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Last post 11-06-2009, 10:36 PM by EtherImp. 72 replies.
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  •  11-05-2009, 6:25 PM 853527 in reply to 853524
    esam709 esam709 is not online. Last active: 21 Nov 2009, 3:46 PM
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    Subject: Re: How FF can ever work?

    He was Ottoman, with 2 Indian allies, one of them gave up like 5 minutes after the Ottoman revolted, and the other one hid his villagers all over the map.

    Things like this happen when you are PR 12.

    Ok too many posts for today esam709 needs some rest.

  •  11-05-2009, 6:27 PM 853529 in reply to 853527
    Bart331 Bart331 is not online. Last active: 11-21-2009, 1:54 PM
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    Subject: Re: How FF can ever work?
    just do petard spam on all his tc's factorys and towers, so he doesnt get any new resources / shipments :)

  •  11-05-2009, 6:40 PM 853532 in reply to 853529
    DukeLeto DukeLeto is online. Last active: 11-21-2009, 11:55 PM
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    Subject: Re: How FF can ever work?
    All you have to do is kill his factories and survive, then you will win regardless vs revolt.

  •  11-05-2009, 6:44 PM 853534 in reply to 853478
    artisticcheese artisticcheese is not online. Last active: 11-16-2009, 7:35 AM
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    Subject: Re: How FF can ever work?

    SunilD93:
    watch some FF recs

    How do I know that recording is for FF strategy?

  •  11-05-2009, 6:44 PM 853535 in reply to 853524
    Fuzzy044 Fuzzy044 is online. Last active: 11-21-2009, 11:56 PM
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    Subject: Re: How FF can ever work?
    FF IS A bad strategy. I do it vs. many people and they always beat me... Take my advice, don't FF is very very bad. I good player so it's good
  •  11-05-2009, 6:47 PM 853537 in reply to 853535
    artisticcheese artisticcheese is not online. Last active: 11-16-2009, 7:35 AM
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    Subject: Re: How FF can ever work?

    Fuzzy044:
    FF IS A bad strategy. I do it vs. many people and they always beat me... Take my advice, don't FF is very very bad. I good player so it's good

    What is your rank?

  •  11-05-2009, 6:48 PM 853539 in reply to 853537
    Fuzzy044 Fuzzy044 is online. Last active: 11-21-2009, 11:56 PM
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    Subject: Re: How FF can ever work?
    Seargent is very guuud.
  •  11-05-2009, 10:34 PM 853574 in reply to 853539
    King_Titan King_Titan is not online. Last active: 11-21-2009, 8:42 PM
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    Subject: Re: How FF can ever work?
    Fuzzy044:
    Seargent is very guuud.
    lol

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  •  11-05-2009, 11:14 PM 853575 in reply to 853534
    SunilD93 SunilD93 is not online. Last active: 11-21-2009, 10:46 PM
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    Subject: Re: How FF can ever work?
    artisticcheese:

    SunilD93:
    watch some FF recs

    How do I know that recording is for FF strategy?

     

    A lot of expert recs have some sort of semi-ff in them TBH. IDK how easy it will be to find a naked FF though. Just use trial and error i guess or read the descriptions of the games which may have some information of the strats used. 

  •  11-05-2009, 11:15 PM 853577 in reply to 853574
    DukeLeto DukeLeto is online. Last active: 11-21-2009, 11:55 PM
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    Subject: Re: How FF can ever work?

    Sgt is like pro, I am private so I am knowing this well he always is of beating me wiht his srtaedgy of boom to imperial then attackm, it is every gud lol.

    But really, FF is a great start. 


  •  11-06-2009, 12:46 AM 853600 in reply to 853534
    EtherImp EtherImp is not online. Last active: 11/21/2009, 5:19 PM
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    Subject: Re: How FF can ever work?
    artisticcheese:

    SunilD93:
    watch some FF recs

    How do I know that recording is for FF strategy?

    Tell me what civ you want to FF with and either myself or someone else here can give you a decent build order.

    Lower PR's (say..2nd Lt and lower), FF's work fabulous against most civs, with the exception of a few fast rushers. (Iro, Otto, Aztec, etc)

    Higher PR's, Semi-FF is usually better, unless you know for a fact your opponent is going to FF himself.

     

    Someone above mentioned timing, and that's what it's all about. The main thing is, you do not want to Fast Fort against someone who you know is going to rush you early. If they are JUST rushing you right after you hit fort, it's usually too late. Best way to counter a FF is to rush and drop houses/TC/Towers before 8 minutes, or to FF yourself and counter shipments.

    Assuming they do rush you while you're aging up, you need to improvise some, use good micro, and make sure you time your shipment showing up with your minute men and your Rax pumping out units if applicable. Also make sure you preserve whatever units you have before your  first Age3 shipment arrives so they can augment your Age3 military. (In the case of Germany, this would apply to Uhlans and the 6 skirmishers you get from aging.)

    Although with Germany your 2 free uhlans could and should be used for scouting and raiding before you hit Age3, just try not to lose them.


    "Between the velvet lies, there's a truth as hard as steel."
  •  11-06-2009, 12:54 AM 853602 in reply to 853600
    Lancelot712 Lancelot712 is not online. Last active: 11-14-2009, 10:53 PM
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    Subject: Re: How FF can ever work?
    EtherImp:
    artisticcheese:

    SunilD93:
    watch some FF recs

    How do I know that recording is for FF strategy?

