|
|
-
 |
|
 |
|
Subject:
Re: Recklessly placed manors
mykai:Yumi's are great against cavalry and suck against infantry, especially when the jans don't use melee.
yumis are designed to counter heavy infantry, what you talkin about
Do you use the word "pretentious" in a pretentious manner? The belief of "pretentious" being pretentious might itself be pretentious, but that would than further go to prove that the word "pretentious" is pretentious.
|
|
|
|
|
|
|
 |
|
 |
-
-
 |
|
 |
|
Subject:
Re: Recklessly placed manors
tank_:While aging, try to build your manors aggressively, so that they will be less likely to fb close, and it will give you more time to get units and to boom. Also, building manors around hunts and trees gives you an advance notice as to where the enemy is going. Higher ranked players build their manors all around the map, and almost never in their base. Also, I dont think they use virginia company, but instead use 700 wood.
True. They also have 600 wood in their decks as well. Something I often do and recommand other's to do as well is to look at expert's decks. You can do this on ESO, search for the expert in question, say NP, then look at his brit HC. Experts (heck, most people) usually have a short name or title for their decks, so you know what deck works for what (sometimes they use numbers, which is more annoying).
|
|
|
|
|
|
|
 |
|
 |
-
-
-
 |
|
 |
|
Subject:
Re: Recklessly placed manors
A414A | Incógnito :
sometimes they use numbers, which is more annoying.
I use Dream Theater songs and A414A members 
ES_SOLUS:I figure 2 Americans is enough to beat 3 Australians
--
Cheney/Bolton '12 – Tremble in Fear
|
|
|
|
|
|
|
 |
|
 |
-
-
 |
|
 |
|
Subject:
Re: Recklessly placed manors
~ Matt ~ Kestrel ~:
Manors are an excellent pathfinding problem for enemies, mostly because even if u do destroy them, middle game it actually helps the opponent unless hes maxed out or doing estates (which isnt likely) Good job Wilson 
Imo, the only better anti raid buildings are defensive ones (Outposts, TCs and their variations) and Teepees.
Teepees?
Kill a man, you're a murderer. Kill many men, you're a hero. Kill thousands of men, you're a conquerer.
|
|
|
|
|
|
|
 |
|
 |
-
-
 |
|
 |
|
Subject:
Re: Recklessly placed manors
diggo11: Derek_Zoolander: ~ Matt ~ Kestrel ~:
Manors are an excellent pathfinding problem for enemies, mostly because even if u do destroy them, middle game it actually helps the opponent unless hes maxed out or doing estates (which isnt likely) Good job Wilson 
Imo, the only better anti raid buildings are defensive ones (Outposts, TCs and their variations) and Teepees.
Teepees?
Yea der, for Sioux! They are a good option, except don't provide extra settlers when made (I think).
Yes, I know, I'm not stupid. I play Sioux as my main civ. Teepees provide a 10% HP bonus to the units around it and an attack bonus when you send Friendly Nation.
What I meant is that he said that teepees are better anti raid buildings which isn't true. They're weak (300 hp, 450 with nomadic expansion) and cause very little pathing problems. Only good for anti raid is a cheap LOS.
"Der".
Kill a man, you're a murderer. Kill many men, you're a hero. Kill thousands of men, you're a conquerer.
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
 |
|
diggo11  |
|
|
|
Member |
|
Australia - (insert annyoing slogan here) |
|
 |
|
|
|
|
|
|
|
|
|
Subject:
Re: Recklessly placed manors
Derek_Zoolander: diggo11: Derek_Zoolander: ~ Matt ~ Kestrel ~:
Manors are an excellent pathfinding problem for enemies, mostly because even if u do destroy them, middle game it actually helps the opponent unless hes maxed out or doing estates (which isnt likely) Good job Wilson 
Imo, the only better anti raid buildings are defensive ones (Outposts, TCs and their variations) and Teepees.
Teepees?
Yea der, for Sioux! They are a good option, except don't provide extra settlers when made (I think).
Yes, I know, I'm not stupid. I play Sioux as my main civ. Teepees provide a 10% HP bonus to the units around it and an attack bonus when you send Friendly Nation.
What I meant is that he said that teepees are better anti raid buildings which isn't true. They're weak (300 hp, 450 with nomadic expansion) and cause very little pathing problems. Only good for anti raid is a cheap LOS.
"Der".
They are not great anti-raid but a 10% bonus is quite significant. So I'd still call them anti-raid. And I just thought of this: build a Tepee near opponent hunt during Age1, then make your villagers attack theirs. Theirs should all die, and you should still have some left :) Has anyone actually tried this (except Yohomes :P)?
|
|
|
|
|
|
|
 |
|
 |
-
-
-
-
Page 3 of 4 (56 items)
3
|
|
|