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Last post 04-28-2008, 3:59 PM by SIXmachina6. 67 replies.
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  •  03-07-2008, 4:06 PM 662910
    ES_MrMilo ES_MrMilo is not online. Last active: 05/12/2008, 9:10 PM
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    Subject: Dutch 3 Bank Fast Fortress - With Video Commentary!

    I'm excited to tell you that with my most recent strategy guide, I've made a little Voice Over Demo (VOD). You can get the VOD here. You can watch the file streaming, but you can also download it, which I recommend. You'll get much higher quality that way.

    Once downloaded, watch the file In Windows Media Player. If WMP prompts you to get the Xvid codec, it can be found here.

    I would love any feedback that you have on the strategy and especially the VOD.

    - - -

    The 3-Bank Dutch Fast Fortress
    By MrMilo

    This strategy, a variant on the much more common 4-Bank FF, was invented by Parfait. The basic concept is to take advantage of Dutch’s great Bank bonus, while going to the Fortress age quickly to exercise both an economic and technological advantage. For the first 7 minutes of the game, you’ll be focused on playing defensively. After that, this is different from most booming strategies, as you’ll unleash your military power full force and stop investing so heavily on your economy.

    A good goal for this strategy, and what I perform in the attached video, is to get 18 Skirmishers around 8:15. The beauty of this strategy is its flexibility. You’re far from limited to building Skirmishers; you can do a variety of unit combinations once you hit the third age, including: pure Skirmisher, pure Ruyter (it works surprisingly well), Skirmisher + Ruyter, Skirmisher + Halberdier, Skirmisher + Hussar, Ruyter + Falconet, Ruyter + Hussar, and Halberdier + Falconet. Amazing! The farther the game goes, the more you’ll want to increase your unit variety, but as you hit fortress I don’t recommend building more than two military buildings total. 

    Getting Started
    Gather your crates and start scouting. Because you have two scouts, there is no excuse for not finding your 2nd hunting patch early, and starting to herd it towards your town center. You’re not going to have any military to protect your Villagers early on, so you need to have your Villagers gathering resources in a place that’s hard to attack (read: next to your TC).

    The Dutch eco can seem tricky in the Discovery age. How many Villagers should you have on Food, how many on Gold? It’s simple: You’ll want to advance to the second age with 16 Villagers. You start with 7 Villagers, your 1st card will be 3 Villagers, so you’ll need to train 6 Villagers. That means you need to gather 600 Gold in Discovery. You’ll always start with 300 Gold in crates, so your objective is to gather 300 Gold from a mine with constant Villager production. You can usually do this with four Villagers at the start of the game onto the mine, although five can be good too. As soon as you’ve queued your 6th Villager put everyone on Food. 

    Scout Well
    Go out and get treasures. The nice thing about this strategy is that any treasure will do. You can use Gold for Villagers, Food and Wood for Banks, and more XP for a faster boom. Another key element is finding what your opponent is doing. Try to deduce what strategy they’ll perform by looking at what resources they’re gathering. Try to find any Villagers that might have gone to make a forward Barracks. The more information you have about what your opponent is doing, the more quickly and intelligently you will react.

    Get Your Eco Ready for Banks
    Age up to Colonial with the 400 Wood Politician. When you hit the 2nd age, you’ll want to have exactly 300 Wood and enough Gold to queue one or two Villagers. Depending on your starting Wood crates, and treasures you’ve gathered, you’ll need 4 to 7 Villagers chopping Wood, 3 to four mining Gold, and the rest hunting Food. As soon as you have 300 Wood, take your Wood choppers and put them all on Food. Practice this a couple of times to see how it works, and you’ll be able to adapt to whatever resources you’ll need.  

    Boom!
    As you advance, gather your 400 Wood immediately. You should have enough Food to build two Banks. Build them ASAP. Your 2nd card will be 700 Wood. You’ll be able to send this in the first moments of the Colonial age. As you get your Banks up, put all of your Villagers on to Food to gather for your next Bank. Task several Villagers to the 700 Wood when it arrives and build your 3rd Bank. With your left-over Wood, build a house, a market, and then research the first Gold mining upgrade. 