    Tell me what civ you want to FF with and either myself or someone else here can give you a decent build order.

    Lower PR's (say..2nd Lt and lower), FF's work fabulous against most civs, with the exception of a few fast rushers. (Iro, Otto, Aztec, etc)

    Higher PR's, Semi-FF is usually better, unless you know for a fact your opponent is going to FF himself.

     

    Someone above mentioned timing, and that's what it's all about. The main thing is, you do not want to Fast Fort against someone who you know is going to rush you early. If they are JUST rushing you right after you hit fort, it's usually too late. Best way to counter a FF is to rush and drop houses/TC/Towers before 8 minutes, or to FF yourself and counter shipments.

    Assuming they do rush you while you're aging up, you need to improvise some, use good micro, and make sure you time your shipment showing up with your minute men and your Rax pumping out units if applicable. Also make sure you preserve whatever units you have before your  first Age3 shipment arrives so they can augment your Age3 military. (In the case of Germany, this would apply to Uhlans and the 6 skirmishers you get from aging.)

    Although with Germany your 2 free uhlans could and should be used for scouting and raiding before you hit Age3, just try not to lose them.

     

    I agree furthermore don't count on the FF to win you every game VS every civ and strat.  It should really only be used sometimes vs certain civs.  Most of the time a musket semi FF is the way to go.  Try it with france, do early market get techs coure upgrade techs as you age 400 wood make 10 muskets and go age 3 after that.  Your coure combined with muskets should push back most super fast rushes and its also anti raid too if they went for a 5 hussar semi.   Also it allows you to easily pump out more muskets once you age send 2 falconets and then your in age 3 with 15-20 muskets more on the way sitting around 2 cannons, upgrade muskets, keep spamming, send 3 cuir yea Yes

  •  11-06-2009, 1:08 AM 853604 in reply to 853602
    RasRas RasRas is not online. Last active: 11-17-2009, 6:04 PM
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    Subject: Re: How FF can ever work?

    i didnt see much about countering a boom....

     

    the best counter to an ff IMO is a boom with either fish, british houses, or laming japan.

     

    FF i find is best agianst a medium rush (if they are a slow starting civ, or dont do a strong rush),  and excellent agaisnt a turtler.

     

    FF is a solid strategy that pros use all the time... the only reason it would be too bad is if u have been talking about team games....


  •  11-06-2009, 1:21 AM 853611 in reply to 853447
    cheeesehat cheeesehat is online. Last active: 11-21-2009, 11:47 PM
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    Subject: Re: How FF can ever work?
    artisticcheese:
    gs:

    because fortress age shipments and units are so much better...

    But the problem is that you need first available shipments  and secondly wait for them to arrive. Your opponent knows about this and pretty sure will hang out around the base to kill TC or Fortress wagon. Otherwise 1shipment available will not stand against opponent who invested everything in his army during this time. 

     

    Lets take spain FF for example vs NUB otto rush

    Spain can reach fortress ~7:30

    Spain gets faster shipments, so they can ship 7 rodelero for defense

    Mine 150 extra coin after u click age up for 3

    Use ur explorer to make 5 wardogs

    7 rods+5 dogs+6MM+Explorer+Fortress age politicial (4xbow 4pike, whatever u chose)+5 lancers+TC fire > any colonial army in the game

     

    *but thats because Spain is OP*

     

    DERR

     

    Otto FF vs Russia nub rush

    Mine 150 coin extra for MM

    4 hussars from politician

    5 Spahi from shipment

    4 hussar+5 spahi+6MM+TC fire > ALMOST any age2 army.

     

    Your reasoning fails.

  •  11-06-2009, 1:26 AM 853613 in reply to 853604
    EtherImp EtherImp is not online. Last active: 11/21/2009, 5:19 PM
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    Subject: Re: How FF can ever work?
    RasRas:

    i didnt see much about countering a boom....

     

    the best counter to an ff IMO is a boom with either fish, british houses, or laming japan.

     

    FF i find is best agianst a medium rush (if they are a slow starting civ, or dont do a strong rush),  and excellent agaisnt a turtler.

     

    FF is a solid strategy that pros use all the time... the only reason it would be too bad is if u have been talking about team games....

    -FF counter most booms, and Semi-FF (sometimes).

    Normally a FF comes before a boom has really started "booming". A Brit player, for example, will still be working on getting his Age2 Eco going when Age3 units come storming into his base raping the very eco he was hoping to build up. Most Semi-FF's don't make a whole lot of military before going to Age3... so their age2 military will be relatively small in number and the will arrive at Age3 later than the FFer, albiet with a much stronger eco. 


    -Fast Age2 rush/containment counters most booms and naked FF's.

    Rush/Containment takes map control, picks off villagers, doesn't allow the boomer to boom or the FFer to Fort.

    -Booms counter Turtles and military (as opposed to eco) based Semi-FF's.

    Boom gets map control vs Turtlers, and will out-eco them. By the time a Semi-FF peaks (around 10-15 minutes) a boomer usually has a stable enough and strong enough military to fend off their Age3 military.

    -Semi-FF and Turtles counters most fast rushes.

    Turtles shell up and protect their eco, then overwhelm the rusher with more units. Semi-FF has enough units to fend off early rushes, then counters the rusher with more/better Age3 units before the rusher has enough time to get his eco inline.

     


    "Between the velvet lies, there's a truth as hard as steel."
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