vs Dutch Help
cheeesehat: Darthvaderman:Dutch will own Sioux. Rifle riders are awesome, but almost pointless against Dutch. Like someone stated. Ruyters own Rifle rider since rifle riders technically are tagged as heavy calvary. Don't even say wakinas. Sure they own ruyters and halbs, but what are you gonna do against those falconets? Tashunke prowlers would probably be your best bet on those even then they won't be very effective..... Pressure and raid in colonial. Your axe riders shouldn't be dying to pikes. You should outrun them easily! Especially with the WC speed boost. I dunno how cetans are in TWC, but in TAD they are really crappy and will definately lose to dutch skirms due to range. Not to mention you can't even hit n run with them! War clubs are faster and are better than pikes. Although they're like pikes in the way that they only serve 2 purposes. Siege and HC. They'll beat out pikemen though! -.- It'll be extremly hard to beat dutch as Sioux.
RUYTERS, DRAGOONS, ETC HAVE A BONUS VS HAND CAVALRY. NOT HEAVY CAVALRY.
Rutyers, Dragoons have bonus against Rifle Riders, check MNbob's unit guide (Also i'm pretty sure LC has bonus against heavy cav which is pretty much hand cav except for Rifle Rider): http://allthingsmiscellaneous.110mb.com/index_files/Downloads/Files/HTML%20copies/AOE3%20TWC%20TAD%20Quick%20Reference.htm Also it's quite evident seeing that if you fight RR against rutyers/goons/cav archers, your RR will lose always.
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