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Last post 07-16-2012, 12:35 PM by scottp54. 90 replies.
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Subject:
Re: Help with German Boom
- I -- 0:00
- II -- 5:30
- III -- 8:30
- SW out -- 14:00
- IV -- 16:30
- V -- 20:00
- 119 setts -- 26:30
Every boom has mistakes. One thing I noticed is that I waited a couple of minutes for the gold to get to age to V and then realized that I'd forgotten to gather the 1000 gold from the age IV age-up.
Medicine allows you to get the settlers out 15% faster (about three to four minutes). However, this is at the expense of a card. With Germans you barely are able to get all of the Eco cards and AA out before 40. By using medicine you will have to wait until after the first battle for AA.
Here's a German boom with medicine and TC building before SW (I also used trickle, which meant the SW production card came a bit late). It gives you a different resource distribution and slightly more total resources 114/12/23 = 149 for the first vs. 87/14/56 = 157 for the second.


http://www.mediafire.com/?6orq9ij31u43e60
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Subject:
Re: Help with German Boom
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ive got a unique style of german booming, 19,20 vil age up, skip to fort get 2nd wood up during age up, 3rd one relatively close to the 2nd tc finishing, after 2nd tc is up go for mills and max wagons, generally only use 3 mill to max wagons, then build 3rd tc nearing wagon completion or afer 16-20. then indus wagon up, fact fact then all food cards and vils split between wood and food til all plant cards are sent, then switch to about 25 vills food 20 wood rest on plants. gets over 2400 every time. not going to max boom with it but will consistently get 2400 off of 2 hunt, and 2500-2600 on 3. alot of weird timings and vil distribution, and you need to change it slightly every game
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Subject:
Re: Help with German Boom
Here is another German boom. Note that the resources are somewhat lower. The reason for this is that it's a team boom. In a team boom you sacrifice some economy for yourself in order to benefit your team. Therefore, you send team 2 settler wagons after Germantown farmers. Also, after the factories and Guild Artisans are out you send team fool silos, which adds 10% to the team.
You still get close to 150k total resources, which isn't all that bad.


http://www.mediafire.com/?wu3du057y3tlzv5
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Subject:
Re: Help with German Boom
SC_:
The OP wanted learn how to boom with Germans. Once he learns how to boom and gets comfortable with it then he can tweak the cards and gathering for a real-game scenario.
The deck is a pretty standard German one that shows how Medicine can get the sets out faster (I was discussing this earlier). I also included a wood-chopping card as I like them and usually have one in all of my decks.
The only "missing" card was the infinite cannon. Some also like the gold trickle but it's really not that important. In the games I play too dopps are of limited use so I often leave out a hitpoint card and also the cards that give them more attack and hitpoints but slow them, going instead mostly cannon/skirm/WW.
Rather than just lambasting the posted booms please post one of your own. The VODS are somewhat helpful but I'm sure some here would want to see a full boom from you.
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SC_  |
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My feet R covering the words "This is not a step" |
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Subject:
Re: Help with German Boom
Dude. who would ever use team mill team, SW, wood card, AND medicine in the SAME deck? its like a hypothetical boom for a hypothetical game scenario, that would never happen... in nr40 andes you cant send all that stuff cause you wouldnt be able to send train cards or AA. gg.
you dont have nat card so the wood cards value is somewhat lessened, and since you're sending all that stuff you gonna have to gather gold pretty late prolly and that fucks you cause again you dont have nat card, forcing you to go gold heavy.... on nr55 orinocco you should never be sending wood card cause theres no *** wood on the map.... idk its a nice score i guess but whats the *** point if no one should ever imitate the boom you're sharing ....
 Signature created by Saven <3 My YouTube Channel http://www.youtube.com/user/StorminAOE3
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Subject:
Re: Help with German Boom
Here is another German boom. In this boom we assume that our teammates are either selfish and take all the natural resources or that we are especially nice and allow them to do so. Therefore, we only use one mine and one hunt.


http://www.mediafire.com/?oq1vbarjd4yqx4r
Note that we still get close to 150k of resources, which shows that walking to a better resource (mine/hunt) and then back isn't necessarily any better than gathering from a less-good but nearby one (mill/plantation).
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Subject:
Re: Help with German Boom
With a little work you will find one-mine one-hunt booms can work relatively well. Here is a French one I just did with all upgrades, AA and cavalry fast train out at 40.
One thing that is different from a standard boom is that you take the Age I market upgrades for hunting and mining but nothing after that except for wood choppping. You do take Royal Mint but for plantations (two is sufficient). I just left 20 on two plantation for the entire boom. This allowed me to get my upgrades and units out in plenty of time, rather than rushing around like is usually the case in A French boom.
I don't have a lot of wood but do have 4 each of barracks, stables, and foundries. The only thing I didn't upgrade was hussars and field guns (hussars because gendarmes do their job and field guns because they move to slowly and horse guns are better).
Of course, if you have access to more mines and hunts then go for it. However, walking to and from natural resources can negate their benefit, especially if they are some distance away.

