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Last post 08-08-2008, 9:59 AM by master_chief132. 55 replies.
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  •  07-29-2008, 10:12 PM 729343 in reply to 728978
    gooback gooback is not online. Last active: 10-19-2008, 8:55 PM
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    Subject: Re: Recklessly placed manors

    mykai:
    Yumi's are great against cavalry and suck against infantry, especially when the jans don't use melee.

    yumis are designed to counter heavy infantry, what you talkin about


    Do you use the word "pretentious" in a pretentious manner? The belief of "pretentious" being pretentious might itself be pretentious, but that would than further go to prove that the word "pretentious" is pretentious.
  •  07-30-2008, 12:13 AM 729376 in reply to 729343
    _tank _tank is not online. Last active: 11-17-2009, 5:49 PM
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    Subject: Re: Recklessly placed manors

    While aging, try to build your manors aggressively, so that they will be less likely to fb close, and it will give you more time to get units and to boom. Also, building manors around hunts and trees gives you an advance notice as to where the enemy is going. Higher ranked players build their manors all around the map, and almost never in their base. Also, I dont think they use virginia company, but instead use 700 wood.

     



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  •  07-30-2008, 2:42 AM 729414 in reply to 729376
    A414A | IncogNoto A414A | IncogNoto is not online. Last active: Mon, Oct 20 2008, 11:35 AM
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    Subject: Re: Recklessly placed manors
    tank_:

    While aging, try to build your manors aggressively, so that they will be less likely to fb close, and it will give you more time to get units and to boom. Also, building manors around hunts and trees gives you an advance notice as to where the enemy is going. Higher ranked players build their manors all around the map, and almost never in their base. Also, I dont think they use virginia company, but instead use 700 wood.

     

    True. They also have 600 wood in their decks as well. Something I often do and recommand other's to do as well is to look at expert's decks. You can do this on ESO, search for the expert in question, say NP, then look at his brit HC. Experts (heck, most people) usually have a short name or title for their decks, so you know what deck works for what (sometimes they use numbers, which is more annoying).



  •  07-30-2008, 4:41 PM 729657 in reply to 729414
    Wilson Fan/Computerwiz3 Hater Wilson Fan/Computerwiz3 Hater is not online. Last active: Nov 11, 2008, 8:11 AM
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    Subject: Re: Recklessly placed manors
    Like grunt and having gh395g



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  •  07-30-2008, 4:51 PM 729660 in reply to 729657
    GTM GTM is not online. Last active: 05-01-2009, 10:40 AM
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    Subject: Re: Recklessly placed manors

    Manors are an excellent pathfinding problem for enemies, mostly because even if u do destroy them, middle game it actually helps the opponent unless hes maxed out or doing estates (which isnt likely) Good job Wilson Yes

    Imo, the only better anti raid buildings are defensive ones (Outposts, TCs and their variations) and Teepees.




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  •  07-31-2008, 5:46 AM 729876 in reply to 729414
    Brigadier General Casimir Pulaski Brigadier General Casimir Pulaski is not online. Last active: Fri, Nov 20 2009, 8:43 AM
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    Subject: Re: Recklessly placed manors

    A414A | Incógnito :

    sometimes they use numbers, which is more annoying.

    I use Dream Theater songs and A414A members Smile


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  •  07-31-2008, 6:51 AM 729888 in reply to 729876
    A414A | IncogNoto A414A | IncogNoto is not online. Last active: Mon, Oct 20 2008, 11:35 AM
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    Subject: Re: Recklessly placed manors
    I used to do songs. But it was confusing.


  •  07-31-2008, 3:25 PM 730037 in reply to 729660
    Derek_Zoolander Derek_Zoolander is not online. Last active: 08-14-2009, 6:22 PM
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    Subject: Re: Recklessly placed manors
    ~ Matt ~ Kestrel ~:

    Manors are an excellent pathfinding problem for enemies, mostly because even if u do destroy them, middle game it actually helps the opponent unless hes maxed out or doing estates (which isnt likely) Good job Wilson Yes

    Imo, the only better anti raid buildings are defensive ones (Outposts, TCs and their variations) and Teepees.

    Teepees?


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  •  07-31-2008, 11:12 PM 730282 in reply to 730037
    diggo11 diggo11 is not online. Last active: 18/07/2009, 5:05 AM
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    Subject: Re: Recklessly placed manors
    Derek_Zoolander:
    ~ Matt ~ Kestrel ~:

    Manors are an excellent pathfinding problem for enemies, mostly because even if u do destroy them, middle game it actually helps the opponent unless hes maxed out or doing estates (which isnt likely) Good job Wilson Yes

    Imo, the only better anti raid buildings are defensive ones (Outposts, TCs and their variations) and Teepees.

    Teepees?

