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Last post 10-07-2008, 3:14 PM by murdilator. 174 replies.
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  •  05-31-2008, 10:40 AM 699684 in reply to 699670
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-10-2008, 3:13 PM
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    Subject: Re: Suggestion to boost Portuguese.

    Yeah, I agree. Although then in late game Ports might be a little too good, which is weird, but then theyve got Super Drags, Royal Guard Musks and great Halbs, so any cavalry offensive would just be stupid (like against the Dutch) whereas any infantry would get slaughtered by cassadors and organ guns.

    The Pikemen card changes would be a good idea tho, just the bit about boosting the halbs may be a bit unnecessary. By the stage in the  game where they would be used instead of pikes, the Ports are balanced and dont need this change. Maybe they should get a merc shipment or something for 10 Grenadiers for 1000 Coin in Age 3?


  •  05-31-2008, 12:27 PM 699740 in reply to 699684
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.

    The fact is Ports lack siege artillery. They only have mortars that cost a lot, are slow and 4 pop cap. If Ports had grenadiers as an infinite shipment or the ability to create them fine. But I don´t see ES doing that. A one time shipment for 1000 gold would not solve the problem. Once they were dead you coud only send it again on age V. The only option would be increase our organs against building or giving our Pikes or Halbs a little boost . . .but instead of a 10% damage just a siege damage. That could work

    I see your point that a cavalry attack would be owned but it´s pointless to have a 24 pike card in Age IV and even 10 Pikes on III when we could send the 9 Halbs.

    Just trying to fix some contraditions in Ports tech tree. 

    Same thing with the Ecomienda manor card (best if we had silos and turn this card into a military or other eco improvement), or white fleet, bandeirantes, blood brothers not to mention the fact Team Cards are worse than other civs. Team fish market really sucks.

    Team Early goons not so good as team early skirms imo. Goons cost a lot more and pikes do the job just as good in colonial.

    Team artillery Hitpoints . .. why not make it like the dragoon combat card. A 10% damage increase.


  •  05-31-2008, 1:02 PM 699753 in reply to 699740
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-10-2008, 3:13 PM
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    Subject: Re: Suggestion to boost Portuguese.

    One suggestion: Team Early Skirms for Ports. Awesome! Cassas in Age 2 would force the opponent to train cav, then u FF and pwn them!

    Note that Im mostly joking here....


  •  05-31-2008, 1:44 PM 699767 in reply to 699753
    ssheng ssheng is not online. Last active: 10-11-2008, 5:41 PM
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    Subject: Re: Suggestion to boost Portuguese.

    i'm not a good rush player, but why people say that ports have a early weak eco?

    they start with 7 vills, which is one more than other civs, compare with the three vill card, they only lost two. the town center give them a huge boost, it is 600 resources, and 10 more pop cap, and can take countol of the map, so that could make up for the 2 vills.

    mili wise, they have all standard second age unit, so i really don't get why people say that they have early weak eco.

  •  05-31-2008, 1:47 PM 699769 in reply to 699767
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-10-2008, 3:13 PM
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    Subject: Re: Suggestion to boost Portuguese.
    Because just as everyone arrives at Colonial, it still takes about 80 seconds to get the second TC up and rolling. So during this time, the Ports still have a weaker eco, which will only be remedied some 5 minutes later, when most Ports players will either be winning or most likely losing. Wats more, they cant get any infantry cards in Colonial, so they cannot compensate by making their military higher quality either.

  •  05-31-2008, 3:32 PM 699840 in reply to 699769
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.

    GuitarHeroMatt:
    Because just as everyone arrives at Colonial, it still takes about 80 seconds to get the second TC up and rolling. So during this time, the Ports still have a weaker eco, which will only be remedied some 5 minutes later, when most Ports players will either be winning or most likely losing. Wats more, they cant get any infantry cards in Colonial, so they cannot compensate by making their military higher quality either.

    Exactly!!! 

  •  05-31-2008, 4:21 PM 699869 in reply to 696886
    Caçador Caçador is not online. Last active: 09-14-2008, 3:41 PM
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    Subject: Re: Suggestion to boost Portuguese.
    Português:

    Ports have encomienda manor the unique church card that ONLY improves mills. Ok it´s a 20% improvement but reduces 5% all other resources including hunting and berry. does not affect boats wich is good on water maps if you have them with whale oil gathering coin but on land maps . . .

    This card must change(imo), since we should have silos instead. And it´s supposed to be a unique card!!! This tech church card improves all civs on something and reduces another. Why not make it a 20% food gather including hunting and berry and increase building cost a bit?

    What do you guys think?

