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Last post 11-19-2009, 9:41 PM by Destrayer. 136 replies.
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Subject:
Re: German over ports
Rezarecshun:Oddball you say you have a job, but in your parenthesis it says (im an Russian Archaelogist) thats not say correct grammar so ur making a fool of yourself
Taunt 2
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Subject:
Re: German over ports
I remember savory saying that Ottos with natives beats Ports
i'd like him to explain.... because Ottos are a very fun civ for me to use
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Subject:
Re: German over ports
Uhm.. Ports are easily countered by German.
Cassador/Dragoon/Cannons, Countered by Skirmisher/Cannon.
Germany is not "reliant" upon Cav. Uhlans come free, and they're cheap for a Cav unit, but they do not "depend" upon cav. The only time anyone should build War Wagons is to counter French Cuir spam.
Not to mention Germans have the better late game/treaty eco than Ports.
Also, Dopps are not that great. Too pop extensive, too expensive, too easy to counter. They're good at 2 things:
Meatshielding cannons/skirms. Their sweep attack does well in defensive situations.
Siege if they're upgraded beyond Veteren. Otherwise, 2 pikes = 1 Dopp for siege.
"Between the velvet lies, there's a truth as hard as steel."
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Subject:
Re: German over ports
EtherImp:Uhm.. Ports are easily countered by German. Cassador/Dragoon/Cannons, Countered by Skirmisher/Cannon.
not necessarily Germany is not "reliant" upon Cav. Uhlans come free, and they're cheap for a Cav unit, but they do not "depend" upon cav. The only time anyone should build War Wagons is to counter French Cuir spam. WW can be helpful in other situations as well IMO. Not to mention Germans have the better late game/treaty eco than Ports. yes, but they can't keep 140 pop worth of vills once fighting starts. Also, Dopps are not that great. Too pop extensive, too expensive, too easy to counter. They're good at 2 things:
Meatshielding cannons/skirms. Their sweep attack does well in defensive situations.
Siege if they're upgraded beyond Veteren. Otherwise, 2 pikes = 1 Dopp for siege. no...? pikes only veteran upgraded, dopples can be imperialized which obviously is a big difference in treaty. Also dopple area attack makes them way more useful than pikes late game also there are quite a few upgrade cards/techs for dopples 
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Subject:
Re: German over ports
WOw helpful advice from sunil finally
bart ur still useless
War wagons have high attack and they act as a great metshield
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Subject:
Re: German over ports
Rezarecshun:WOw helpful advice from sunil finally
bart ur still useless
War wagons have high attack and they act as a great metshield
Taunt 2
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Subject:
Re: German over ports
EtherImp:Uhm.. Ports are easily countered by German.
Cassador/Dragoon/Cannons, Countered by Skirmisher/Cannon.
Germany is not "reliant" upon Cav. Uhlans come free, and they're cheap for a Cav unit, but they do not "depend" upon cav. The only time anyone should build War Wagons is to counter French Cuir spam.
Not to mention Germans have the better late game/treaty eco than Ports.
Also, Dopps are not that great. Too pop extensive, too expensive, too easy to counter. They're good at 2 things:
Meatshielding cannons/skirms. Their sweep attack does well in defensive situations.
Siege if they're upgraded beyond Veteren. Otherwise, 2 pikes = 1 Dopp for siege.
WW are a good unit they should always be used even if it is'nt to counter cav. there good for covering cannon's(id rather use WW then dooples in covering my cannons) and there good at killing cannons , since german make cannons so slow there good to use untill your cannons are made. if dooples are used right there an awesome unit. send in uhlans backed up by doople's there pretty damn good once there in they do alot of damage . the main thing what sets ports apart from german's is the cannon train time. if port drag u into a artillery battle your in alot of trouble. Use the free cannon card for german it's a decent card also save's alot of resources by never having to build horse cannons so u can just concentrate on culv's
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Subject:
Re: German over ports
SunilD93: Rezarecshun:
Oddball you say you have a job, but in your parenthesis it says (im an Russian Archaelogist)
thats not say correct grammar so ur making a fool of yourself
Taunt 2
ENglish is my 2nd language so my grammar is not always good. Give me the right grammar and I change it if it make you feel better.
For those of you who go by avatars only, I'm not Aloysius.
お忍び: Esam 709:Penguins rock.
They are OP
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Subject:
Re: German over ports
Anyways, since I'm the adult I'll have to be the mature one and say this thread is not getting anywhere so I'm done argueing about it. IN me experience ports easily counter germans who us lots of cav. You guys are entitled to your opinions, even if they are wrong.
It will never be said that when I was 29 years old I spent months argueing with a bunch of pre teens about a stupid computer game. Like I said, alot of you probably are a lot better at the game than me because you have no lives and can spend all day playing it. However, I have more important things to worry about than who beats who between the germans and the ports, so I will stop argueing with you.
@ reserchzun: give me the proper english grammar for my location and I change it.
Good day capitalists who take your computer games way too seriously.
For those of you who go by avatars only, I'm not Aloysius.
お忍び: Esam 709:Penguins rock.
They are OP
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Subject:
Re: German over ports
SunilD93: EtherImp:
Uhm.. Ports are easily countered by German.