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Subject:
Re: Help with German Boom
Metis:Yul is correct for that 47, assuming everything is fully upgraded. For those interested, here's the calculation assuming all are on mills.
Base rate
Upgrades
- Seed Drill: 15% (+ .1005)
- Artificial Fertilizer: +30% (+ .201)
- Large Scale Agriculture: +50% (+ .335)
Cards
- Economic Theory: +10% (+ .067)
- Team Food Silos: +10% (+ .067)
- Sustainable Agriculture: +15% (+ .1005)
- Refrigeration: +20% (+ .134)
total = 1.675
SW specific
- Guild Artisans: +35% (+ .2345)
Therefore, one SW gathers at the combined rate of: (1.675 + 0.2345) * 2 = 3.819
- One settler gathers at the combined rate of: 1.675
- Each SW gathers at the rate of 3.819/1.675 = 2.28 settlers on fully-upgraded mills.
Therefore, 20 SW are equivalent to 2.28 * 20 = 45.6 (~47) settlers on fully-upgraded mills.
Note, however, that you will not have all of your economy cards in when the SW are produced. Therefore, each SW will gather at a higher relative rate than the equivalent of two settlers if you get them all out and send their card first. Also, even when not carded, each SW that comes out is like 2 settlers so 3 mills is like having 6 more TCs for a short time -- it's best to get at least three mills built and produce SW's before you build more TC's.
Note that he calculation for plantations may be and wood-chopping will be different. In fact, as wood-chopping has fewer upgrades each carded SW is equivalent to even more standard settlers in terms of wood gathering power.
Assuming at the fight you have everything upgraded and want a standard economy you should keep 99 - 47 = 52 regular settlers so you should delete to 52 + 20 = 72 shown population of settlers.
Metis, I just want to know if all upgrades for normal settlers are also applicable on SW too, because settlers wagon have only one upgrade card(+35%). 1 normal vill = 1.675 food/sec but 1 SW = 1.34(base) +.469(35% of 1.34) = 1.809 food/sec. I know it may be wrong but it's no where mention that Upgrades for normal villagers are also applicable on SWs too(not mention in the cards' details too). Plz guide me as I m confused.
Looks like it's TIME TO KILL!
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Subject:
Re: Help with German Boom
hayabusa_ryu:
I know it may be wrong but it's no where mention that Upgrades for normal villagers are also applicable on SWs too(not mention in the cards' details too). Plz guide me as I m confused.
All upgrades that apply to villagers also apply to settler wagons, it's just that the settler wagons specifically have their own extra upgrade.
Technically here is why:
<Unit id ='284' name ='Settler'>
<UnitType>UnitClass</UnitType>
- <UnitType>Economic</UnitType>
- <UnitType>AbstractVillager</UnitType>
<Unit id ='510' name ='SettlerWagon'>
- <UnitType>UnitClass</UnitType>
- <UnitType>Economic</UnitType>
- <UnitType>AbstractVillager</UnitType>
Anything that applies to a settler also applies to a settler wagon. However, Guild Artisans only applies to settler wagons.
<Tech name ='HCGuildArtisans' type ='Normal'>
- <Effect type ='Data' action ='Gather' amount ='1.35' ... relativity ='BasePercent'>
- <Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
Since the 20 SW have their own special card and since they each gather at the rate of 2 settlers without any other upgrades, sending Guild Artisans is like getting a shipment of 7 more villagers in terms of economic power.
Wood Chopping
- Base rate: 0.5 (for a settler)
- Gang Saw: 10% = 0.05
- Log Flume: 20% = 0.1
- Circular Saw: 30% = 0.15
- Deforestation: 50% = 0.25
0.5 + 0.55 = 1.05
- Guild Artisans: 35% = 0.175
1.05 + 0.175 = 1.225
1.225 [SW gathering rate] / 1.05 [S gathering rate] * 2 [1 SW = 2 S] * 20 [total SW] = 46.7 equivalent settlers.
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Subject:
Re: Help with German Boom
Thank u Metis. What u have to say about cow boom with germany? I m NEW to Germany and did Cow boom(not perfectly) and scored around 2430 in 40mins. With all Herdable Gathering upgrades, SW comes close to British 300% Herdable Gathering Rate. 1 SW = 4.00(base) + 0.40(10% from Eco theory) + 0.80(20% from Refrigeration) + 1.40(35% from Guild Artisan) = 6.60 Foods/sec from a herdable animal. Germany Settler Wagon British Villager(300%) 1st Age = 4.4 F/SW/s (10%) 1st Age = 6 F/V/s (300%) 2nd Age = 4.4 F/SW/s 2nd Age = 6 F/V/s 3rd Age = 5.2 F/SW/s (20%) 3rd Age = 6.4 F/V/s (20%) 4th Age = 6.6 F/SW/s (35%) 4th Age = 6.4 F/V/s I feel that with proper micro and perfect cow boom Germany can reach higher score easily in REAL GAME SCENARIO. Can u try doing it Metis and post the recorded game?
Looks like it's TIME TO KILL!
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