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Last post 08-21-2012, 1:38 AM by Metis. 19 replies.
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  •  07-24-2012, 1:57 AM 962838 in reply to 962719
    Grandevous Grandevous is not online. Last active: 08-31-2013, 7:56 AM
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    Subject: Re: new hotkeys , where to start
    this is all depended on weather they will make any new mods.

    Death will take you without a care for circumstance or timing; live life to the fullest without fear of death, or need to know why it chooses who it does - otherwise you are already dead.
  •  07-26-2012, 5:59 AM 963082 in reply to 962455
    destzz destzz is not online. Last active: 02-05-2014, 2:39 PM
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    Subject: Re: new hotkeys , where to start
    ANKUR:

    by flattened animals i mean fully fat 500food cow or fully fat 300 food sheep , double clicking select all cows (fully fat + not fully fat ) i want to seprate it with a hotkey  

    I think that there is no direct way to select fully fattened animal, but I have found one workaround for that. When herdable animal is tasked to livestock it is active (not idle). And when it fattens it becomes idle. Make hotkey that finds idle animals.

    <command>uiFindIdleType("Herdable")</command>

     I haven't had time/inspirations for my mod, but I have made button that makes walls like this in one button.

    http://www.youtube.com/watch?v=9QkrShW67YI 


    http://forum.agecommunity.com/forums/933624/ShowThread.aspx
    My UI mod, Hotkey mod and ESO friendly bugfix
  •  08-16-2012, 7:46 AM 965248 in reply to 963082
    ANKUR ANKUR is not online. Last active: 09-15-2013, 1:53 AM
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    Subject: Re: new hotkeys , where to start
    destzz:
    ANKUR:

    by flattened animals i mean fully fat 500food cow or fully fat 300 food sheep , double clicking select all cows (fully fat + not fully fat ) i want to seprate it with a hotkey  

    I think that there is no direct way to select fully fattened animal, but I have found one workaround for that. When herdable animal is tasked to livestock it is active (not idle). And when it fattens it becomes idle. Make hotkey that finds idle animals.

    <command>uiFindIdleType("Herdable")</command>

     I haven't had time/inspirations for my mod, but I have made button that makes walls like this in one button.

    http://www.youtube.com/watch?v=9QkrShW67YI 

    destzz , can you add that button in ui

    knight_br:
    Optimal explanation .. very succinctly


    LordStefanIII:

    Unkown_Genius:
    Leave it to Age.Comm to get a thread twenty miles off topic.


    :)

    Or turn into a flame war.

  •  08-16-2012, 9:50 PM 965285 in reply to 965248
    ANKUR ANKUR is not online. Last active: 09-15-2013, 1:53 AM
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    Subject: Re: new hotkeys , where to start

    @chanceless i didnt get any usefull command in that file may be i have to search more  for that unselect hotkey

    @destzz your advice worked

    i just made a livestock hotkey

     

    it kill all flattened animals than it train cows from first 2 livestockpen and sheeps from next 3 livestockpen , it saved me wasting 2 selection groupson my cows and sheeps livestock pens

    it made herding very easy

    i got 80k food at the end of treaty without a single mill

    if anyone want that mod can pm me 


    knight_br:
    Optimal explanation .. very succinctly


    LordStefanIII:

    Unkown_Genius:
    Leave it to Age.Comm to get a thread twenty miles off topic.


    :)

    Or turn into a flame war.

  •  08-21-2012, 1:38 AM 965583 in reply to 965285
    Metis Metis is not online. Last active: Thu, Dec 26 2013, 1:38 AM
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    Last Post: 12-26-2013
    Member Since: 01-17-2007
    Subject: Re: new hotkeys , where to start

    I've never looked much into modding this game but knowing something can be done is usually halfway to getting it done. After reading this thread and looking through the hotkey files for a few minutes I figured out how to do some interesting things. However, while such things are fun in the single-player game, I could see how a combination of a hotkey mod and a gaming mouse could really unbalance online gameplay. 

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