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Last post 04-08-2008, 12:10 AM by Chacalnegro. 447 replies.
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  •  03-19-2008, 10:40 AM 667115 in reply to 666956
    Lucas-san Lucas-san is not online. Last active: 10-04-2008, 8:58 PM
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    Subject: Re: new tad patch

    Von Richardsen:
    Poor Caçadores, they didn´t deserved that Crying

    Caçadores didn't get nerfed, they actually got boosted: Extra HP and faster Rate of Fire in exchange of Damage and 10% ranged resistance.

    With the patch they'll be more resistant in combat, still have more ranged resistance and speed than Skirmishers, and deal less overkills.

    A nice boost overall.


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  •  03-19-2008, 12:08 PM 667130 in reply to 666793
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: TAD 1.01 Patch Notes
    Thanks for correcting me (I wasnt sure about how train points work) And personally I hoped they make Siege Eles and Mahouts cost food/coin instead of wood.



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  •  03-19-2008, 12:15 PM 667134 in reply to 666820
    A414A | IncogNoto A414A | IncogNoto is not online. Last active: Mon, Oct 20 2008, 11:35 AM
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    Subject: Re: TAD 1.01 Patch Notes
    Scottish_Ire:
    goodspeed:
    Lucas-san:
    goodspeed:

    you STILL don't boost ports

    Question: Caçador boost and Dragoon Combat card change doesn't count?

    hardly counts. it's their early game that needs a boost not their late game.

    and the cassa "boost" isn't even a real boost, just a change. they shouldve just boosted their HP to 100, not touching their armor, attack, and ROF. now they're just closer to being a skirmisher.
     

    Explain then why the portos are used across the board for aging speed records.  If you play them well you can FF while the other guy is putting an army together, and canon pwn him.

    My only other point would be that the forest prowlers need a nerfing. 

    Goodspeed plays ports a lot. He knows what he's talking about.



  •  03-19-2008, 1:58 PM 667179 in reply to 667134
    Sir_Jiram Sir_Jiram is not online. Last active: 05-26-2008, 6:51 PM
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    Subject: Re: TAD 1.01 Patch Notes

    LOL, this is maybe the biggest thread that I have seen in my life XD

    Well... the cassadores got more HP, that's good, isn't it??

    Japs are now a more confortable rush-boom civ (thanks ES, I really appreciate this), btw don't mess with ashigarus, they are fine

    Dutch got balanced, i'm agree with their changes.

    ES, please, for the sake of what you love more than anything else in this earth, can you do something about Brits?? I mean, please, don't tell me that the age3 politian will give us 7 LB's instead 5 LB's and two pikes and then say that is an improvement. Come on, you can do it better than that!!




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  •  03-20-2008, 12:54 PM 667667 in reply to 667179
    susi susi is not online. Last active: 11-12-2008, 8:46 AM
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    Subject: Re: TAD 1.01 Patch Notes

    Maybe its good idea to give farms travois if u age up with Tribal Wise Woman

    But some ideas here
    what about if u give same percent as it was
    10% colonial
    15%fortress
    20%industrial
    25%imperial
    but increasment is not from basepercent but from total value;

    or

    increasment is from basepercent but starting percents are bigger something like that
    20% colonial
    25% fortress
    30% industrial
    35% imperial

    in this way beginning boost is good and Aztecs dont run out of gold in lategame too

     

     


    Some other idea

    what about if Sioux and Aztecs get some unitdance upgrade for dogsoldier and skullknigth because theese units training time is ok in beginning but in late game they will become very expencive in villager seconds
    maybe something like that
    training time is same but u get 2 units instead of one. or 3 units but training time is 1,5 times as it was

     

  •  03-20-2008, 5:06 PM 667790 in reply to 663926
    OVR_Shawn OVR_Shawn is not online. Last active: 04/08/2008, 2:52 PM
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    Subject: Re: TAD 1.01 Patch Notes

    Hey all I anticipate I'm not an expert and I don't want to be flamed but I'm a Mono-Sioux player since twc came out, so I should have got a quite clear idea of what sioux are. I know that Sioux began lame with the last patches but this nerf, IMHO,  makes Sioux lose their main features that made them interesting. I'm okay with wakina cost nerf, they were lame, I could be ok with dance nerf (even if it hurts a lot), but the only thing I really don't agree is the warchief nerf. We all know that sioux a warchief based civ and with this change cavalry will no longer be so fast as sioux needed to run away from other cavalry (I don't remember exact numbers but with some upgrades other civs cavalry should reach warchief speed).

    So if we consider globally the poor economy and the lack of walls, fortresses and cannons, I think that sioux could become UP or, worse, a non-interesting civ because of too few unique features. I think that if this patch comes out I'll not use Sioux any more, not because I want the OP civ to win (I could have used irocs or china when they were respectively in their OP period), but because I want to have fun with a civ I like, with some strengths and some vulnerabilites, not just a common-abilities civ

     

  •  03-20-2008, 6:48 PM 667815 in reply to 667790
    ottomancrazyguy ottomancrazyguy is not online. Last active: 04-02-2008, 4:52 PM
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    Subject: Re: TAD 1.01 Patch Notes
    When is this going to be released its been 10 days since announced!!!

    How are the wife and kids?
  •  03-21-2008, 7:56 AM 668018 in reply to 667815
    DarkSeeD DarkSeeD is not online. Last active: Thu, Mar 27 2008, 5:14 AM
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    Subject: Re: TAD 1.01 Patch Notes
    Hi all. First of all i would like to tell that thi spach is so pretty and it let balanced many civ. TNX all for tha good job!! :) Second thing is a little question. Many units r going to be funny and ottoman eco finally is balanced with indipendence of xp training from the TP. But what about janisary? Many units r going to be improved a nd jannys seem to stand steel. The idea is that if all units improved (but no jans) = jans nerfed lol. My personal opinion is that the only card to improve janny could be upgraded in a little % so who wants to give a little jans power can do it but he has to spend a card. Actually jans (after patch) will be too expensive relationship his real power. TNX all!! peace and love.


  •  03-21-2008, 9:23 AM 668047 in reply to 668018
    gs gs is online. Last active: 05/12/2008, 9:22 AM
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    Subject: Re: TAD 1.01 Patch Notes

    anything about bufixes yet? (HERD BUG)

    pretty please?
     




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  •  03-21-2008, 10:44 AM 668099 in reply to 668047
    Fail_Safe Fail_Safe is not online. Last active: 04/10/2008, 10:35 PM
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    Subject: Re: TAD 1.01 Patch Notes
    goodspeed:

    anything about bufixes yet? (HERD BUG)

    pretty please?
     

    I agree with you goodspeed, but I don't think were gonna hear anything about bug fixes until right before the patch releases


  •  03-21-2008, 10:47 AM 668100 in reply to 663952
    Cold_Steel Cold_Steel is not online. Last active: Mon, Apr 28 2008, 8:37 PM
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    Subject: Re: TAD 1.01 Patch Notes
    i dont like the fact that cassador's uniqueness has been negated somewhat - that was one of the big draws of playing as ports IMHO


  •  03-21-2008, 4:03 PM 668236 in reply to 668100
    llEnVyll llEnVyll is not online. Last active: 09/11/2008, 12:03 AM
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