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Last post 04-08-2008, 12:10 AM by Chacalnegro. 447 replies.
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Subject:
Re: TAD 1.01 Patch Notes
A mosque will gather significantly slower than any trade route, but will still provide an excellent bonus to the ottomans - upgrading the Millet system without hurting age up speed. Here they are.
Mosque: 0.4 XP per second (lvl 1 trade route) Trade Travois: 1.4 XP per second (equivalent to in speed)
(lvl 2 trade route) Stagecoach: 2.2 XP per second (equivalent to in speed) (lvl 3 trade route) Iron Horse (Train): 2.4 XP1 per second (equivalent to in speed) A Travois will work at a rate 3.5 times greater than the mosque.
A Stagecoach will work at a rate 5.5 times greater than the mosque. A Iron Horse (Train) will work at a rate 6.0 times greater than the mosque
1Note: I think I might be wrong on this one; it might be 2.8 XP per
second, although I am pretty sure I am right that it is 2.4 XP per
second. If it is 2.8 XP per second, then the Iron Horse will work at a rate 7 times greater than the mosque. from the hand of, murdilator

That's right! I wrote it by hand .
My current Scenarios: 1v1OntarioV2 (http://aoe3.heavengames.com/downloads/showfile.php?fileid=2213)
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GTM  |
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Somewhere Better - http://nmaps.net |
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Subject:
Re: TAD 1.01 Patch Notes
Basically, this makes the Otto XP trickle 10% faster, as almost everyone builds a mosque straight away. Like a watered-down version of the Spanish bonus, which is ok to me.
And actually, I find that the revamped mosque techs will be a little harder to work with. Usually, I just put everyone on food, and 300 Food is nothing for 8 seconds per settler in the early game. I find it very manageable at the moment, and because of the food industry I need in treaty games I can usually got straight from Fortress to Industrial without a break, whilst building more TCs. Once Ive advanced to Industrail, I have 2500 food and can use sublime porte to get enough wood to last until midway thru the Imperial Age, till about 30 mins if everyone keeps gathering. However, with the patch those foodies will go onto wood, and I wont be able to advance is quickly as this in treaty. On the other hand, this is an excellent idea in sup games, so well done to them.
Im glad that the Iroquois infantry has been significantly booseted, but theres still a fundamental problem; they all cost wood, which is completely useless in treaty games. Give them a forestry, which is like a Mill but for Wood, and everything will be fine with the Iroquois. Hell, they might even be OP!

Click it and find the reason why Im no longer active here...
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Subject:
Re: TAD 1.01 Patch Notes
Treatty games are irrelevant. ergo stop playing treaty
‘He who controls the past controls the future.’ (George Orwell)

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Subject:
Re: TAD 1.01 Patch Notes
Orca:For example I dont like that french Coureur De Bois
didnt change because if you ever have been CDB rushed and lost to that
you are asking yourself is it maybe time to stop playing - lol.
LMAO!!! Did this really happen?... LOL... I'm going to quote this for a signature in your name good sir.
"To be beaten by the Chinese, whom was commanded by a Noob Field commander brings great shame to you and your nation." -JB_Xyooj
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Subject:
Re: TAD 1.01 Patch Notes
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I suppose french church isnt supposed to cost negative ammount of wood...
Yes, I am an agent of Satan, but my duties are largely ceremonial.
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