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Last post 06-27-2008, 6:02 PM by Killian's Royal Guard. 125 replies.
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  •  05-12-2008, 3:02 AM 692663 in reply to 692629
    Spangopola Spangopola is not online. Last active: 07-03-2008, 11:26 AM
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    Subject: Re: Knights and Barbarians
    is that Spanish?

    Working for Knights and Barbarian mod...
    Be sure to check it out.
  •  05-16-2008, 9:41 AM 693855 in reply to 692663
    Linuchadnezzar Linuchadnezzar is not online. Last active: 07-02-2008, 12:07 PM
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    Subject: Re: Knights and Barbarians
    Sounds like it is...

    ЖΦЖΦЖ LĮЙЦČĤДĐЙĔŽŽДЯ ЖΦЖΦЖ

  •  05-16-2008, 12:12 PM 693898 in reply to 693855
    Liberty's Vice Liberty's Vice is not online. Last active: 05/07/2008, 12:59 PM
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    Subject: Re: Knights and Barbarians

    I still think you should've used the Indian Castle for the Northern European Castle...

    And when do you think this mod will be released? Big Smile 


  •  05-16-2008, 6:44 PM 693975 in reply to 693898
    General_II General_II is not online. Last active: 07-05-2008, 12:58 PM
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    Subject: Re: Knights and Barbarians
    We're planning on having content available this summer.

  •  05-25-2008, 12:03 PM 696955 in reply to 693975
    Willemthelord Willemthelord is not online. Last active: 05-26-2008, 2:24 AM
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    Subject: Re: Knights and Barbarians

    Wow this is a really nice masterpiece, im a scenario maker.

    But this is just making a version of a whole game. :O

    And are you planning to make a sort of home city, or upgrades.

    It would be cool (In my opinion) to have for instance the tower shield researchable, (which gave alot of protection against missles) and make unit's their shields change to the tower shield, and you can for instance then change their speed.

    Anyway hope you'll get alot of compliments on this one. :)

  •  05-25-2008, 1:17 PM 696994 in reply to 696955
    Fellow Fellow is not online. Last active: 07-05-2008, 12:18 PM
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    Subject: Re: Knights and Barbarians
    This is awesome!  You guys are practically making a new game. Work on the site though it is a little meh :/

    PLEASE CLICK THIS PLEASE!!

    slap on teh bottom:
    you are gonna get killed sumday. maybe not killed, but ull be dead
  •  05-25-2008, 2:04 PM 697011 in reply to 692629
    Dauntless Dauntless is not online. Last active: 07/04/2008, 10:20 AM
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    Subject: Re: Knights and Barbarians
    I can create cinematics, just give me some models and a description and I'll make something. You can contact me at aser5575@hotmail.com. But you probobely don't want me, cinematics are so easy theres a lot more better people than me. 

    Laz fan.
    Metis:

    Therefore, Metis is edible.

  •  05-25-2008, 9:56 PM 697216 in reply to 697011
    Fellow Fellow is not online. Last active: 07-05-2008, 12:18 PM
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    Subject: Re: Knights and Barbarians
    I am a scenario editor. If you want I could give you some demo's and you guys could see if ya like them.  I'll try making them look midieval-ish

    PLEASE CLICK THIS PLEASE!!

    slap on teh bottom:
    you are gonna get killed sumday. maybe not killed, but ull be dead
  •  05-25-2008, 11:31 PM 697271 in reply to 697216
    General_II General_II is not online. Last active: 07-05-2008, 12:58 PM
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    Subject: Re: Knights and Barbarians

    Thanks for the compliments. We're hoping to make techs and units work uniquely... perhaps even more realistically. That is, technologies will have advantages and disadvantages aside from just resources which will dynamically change the ability of units to respond to different situations.

     The site's still not finished. We really haven't decided if we're going to use it. Currently we post our news at moddb, Age of Empires III Heaven, and here.


    If you'd like to help out, whether suggesting ideas, making scenarios, or crafting cutscenes, we'd be happy to let you work with us. For this, you can contact me at general.second@gmail.com and I'll direct you to the proper developer. The main thing we ask is that you send some examples of your work in texturing, scenarios, scripting, etc. The K&B design team's already the largest assembled for Age of Empires III, but we can always use help.


  •  05-25-2008, 11:50 PM 697276 in reply to 697271
    Fellow Fellow is not online. Last active: 07-05-2008, 12:18 PM
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    Subject: Re: Knights and Barbarians
    I sent you an email general

    PLEASE CLICK THIS PLEASE!!

    slap on teh bottom:
    you are gonna get killed sumday. maybe not killed, but ull be dead
  •  05-26-2008, 3:58 AM 697347 in reply to 697271
    Liberty's Vice Liberty's Vice is not online. Last active: 05/07/2008, 12:59 PM
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    Subject: Re: Knights and Barbarians
    General_II:

    Thanks for the compliments. We're hoping to make techs and units work uniquely... perhaps even more realistically. That is, technologies will have advantages and disadvantages aside from just resources which will dynamically change the ability of units to respond to different situations.

    I read in your Moddb website that Stables train Horses to help work at farms - that's Kiss-ass, man!! 


  •  05-26-2008, 11:54 AM 697486 in reply to 697347
    Fellow Fellow is not online. Last active: 07-05-2008, 12:18 PM
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