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Last post 04-08-2008, 12:10 AM by Chacalnegro. 447 replies.
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  •  03-29-2008, 2:27 PM 672699 in reply to 672691
    Elvarg_Flame Elvarg_Flame is not online. Last active: 09/12/2008, 1:04 PM
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    Subject: Re: TAD 1.01 Patch Notes

    I have a suggestion you should guys should do for your next patch... Let people build GATES over Trade Routes. (If you try to build a wall a trade route it turns into a Trade Gate which should cost like 100-200 wood)


  •  03-29-2008, 2:37 PM 672707 in reply to 672699
    erock195 erock195 is not online. Last active: 07-23-2008, 11:28 AM
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    Subject: Re: TAD 1.01 Patch Notes
    Well the mosque will actually gain xp as fast as a trade post some experts say, so stop complaining. Now the mosque techs will be acheivable, and ottos can get a villager evey 27 seconds without having to ruin their eco. They have a wood poli, and 2 wood shipments in age 2.

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  •  03-30-2008, 1:26 PM 673011 in reply to 672707
    murdilator murdilator is online. Last active: 12/05/2008, 8:58 AM
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    Subject: Re: TAD 1.01 Patch Notes

    A mosque will gather significantly slower than any trade route, but will still provide an excellent bonus to the ottomans - upgrading the Millet system without hurting age up speed. Here they are.

    Mosque: 0.4 XP per second

    (lvl 1 trade route) Trade Travois: 1.4 XP per second (equivalent to in speed)

    (lvl 2 trade route) Stagecoach: 2.2 XP per second (equivalent to in speed)

    (lvl 3 trade route) Iron Horse (Train): 2.4 XP1 per second (equivalent to in speed)

     
    A Travois will work at a rate 3.5 times greater than the mosque.

    A Stagecoach will work at a rate 5.5 times greater than the mosque.

    A Iron Horse (Train) will work at a rate 6.0 times greater than the mosque

     
      1Note: I think I might be wrong on this one; it might be 2.8 XP per second, although I am pretty sure I am right that it is 2.4 XP per second. If it is 2.8 XP per second, then the Iron Horse will work at a rate 7 times greater than the mosque.

     

    from the hand of,

     

    murdilator 




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  •  03-30-2008, 1:42 PM 673013 in reply to 673011
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: TAD 1.01 Patch Notes

    Basically, this makes the Otto XP trickle 10% faster, as almost everyone builds a mosque straight away. Like a watered-down version of the Spanish bonus, which is ok to me.

    And actually, I find that the revamped mosque techs will be a little harder to work with. Usually, I just put everyone on food, and 300 Food is nothing for 8 seconds per settler in the early game. I find it very manageable at the moment, and because of the food industry I need in treaty games I can usually got straight from Fortress to Industrial without a break, whilst building more TCs. Once Ive advanced to Industrail, I have 2500 food and can use sublime porte to get enough wood to last until midway thru the Imperial Age, till about 30 mins if everyone keeps gathering. However, with the patch those foodies will go onto wood, and I wont be able to advance is quickly as this in treaty. On the other hand, this is an excellent idea in sup games, so well done to them.

    Im glad that the Iroquois infantry has been significantly booseted, but theres still a fundamental problem; they all cost wood, which is completely useless in treaty games. Give them a forestry, which is like a Mill but for Wood, and everything will be fine with the Iroquois. Hell, they might even be OP!




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  •  04-01-2008, 8:09 AM 673777 in reply to 673013
    Wilson Fan/Computerwiz3 Hater Wilson Fan/Computerwiz3 Hater is not online. Last active: Nov 11, 2008, 8:11 AM
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    Subject: Re: TAD 1.01 Patch Notes
    Pretty solid stuff.



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  •  04-01-2008, 8:24 AM 673780 in reply to 673777
    KoTR_TrAsH KoTR_TrAsH is not online. Last active: 06/15/2008, 11:28 AM
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    Subject: Re: TAD 1.01 Patch Notes

    Treatty games are irrelevant.

     

    ergo

     

    stop playing treaty 


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  •  04-01-2008, 8:30 AM 673783 in reply to 673780
    Tomo_Tanker Tomo_Tanker is not online. Last active: 12-05-2008, 7:13 AM
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    Subject: Re: TAD 1.01 Patch Notes
    It's out!! The patch is out!! Big Smile

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  •  04-01-2008, 2:13 PM 673904 in reply to 663986
    JB_Xyooj JB_Xyooj is not online. Last active: 11-24-2008, 12:25 AM
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    Subject: Re: TAD 1.01 Patch Notes
    Orca:

    For example I dont like that french Coureur De Bois didnt change because if you ever have been CDB rushed and lost to that you are asking yourself is it maybe time to stop playing - lol.

     

    LMAO!!! Did this really happen?... LOL... I'm going to quote this for a signature in your name good sir. 


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  •  04-01-2008, 8:38 PM 674123 in reply to 673904
    pcspi pcspi is not online. Last active: 05/25/2008, 7:29 AM
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    Subject: Re: TAD 1.01 Patch Notes
    I believe the mosque "bonus" is actually designed to approximately equal the amount of xp other civilizations receive from training villagers.
  •  04-02-2008, 5:53 AM 674304 in reply to 674123
    Furby_killer Furby_killer is not online. Last active: 06/04/2008, 11:15 AM
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    Subject: Re: TAD 1.01 Patch Notes
    I suppose french church isnt supposed to cost negative ammount of wood...

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  •  04-02-2008, 6:49 AM 674309 in reply to 674123
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: TAD 1.01 Patch Notes

    pcspi:
    I believe the mosque "bonus" is actually designed to approximately equal the amount of xp other civilizations receive from training villagers.

    Wow, thats actually some good figuring out. This would make the Ottos more balanced, but it could make them even harder to beat with their extra 10th shipment, maybe.... 




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  •  04-02-2008, 11:23 AM 674398 in reply to 674309
    Wilson Fan/Computerwiz3 Hater Wilson Fan/Computerwiz3 Hater is not online. Last active: Nov 11, 2008, 8:11 AM
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