    Never thought about that. I think you are right.

    Spain has a card that improves infantry Hp reducing speed same as British.

    Dutch get 2 more bank capacity reducing military speed 

    Ports unique church card is as good as a card everyother civ has. It´s not fair.  

  •  06-01-2008, 3:51 AM 700067 in reply to 699869
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.

    Ok guys. Here´s my SWOT analysis on Ports. Strenghts and weaknesses now and opportunities and threats after a possible patch 1.02

    Ports Strenghts 

    - 7 villagers at the beginning of the game

    - More TC than other civs - Good for spamming villies and protecting navy

    - Great Walls for turtling

    - 2nd best Musks in the Game

    - Good Skirms (Cassadores), Imperial Upgrades for Halbs and probably the best X-Bows of the Game (Besteiros)

    - Great Dragoons with their great upgrade shipments

    - Long Range Mortars

    - Great Cards in our Tech Tree such as the resources, the Navigation School, The Eng. School, Dragoon Combat, Schooners, Whale Oil, Mamelukes and Ronin, 2 factories, Eco Theory, Donatarios (I really like this card to secure shores from enemy´s navy), ATpost´s and Native Warriors, Team Artillery Hitpoints, Team cheap Outposts could be excellent if they had a hitpoints bonus  and reduce their building time.

    - Spyglass from our explorer 

    - 2 great cannon card

    - 2 forts 

     

    Ports Weakness
     

    - Our unique cards like White fleet, Bandeirantes, House of Bragança are useless.

    - Ecomienda Manor unique tech from church as good as Silos cards all other civs have so there´s no uniqueness in there. Ports are a food civ and almost all other civs can gather food better than Ports.

    - The cost of besteiros. 2200 wood in age III to spend just in this card

    - Black Riders is redundant we already have a great ant cav army . . .why spend 2000 wood on these guys? 

    - Ports have no settlers card 

    - TC takes to long to build reducing our early eco potential.

    - Can only build 7 Outposts while other civs can build 13 and have a 25%more hitpoints bonus with extensive fortifications.

    - Only 2 military shipments in Age II and no upgrades at all. All infantry upgrades are in Age IV

    - Lack of siege artillery. We only have the mortars in age IV. No granadiers or falconets wich have more building damage than organ guns despite the fact they should be anti infantry weapons.

    - Blood Brothers . . . who uses this?

    - Our warships are worse than  the british, spanish, dutch , japs (at least this  civs  have better upgrades than Ports).

    -  Lack of Trickle Cards
     

    Ports Opportunities 

    If ES boosted Ports in the next patch with a few ideas this thread provided than we could have more Ports players increasing this game variety. I´m fed up with Brits, French, Indian and Japs players facing each other!!!

    - House of Bragança becoming a trickle card, Ports having a better all food gathering rates or the cost of their villies decreased, TC building time decreased could help their early eco and allow them to construct militay units more easilly to face rushes.

    - Team cheap outposts now provide a 25% more hitpoints bonus making Ports defences stronger, giving them equal outposts strenght as the other european civs.

    - Lowering the cost of besteiros could give easier access to Ports unique unit.

    - Changing 11 Black riders for 2000 wood for 8 - 9 Mamelukes for 2000 gold would allow Ports to have a very good Heavy cav shipment instead of more dragoons. They are not even that better as Jinetes imo. 

    - Ecomienda Manor tech. Could be a great card if other civs didn´t have Silos and colbertism. It´s not unique card. We could have silos and a military improvement card making Ports stronger. 

    -  White fleet spamming caravels instead of fishing boats. Schooners already gives us low coast boats . . .this card in Age IV is a joke. Give our caravels a boost like you gave spanish galleons or Dutch Fluyts. Ports were major explorers like Caçador said. Please improve this useless card.

    - Artillery hitpoints card giving 10% damage too. A bit like Dragoon combat. Making our artillery a bit better.

    - Ragefinding now affects monitor ships. Logical improvement since it´s a mortar on a ship.

    - 24 pikes card now gives more siege damage to our hand infantry. 10 Pikes card changes into 8 Pikes and moved to age II giving Ports more options to face rushes. 

     - Team Infantry gunpowder card - changed into Team Gunpowder Unit card giving our goons also 15% more hitpoints making them the BEST goons in the game as ES says. To compensate Unction card and just a bit less range than the brits. Ports should be the best Goon civ with this change they could give a boost to allies goons. Logical

    - One of the infantry upgrades card should move to age II.

    - Bandeirantes could give our explorer the abillity to train a bunch of grenadiers, or colonial militia.

    - Blood brothers affecting not only american allies but also asian, and instead of the champion level a hitpoints and damage boost or anative build limit increase.

