W00t some progress! so far i can get the normal wood wall "wallstriaght5" to become the fort wall with all its attributes :D EVEN ICON LOLZ. but meh
Theres a problem though...where are the rest of the unit infos for the indivdual parts of the wall in proto.xml?
Theres only "wallstriaght1" and "wallstriaght5" in the proto theres none of the 1x1 1x2 1x3 corner, gate things which are in their, but all the fort stuff is in their. Unlike TAD where 1x1 and 1x2 Stuff is all there
My plan is not to replace the stone wall with the static fort wall structure, it is to simple apply new art work over the original stone wall and all its attributes, but it to keep its build function (which so far i can do only with normal wood walls).
Oh and theirs no problem with the whole "will it face inwards or outwards" thingy, u just need to rotate it around.
AOE3 proto and tech tree are diff from TAD (since i played into TAD striaght away im more familiar with its interfaces in game) because TAD has the 1x1 1x2 and 1x3 thingies so i thing im going to work with TAD and not AOE3 probably
The only reason ive been modding AOE3 is because "tech helper" only works with it atm and its been my base, so im so waiting for a TAD update, anyway here is what i need to do:
Step 1:
I need to know, and find out how and what i can do to modify, how the wooden walls upgrade to the stone walls, as i cant seem to find any info on this, the bastion upgrade just says "abstract wall" and "update visual"stuff like that but it doesnt give more info like whats its upgrading to, we know its the stone wall but this in un-evident, if i could get this...then hopefully it shouldnt be hard. I need help finding advanced info on how the bastion upgrade actually works. Is the info in some XML file in the data.bar files? Aslo the "impact type" on wall entries all states "stone"...so where is "wood"? Its like it defaulted to be stone walls...unless the wooden walls impact type is set to stone because it uses stone physics and model lol.
Step 2:
After finding what to do...i need to specifically tell the TECH how to update the art files to spc_fort_small or w/e. I cant see the problem, is their no way i can exactly specify how i want a tech to work in XML? In LUA (if anyone has heard of it) id be able to specifically tell a tech exactly what i what, sure it may increase file size but it would be so much more managable.
for example "changeart to<xxx>" (not lua but just an example of how easy it would be)
OH AND 1 MORE THING!
<PlacementFile>wall.xml</PlacementFile>
I needed to add that to 1 of the paramters on the build line, i seems to be a key file for building walls. They are placement rules which seem to apply fine when added.
Ok well sorry for long post but, if someone could just tell me if its possible to "explicitly specify" the exact things i want to happen...then i think we have a winner here :D
Im so close i can taste it...just need to know that extra info and im set (hopefully)