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Subject:
Re: < < Scenario Design - Question Thread > >
tycho.psycho:In regards to the typelodar, it is causing me unexplained triggerlock. I have made sure that it runs as "run immediatley" and that the condition is "always". There are no other effects within the trigger and the triggers that carry typeloader required effects do not occur at the same time as the typeloader (immediatley).
I have used typeloaders before and they have worked fine, however those were in different scenarios in which the typeloader was the very first trigger i placed down. In this scenario, i put it down somewhere near trigger 600 O.o.
It may also help to know i used the trigger "heal units in area *tl*" as it may be just a case of a faulty trigger.
Fixing Typeloader: a)place somewhere a Fire Event effect. look for the first effect in the list... and now the trick copy this trigger and place typeloader in the orgianl one. That makes typeloader is the 1st trigger about heal units in area *TL* it should work just in Singleplayer, The Triggerpack update that i uploaded yesterday has sometimes a*SP* tag after some effects that means they are singleplayer only. If it dont work i am sure you find another solution like heal unit in Area MP (not in my triggerpack)
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Subject:
Re: < < Scenario Design - Question Thread > >
I am having a little problem with the sound files.
I want to play Sound\PickUpNugget.wmv but it does not play with the Sound Filename trigger as that only plays .mp3, (and I don't want to make some complicated set of triggers to get trade carts to pass a trading post at a specific time)
Is there any way to play .wmv files with triggers in the scenario editor?
emsstewart929: G00GLE:Actually I recently played with Augustiello. He did not OOS or droptrick and I experience no lag. I guess he doesn't cheat anymore,
hahaha and im a magical unicorn with special powers
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Re: < < Scenario Design - Question Thread > >
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Yeah it's .wav, and I tried all sound triggers I have but still none work.
emsstewart929: G00GLE:Actually I recently played with Augustiello. He did not OOS or droptrick and I experience no lag. I guess he doesn't cheat anymore,
hahaha and im a magical unicorn with special powers
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Subject:
Re: < < Scenario Design - Question Thread > >
Hi, I am trying to make a scenario with triggers. I already read a lot and it still goes better, but I can't find the answer about one big question. You have conditions like: "Units in area", but is it possible to get the unit id(s) of the unit(s) in the area and use it in an effect? I am looking for something like "get unit id" and "set unit id". I hope you will understand... For example, Condition: Units in area Effect: Teleport units: the units in the area When I try this one, I have to define the units that will teleport. I found a similar question: http://answers.yahoo.com/question/index?qid=20090410145541AAQRKWC. Maybe this is more clear and better English ;)
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Subject:
Re: < < Scenario Design - Question Thread > >
Hi,
Just to let you know I found a working trigger. I have used "Teleport Units in Area (center unit) To Unit" from http://aoe3.heavengames.com/downloads/showfile.php?fileid=1218 Because it make use of the original teleport trigger, it works buggy (units walk back). So I have edit the trigger and make use of the "Teleport trick": http://wiki.heavengames.com/age/Teleport_trick Here is my trigger, maybe someone can use it too (or even make it better, because this is just my first trigger and I am not sure I did everything well): Edit, maybe this is a better way: http://pastebin.com/hYRfiA46 I discovered one disadvantage about the teleport trick (so my trigger also): when there is not enough space to teleport, units will disappear. You have to use a second trigger: condition: always,effect: "Move from area", so the target spot is always free.
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Subject:
Re: < < Scenario Design - Question Thread > >
Oh boy... another joyous problem. So im testing my newest scenario out on eso and for whatever reason, gaia is my enemy. I looked back at the triggers and yes, they are put down as my ally both ways, "Gaia allys player1" and "player1 allys gaia". But she still shoots me. This has only occured in one scenario so i havent the slightest idea why. Oh and also, ive noticed that (this may be me specifically) i cannot movetopoint, destroy, kill, teleport, changeunittype, unitwork, or just about any other units actions to gaia's units. This problem has plagued me for too long. -__-
emsstewart929: G00GLE:Actually I recently played with Augustiello. He did not OOS or droptrick and I experience no lag. I guess he doesn't cheat anymore,
hahaha and im a magical unicorn with special powers
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Re: < < Scenario Design - Question Thread > >
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Hey does anyone know of a Heal MP (multiplayer) trigger or someother way to heal units in multiplayer?
emsstewart929: G00GLE:Actually I recently played with Augustiello. He did not OOS or droptrick and I experience no lag. I guess he doesn't cheat anymore,
hahaha and im a magical unicorn with special powers
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Subject:
Re: < < Scenario Design - Question Thread > >
If you meant to say "custom" scenario then yes, it can be helped. To age a player you could either have them age themselves via towncenter or use the trigger "player:advance age" although i think it may be a custom trigger. I don't know of any way to change a civilization during a game but you can either set the civs during the game setup or go to "player data" and change them manually, granted this will not chose their civ in multiplayer. But check some custom triggerpacks here: Age of Empires 3 Heaven :: Miscellaneous Files
emsstewart929: G00GLE:Actually I recently played with Augustiello. He did not OOS or droptrick and I experience no lag. I guess he doesn't cheat anymore,
hahaha and im a magical unicorn with special powers
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Subject:
Re: < < Scenario Design - Question Thread > >
Haha sorry for the crappy English! Ok.. i tried to find the trigger "player:advance age" u told about, but i didn't had many luck, thou i find some good ones... How can i set to the towncenters age themselves? It's some kind of trigger? Yeah that works for me.. u can change your civilization in "player data". But still u can't press the button to advance to the next age during game ¬¬
I miss the simpleness of the Scenario Editor of AoE 2............
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