    Yea der, for Sioux! They are a good option, except don't provide extra settlers when made (I think).
  •  08-02-2008, 1:34 PM 731200 in reply to 730282
    Derek_Zoolander Derek_Zoolander is not online. Last active: 08-14-2009, 6:22 PM
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    Subject: Re: Recklessly placed manors
    diggo11:
    Derek_Zoolander:
    ~ Matt ~ Kestrel ~:

    Manors are an excellent pathfinding problem for enemies, mostly because even if u do destroy them, middle game it actually helps the opponent unless hes maxed out or doing estates (which isnt likely) Good job Wilson Yes

    Imo, the only better anti raid buildings are defensive ones (Outposts, TCs and their variations) and Teepees.

    Teepees?

    Yea der, for Sioux! They are a good option, except don't provide extra settlers when made (I think).

    Yes, I know, I'm not stupid. I play Sioux as my main civ. Teepees provide a 10% HP bonus to the units around it and an attack bonus when you send Friendly Nation.

    What I meant is that he said that teepees are better anti raid buildings which isn't true. They're weak (300 hp, 450 with nomadic expansion) and cause very little pathing problems. Only good for anti raid is a cheap LOS.

    "Der".


    Kill a man, you're a murderer.
    Kill many men, you're a hero.
    Kill thousands of men, you're a conquerer.
  •  08-04-2008, 3:27 AM 732043 in reply to 731200
    diggo11 diggo11 is not online. Last active: 18/07/2009, 5:05 AM
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    Subject: Re: Recklessly placed manors
    Derek_Zoolander:
    diggo11:
    Derek_Zoolander:
    ~ Matt ~ Kestrel ~:

    Manors are an excellent pathfinding problem for enemies, mostly because even if u do destroy them, middle game it actually helps the opponent unless hes maxed out or doing estates (which isnt likely) Good job Wilson Yes

    Imo, the only better anti raid buildings are defensive ones (Outposts, TCs and their variations) and Teepees.

    Teepees?

    Yea der, for Sioux! They are a good option, except don't provide extra settlers when made (I think).

    Yes, I know, I'm not stupid. I play Sioux as my main civ. Teepees provide a 10% HP bonus to the units around it and an attack bonus when you send Friendly Nation.

    What I meant is that he said that teepees are better anti raid buildings which isn't true. They're weak (300 hp, 450 with nomadic expansion) and cause very little pathing problems. Only good for anti raid is a cheap LOS.

    "Der".

    They are not great anti-raid but a 10% bonus is quite significant. So I'd still call them anti-raid. And I just thought of this: build a Tepee near opponent hunt during Age1, then make your villagers attack theirs. Theirs should all die, and you should still have some left :) Has anyone actually tried this (except Yohomes :P)?
  •  08-04-2008, 3:38 AM 732046 in reply to 732043
    GTM GTM is not online. Last active: 05-01-2009, 10:40 AM
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    Subject: Re: Recklessly placed manors
    No, because theyll realise and garrison, pwning your villies... [^o)]



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  •  08-04-2008, 3:49 AM 732051 in reply to 732046
    diggo11 diggo11 is not online. Last active: 18/07/2009, 5:05 AM
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    Subject: Re: Recklessly placed manors
    ~ Matt ~ Kestrel ~:
    No, because theyll realise and garrison, pwning your villies... [^o)]
    Nah, I was thinking more hit and run style. So you attack, when they begin to garrison you run. Keep hunting the nearest bunch of herdables (that are out of range, so not nessecarily your opponents herd) until he comes out. Then attack again and repeat...
  •  08-04-2008, 3:52 AM 732052 in reply to 732051
    GTM GTM is not online. Last active: 05-01-2009, 10:40 AM
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    Subject: Re: Recklessly placed manors
    Moreover, he'll have a functioning eco and u wont...



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  •  08-04-2008, 4:04 AM 732058 in reply to 732052
    diggo11 diggo11 is not online. Last active: 18/07/2009, 5:05 AM
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    Subject: Re: Recklessly placed manors

    ~ Matt ~ Kestrel ~:
    Moreover, he'll have a functioning eco and u wont...
    Yes he will have a small headstart whilst your villages walk BUT:

    • If they remain garrisoned you continue to hund another close herd. His economy doesn't grow and yours does.
    • If they come out attack them again, your Tepee will help you win the battle. Then you have villagers and he doesn't, so you've basically won.
    • If he sends out all his villies except one continue hunting. Age up and build War Hut. Then its: Tepee+War Hut+Infantry v Barracks+TC+Infantry. If you can destroy his TC he is doomed. (So won't be effective against Russia, due to Blockhouse having an attack too.)

    So it seems a win/win situation, and your opponent suffers either way. Try it, if done with accuracy could win easily!

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