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Last post 06-26-2009, 4:00 PM by thefreak123. 32 replies.
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Subject:
Re: Aztec Strat
GS is very territorial about his sup forums  with aztecs, coyotes are pretty much your bread and butter in age 2, if they start spamming pikes/musks then you hit them with maces. for the hussars make sure you've got some pumas aswell.... also, aztecs can build their war hut in age one so don't forget you can have a forward base advantage like russia!!
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Subject:
Re: Aztec Strat
thefreak123:
srry this is a bit of a noob strat, but it works. aztecs are slow starters. only play in treaty games (40 is best) and get all vill cards. They have a slow eco at first so u need to focus on food an wood (note all their cards for gold are infinant, so it wont be hard to get that) and use your fire pit to get exp, then to get healers(war preists) till u have ten(max) have all dance on fire pit for exp until age 4. add 15 vills to mix and switch to skull night creation (is evil untit that is basicly a juggernaught) which will pop them out at 1 per 9.8 sec. whilse u get ur eco ready, send and build war huts and noble huts as if they where out posts (they are) and defend hc with them. when u have 50 skull knights(about 8 min) switch back to exp and get gold. make archers from noble hut to fill the rest of pop and then wait for treaty to end. charge all skull units directly at enemy home town killing military on the way if they moving to you. usually, the skulls will almost literaly swallow all in their path and lose only a few units. if they pull anti-infintry artillery, use those archers. every body got that!?!?!
not all vill cards man
that help?
ΣΘΨΚ ΜΖ ΒΑΛΛΣ ЫГСЛ ЬЯ ИФДДЫ דובל צז נשךךד 己父 到 贈片 ेहमक स वोतते سعؤن ةئ لاشممس SUCK MY BALLS
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Subject:
Re: Aztec Strat
kolapikatius: thefreak123:
srry this is a bit of a noob strat, but it works. aztecs are slow starters. only play in treaty games (40 is best) and get all vill cards. They have a slow eco at first so u need to focus on food an wood (note all their cards for gold are infinant, so it wont be hard to get that) and use your fire pit to get exp, then to get healers(war preists) till u have ten(max) have all dance on fire pit for exp until age 4. add 15 vills to mix and switch to skull night creation (is evil untit that is basicly a juggernaught) which will pop them out at 1 per 9.8 sec. whilse u get ur eco ready, send and build war huts and noble huts as if they where out posts (they are) and defend hc with them. when u have 50 skull knights(about 8 min) switch back to exp and get gold. make archers from noble hut to fill the rest of pop and then wait for treaty to end. charge all skull units directly at enemy home town killing military on the way if they moving to you. usually, the skulls will almost literaly swallow all in their path and lose only a few units. if they pull anti-infintry artillery, use those archers. every body got that!?!?!
not all vill cards man
that help?
hey, when i made that, there was a crc mismatch prob on my comp. all i could do was play on expert in which it worked every time.
http://www.mindistortion.tv/iwantyoursoul/?i_am=thefreak123
omg, i got a bar!!!!
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