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Last post 08-08-2012, 10:27 AM by ANKUR. 26 replies.
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  •  08-03-2012, 9:18 PM 963845 in reply to 963751
    ozn ozn is not online. Last active: 09-14-2013, 10:52 PM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)
    Take control of map.  Work on flanks and don't get flanked. Very important.
  •  08-03-2012, 9:20 PM 963846 in reply to 963845
    jayve98 jayve98 is not online. Last active: 10-29-2013, 3:10 PM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)

    ozn:
    Take control of map.  Work on flanks and don't get flanked. Very important.

    yeah this is especially important for germany since their weakest point is the beginning of the fight since they only get 1 train card out. and u dont have to make like 3 walls just defending ur fb flank just 1 will discourage anyone from trying to flank it


    dcdonnie4:

    The more costeffective army can win vs a more expensive (better unit) because they can just keep throwing them at the other player.

  •  08-07-2012, 12:58 PM 964086 in reply to 963844
    TacticalWillie TacticalWillie is not online. Last active: 12-26-2013, 9:58 AM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)

    Imperial Redcoat:
    TacticalWillie:
    No only use the petard spam attack if you are Ports, they have instant train times. Pretty much you just use your 20000 wood that you have at the end of the tr and spam them till you are down to 5k wood.
    You're running out of ideas aren't you?

    Me? Running out of ideas? No way! Petard Spamming is just the most liable strategy to use with Ports in a 40 nr, its common sense, same as Gendearme spamming with French is the most liable strategy for France


    RainbowZ:
    TacticalWillie should stop noobbashing colonels.
  •  08-07-2012, 5:14 PM 964121 in reply to 964086
    LOL_U_MAD LOL_U_MAD is not online. Last active: 05-19-2013, 1:10 AM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)
    TacticalWillie:

    Imperial Redcoat:
    TacticalWillie:
    No only use the petard spam attack if you are Ports, they have instant train times. Pretty much you just use your 20000 wood that you have at the end of the tr and spam them till you are down to 5k wood.
    You're running out of ideas aren't you?

    Me? Running out of ideas? No way! Petard Spamming is just the most liable strategy to use with Ports in a 40 nr, its common sense, same as Gendearme spamming with French is the most liable strategy for France

     

    What about the most liable strategy with Dutch? Spamming Envoys, Halberdiers and some Buttercup the pet cougars?

  •  08-07-2012, 5:44 PM 964124 in reply to 964121
    jayve98 jayve98 is not online. Last active: 10-29-2013, 3:10 PM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)
    LOL_U_MAD:
    TacticalWillie:

    Imperial Redcoat:
    TacticalWillie:
    No only use the petard spam attack if you are Ports, they have instant train times. Pretty much you just use your 20000 wood that you have at the end of the tr and spam them till you are down to 5k wood.
    You're running out of ideas aren't you?

    Me? Running out of ideas? No way! Petard Spamming is just the most liable strategy to use with Ports in a 40 nr, its common sense, same as Gendearme spamming with French is the most liable strategy for France

     

    What about the most liable strategy with Dutch? Spamming Envoys, Halberdiers and some Buttercup the pet cougars?

    seems reasonable 


    dcdonnie4:

    The more costeffective army can win vs a more expensive (better unit) because they can just keep throwing them at the other player.

  •  08-07-2012, 6:08 PM 964125 in reply to 964124
    TacticalWillie TacticalWillie is not online. Last active: 12-26-2013, 9:58 AM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)

    Actually the most liable strategy for Dutch is all Saloon men. 

    You willl probably be like "huh? Saloon men? mercenaries?"

    Let me briefly explain it to you. . .

    As Dutch you have a army of 150 men and controlling the movements of 150 men properly is impossible. Now look at mercenaries, they cost more population but hey! You got 150 slots open! Microing is not viable so you need to effectively make the army size smaller by using less men but still filling the slots. That is why mercenaries are the answer to using Dutch properly.

     Another thing to note is that Dutch have OP greedy bankers that bring gold right on in. Plus top that off with two factories producing gold at 7.15/sec. Your set all you have to do now is build plantations put all your villagers on them and run mercenaries, cougars(depending on map), and Envoys FTW.

    Tip an alternate to this is to place the factories on producing FREEEE cannon!

    Note: I would strongly advise against wasting your resources upgrading any of your barracks/Stables/Artillary buildings. Make sure you have 1 villager building the saloon fwd each time you blast your enemy back.


    RainbowZ:
    TacticalWillie should stop noobbashing colonels.
  •  08-07-2012, 7:08 PM 964126 in reply to 964125
    knight_br knight_br is not online. Last active: 12-26-2013, 9:16 PM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)
    http://www.justin.tv/knight_br

    MTSP_Fuher

    http://www.youtube.com/watch?v=gInNcSiT74w

    http://www.mediafire.com/folder/dtdqjyg99m0r8/RGs_AOE3
  •  08-07-2012, 8:39 PM 964127 in reply to 964126
    Marpolo Marpolo is not online. Last active: 07-14-2013, 6:10 AM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)

    Actually, the idea of using uneeded villagers as cannon fodder at the end of treaty might be a good idea. Many German treaty players, after booming, delete some of their normal villagers (NEVER settler wagons) to increase pop space. So using them to give yourself an edge in the first battle may be a good idea instead of simply deleting them.

    Of course all of Willie's other ideas are garbage.

  •  08-07-2012, 8:57 PM 964128 in reply to 964127
    jayve98 jayve98 is not online. Last active: 10-29-2013, 3:10 PM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)
    average 40 vills or so deleting. thats 40 pop space. would u rather have 6 culvs and 15 skirms fighting or 40 vills?

    dcdonnie4:

    The more costeffective army can win vs a more expensive (better unit) because they can just keep throwing them at the other player.

  •  08-08-2012, 12:00 AM 964135 in reply to 964128
    Metis Metis is not online. Last active: Thu, Dec 26 2013, 1:38 AM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)
    I mostly play Orinoco but the thought just came to me that on any other map you could really annoy the heck out of the other team if you ran all of your "extra" settlers out to build before you deleted them. 40 German settlers could probably wall off the entire map in about 2 minutes.
  •  08-08-2012, 6:33 AM 964149 in reply to 964135
    Milky__ Milky__ is not online. Last active: Tue, Dec 17 2013, 7:26 PM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)

    Metis:
    I mostly play Orinoco but the thought just came to me that on any other map you could really annoy the heck out of the other team if you ran all of your "extra" settlers out to build before you deleted them. 40 German settlers could probably wall off the entire map in about 2 minutes.

    i swear this is wille's strat? 

  •  08-08-2012, 10:27 AM 964179 in reply to 964149
    ANKUR ANKUR is not online. Last active: 09-15-2013, 1:53 AM
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    Subject: Re: German Treaty Advice (Fighting, Not Boom)
    Milky__:

    Metis:
    I mostly play Orinoco but the thought just came to me that on any other map you could really annoy the heck out of the other team if you ran all of your "extra" settlers out to build before you deleted them. 40 German settlers could probably wall off the entire map in about 2 minutes.

    i swear this is wille's strat? 

    21

    metis must be trolling 


    knight_br:
    Optimal explanation .. very succinctly


    LordStefanIII:

    Unkown_Genius:
    Leave it to Age.Comm to get a thread twenty miles off topic.


    :)

    Or turn into a flame war.

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