Cassador/Dragoon/Cannons, Countered by Skirmisher/Cannon.
not necessarily
Germany is not "reliant" upon Cav. Uhlans come free, and they're cheap for a Cav unit, but they do not "depend" upon cav. The only time anyone should build War Wagons is to counter French Cuir spam.
WW can be helpful in other situations as well IMO.
Not to mention Germans have the better late game/treaty eco than Ports.
yes, but they can't keep 140 pop worth of vills once fighting starts.
Also, Dopps are not that great. Too pop extensive, too expensive, too easy to counter. They're good at 2 things:
Meatshielding cannons/skirms. Their sweep attack does well in defensive situations.
Siege if they're upgraded beyond Veteren. Otherwise, 2 pikes = 1 Dopp for siege.
no...? pikes only veteran upgraded, dopples can be imperialized which obviously is a big difference in treaty. Also dopple area attack makes them way more useful than pikes late game also there are quite a few upgrade cards/techs for dopples 
1. Yes. Necessarily. Skirms + Cannons will beat Dragoons + Cannons or Dragoons+Cassadores+Cannons.
2. WW's can be helpful in other situations in treaty maybe.. Which, I understand this is the treaty forum. But for Supremacy they're too expensive, too pop extensive, too slow, too clumbsy, and too hard to micro to make them useful for anything other than countering Gerdemanes.
3. Of course you can't have that Eco forever.. the boost of having 150 villagers is incredible, even if it only last for a few minutes.
4. "Siege if they're upgraded beyond Veteren". Obviously, in Treaty, Imperial Dopps > Veteren Pikes. I was just putting it into perspective. 2 unupgraded pikes is better than 1 unupgraded Dopps.
"Between the velvet lies, there's a truth as hard as steel."
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Subject:
Re: German over ports
An equal Port will win from an equal German in a plain fight. Given 80% of Treaty games are played on Andes, it becomes a different matter.
Germans with natives win from Port with natives, because the Germans have the eco to sustain it.
The Ports might therefor have a bigger ratio, yet still lose to eco differences.
Rule on Capitalism, who wants to share with the poor guys?
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Subject:
Re: German over ports
Rezarecshun:WOw helpful advice from sunil finally bart ur still useless War wagons have high attack and they act as a great metshield
Taunt 2
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Subject:
Re: German over ports
EtherImp: SunilD93: EtherImp: Uhm.. Ports are easily countered by German. Cassador/Dragoon/Cannons, Countered by Skirmisher/Cannon.
not necessarily Germany is not "reliant" upon Cav. Uhlans come free, and they're cheap for a Cav unit, but they do not "depend" upon cav. The only time anyone should build War Wagons is to counter French Cuir spam. WW can be helpful in other situations as well IMO. Not to mention Germans have the better late game/treaty eco than Ports. yes, but they can't keep 140 pop worth of vills once fighting starts. Also, Dopps are not that great. Too pop extensive, too expensive, too easy to counter. They're good at 2 things:
Meatshielding cannons/skirms. Their sweep attack does well in defensive situations.
Siege if they're upgraded beyond Veteren. Otherwise, 2 pikes = 1 Dopp for siege. no...? pikes only veteran upgraded, dopples can be imperialized which obviously is a big difference in treaty. Also dopple area attack makes them way more useful than pikes late game also there are quite a few upgrade cards/techs for dopples 
1. Yes. Necessarily. Skirms + Cannons will beat Dragoons + Cannons or Dragoons+Cassadores+Cannons. As i said, not necessarily. It really depends quite a bit on how many cannons/skirms/goons each player has. Also depends on which types of cannons, player with more culvs has advantage because they can take down other players' culvs/horseguns faster so that their own cannons can **** other player's skirms/cassadors. 2. WW's can be helpful in other situations in treaty maybe.. Which, I understand this is the treaty forum. But for Supremacy they're too expensive, too pop extensive, too slow, too clumbsy, and too hard to micro to make them useful for anything other than countering Gerdemanes. Well i'm obviously talking about treaty in a treaty forum. IDK why you wouldn't... 3. Of course you can't have that Eco forever.. the boost of having 150 villagers is incredible, even if it only last for a few minutes. I never said it isn't. 4. "Siege if they're upgraded beyond Veteren". Obviously, in Treaty, Imperial Dopps > Veteren Pikes. I was just putting it into perspective. 2 unupgraded pikes is better than 1 unupgraded Dopps. Why are you talking about supremacy in a treaty forum...? Obviously units are going to be imperial upgraded unless doing nr 10 or something...
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Subject:
Re: German over ports
On point 1: Yes.. Obviously whoever has the "more" units or "better mix" or "more cannons" is going to have advantage.
2. Spamming WW's in treaty is just as cost ineffective and they're still just as slow and clumbsy as they are in supremacy.. You just don't have to worry about your economy taking a hit QUITE as much. Dopps are probably the better option for protecting cannons and such.
4. I was giving perspective on Dopps being best for "siege" and "defensive anti-cav" (IE - protecting cannons/skirms/etc). I compared them unupgraded to give an example of how they're only 'better' for Siege because in treaty you CAN upgrade them. Otherwise, Pikes are just as good at dropping houses/TC's/Towers and they have a faster train time and are thus easier to spam. (Train time applys to Treaty also I would think.) They're not good at chasing down Cavalry like Dragoons or Ruyters or Black Riders would be... And neither are War Wagons, really.
"Between the velvet lies, there's a truth as hard as steel."
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