    - TC Anti ship attack increased again (one of Ports advantadges that was a bit lost in the previous patch)

    - Cassadores attack increased by 1. Damage now is 18 instead of 17. 

    - Team Fish Market changed to 20% gather rate

    - ATP range attack increased (this would be a general change for all civs) 

    Ports Threats

    I´m afraid that if ES doesn´t boost Ports at all in this patch we might loose the few players that play Ports. lol 

    Seriously we have been waiting for a strong boost for Ports since vanilla. And after so many patches we haven´t seen that boost. ES please notice that Ports are one of the least used civs. That no one has ever considered them OP, almost everyone agrees that they´re UP in land maps and in supremacy. Everyone likes to play against them . . .they all now they just have to rush them and not let them reach age IV wich rarely happens at all.

     

    PS: sorry for the long post. I know that with all those changes Ports would be OOOOOOP!!!

    these are all suggestions. Perhaps it helps ES to choose a couple of them. 

  •  06-01-2008, 4:07 AM 700077 in reply to 700067
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-10-2008, 3:13 PM
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    Subject: Re: Suggestion to boost Portuguese.

    Two things: First of all, Blood Brothers is subtly useful, its the only way that an infinite native shipment of any kind will work in the later ages. I forget the Ports natives, but theyve got to be some good. And FU versions of these spamming out of the TC would be very useful. So in treaty games and long sup games, Blood Borthers could be useful... Keep the Asian changes, thats a good idea, but keep the champion upgrade, otherwise we could lose that combo...

    Secondly, one suggestion, move Bandeirantes to Discovery Surprise Seriously, this would let the Ports snap up every treasure, even the 5 Thuggees one early in the gsame, giving their economy the boost they need early on.


  •  06-01-2008, 4:13 AM 700080 in reply to 700077
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.
    GuitarHeroMatt:

    Two things: First of all, Blood Brothers is subtly useful, its the only way that an infinite native shipment of any kind will work in the later ages. I forget the Ports natives, but theyve got to be some good. And FU versions of these spamming out of the TC would be very useful. So in treaty games and long sup games, Blood Borthers could be useful... Keep the Asian changes, thats a good idea, but keep the champion upgrade, otherwise we could lose that combo...

    Secondly, one suggestion, move Bandeirantes to Discovery Surprise Seriously, this would let the Ports snap up every treasure, even the 5 Thuggees one early in the gsame, giving their economy the boost they need early on.

    I like your idea of changing Bandeirantes but Discovery would be maybe a bit OP . . .or maybe not, after all spanish can train 8 wardogs? they could be in the colonial. but instead of the crack shot, or the spyglass these 2 guys could train a half dozen colonial militia, a bit less powerful unit that wouldn´t loose HP like minuteman and could help against rushes.

    The reason why I don´t get blood brothers is we can purchase this upgrade from the TP. And legendary warriors from factories. 

    Ports native warriors are great. I always use this card. Along with ATP and a few towers to protect TP, this card lowers their cost by 25% I always spam them and try to raid the opponent, keep attacking him with native warriors until you have a strong army.  

    cheers 

  •  06-01-2008, 4:18 AM 700082 in reply to 700080
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-10-2008, 3:13 PM
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    Subject: Re: Suggestion to boost Portuguese.
    Português:
    GuitarHeroMatt:

    Two things: First of all, Blood Brothers is subtly useful, its the only way that an infinite native shipment of any kind will work in the later ages. I forget the Ports natives, but theyve got to be some good. And FU versions of these spamming out of the TC would be very useful. So in treaty games and long sup games, Blood Borthers could be useful... Keep the Asian changes, thats a good idea, but keep the champion upgrade, otherwise we could lose that combo...

    Secondly, one suggestion, move Bandeirantes to Discovery Surprise Seriously, this would let the Ports snap up every treasure, even the 5 Thuggees one early in the gsame, giving their economy the boost they need early on.

    I like your idea of changing Bandeirantes but Discovery would be maybe a bit OP? they could be in the colonial. but instead of the crack shot, or the spyglass these 2 guys could train a half dozen colonial militia, a bit less powerful unit that wouldn´t loose HP like minuteman and could help against rushes.

    The reason why I don´t get blood brothers is we can purchase this upgrade from the TP. And legendary warriors from factories. 

    cheers 

    Maybe in Discovery the existing Bandeirantes would be a bit OP, especially with those 3 Crackshots, so maybe we could combine this with an Explorer Combat Card? "Explorer Attack and HP increased by 50%, Spyglass radius inceased by 6, ships 1 explorer"