    Build Your Town Intelligently
    In my experience, it is best to build your banks in front of your town (Unless you are playing against Spain who will crush your banks with the 2 Falconet card. Against Spain I suggest using your TC, perhaps with Colonial Militia, to do what it can against those Falconets). Don’t build them way out in front, just in front enough so that they create pathing problems for enemy military and act as large walls to protect your Villagers. Place your houses and market behind your town because they have fewer hit points. Place military buildings according to what your enemy is doing: if they’re aggressive, build back, if they’re not aggressive, place them at the front of your town.

    Head up to the Fortress Age
    At this point, you should have 3 Banks and 20 or so Villagers. Your 3rd card will be 700 Food. You’ll want to distribute your Villagers such that you can advance to the Fortress Age as quickly as possible. This means putting most of your Villagers on Gold, as 700 Food goes a long way towards getting the required Food, while you’ll also need Gold to make Villagers. You should have 22 Villagers by the time you have enough resources to advance. Age up with the fast-advancing politician.

    Get Your Military Going
    As you start advancing, you’ll want to keep roughly the same Villager distribution as you had previously, although you might want more Villagers on Food depending upon what unit combination you’ll be doing (you can also research hunting dogs at this point). Do not put any people on Wood. You gather Gold at such a fast rate that it is actually more efficient to buy Wood at the market until it costs 132 Gold for 100 Wood. This way, you can quickly get up a Barracks and some houses (or whatever military building you want) and start making Skirmishers (or wait until the 3rd age to get Ruyters, Halberdiers, or Falconets). As soon as you get a moderate military mass, start pushing. You’ll have a very strong economy and a good set of military shipments and options to go with. If you’re doing pure Skirmishers, choose 8 Skirmishers as your 4th card, and make Skirmishers from your Barracks.

    Recommended Cards:
    This is not nearly enough cards to fill up your deck, so you’ll need to figure out what else is useful to you, depending on the civilization/map matchup and how you like to play.

    1st Age:

    • 3 Villagers
    • Colonial Militia
    • Schooners (if a water map)

     

    2nd Age:

    • 700 Wood
    • 700 Food
    • 600 Wood

     

    3rd Age:

    • 8 Skirmishers
    • 7 Skrimishers
    • 9 Ruyters
    • 7 Ruyters
    • 8 Halberdiers
    • 4 Hussars
    • Military Reforms (increase Halberdier Speed)
    • 3 Fluyts (if a water map)


     

     

     

  •  03-07-2008, 4:08 PM 662912 in reply to 662910
    Phoenixwi Phoenixwi is not online. Last active: 04-04-2008, 5:25 PM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!

    Good work

    (Pats him on back)


  •  03-07-2008, 4:10 PM 662915 in reply to 662910
    Wilson_teh_Great Wilson_teh_Great is online. Last active: 05-13-2008, 2:16 AM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!
    Damn. Nice work Milo, it really helped me with planning my own strats. I presume this is for TAD and not vanilla?Or would it work with vanilla as well? Cheers for the sweet guide, tho. Keep it up :]

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  •  03-07-2008, 6:49 PM 662997 in reply to 662915
    BHcataclysm BHcataclysm is not online. Last active: 05/12/2008, 5:24 AM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!

    Except for Military Reforms I think everything you need can be found in Vanilla.

    Very nice variant, I find myself using a 3 bank ff instead of 4 a lot when I use dutch too (4 banks takes too long in team games ><). Nice to get a more concrete build order than constantly adapting. =) I'm not saying adapting is a bad thing though, it just helps to know what you're going to try and do. =)


  •  03-07-2008, 7:01 PM 662999 in reply to 662997
    RasRas RasRas is not online. Last active: 05-12-2008, 11:51 PM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!

    sounds pretty much like what parfait did vs iamgrunt in the WCB contest.

    im sure mr.milo know alot about that, he was narrating it.  except that parfait never made a barracks... just ruyter and cannons.



  •  03-07-2008, 8:04 PM 663020 in reply to 662999
    Fail_Safe Fail_Safe is not online. Last active: 04/10/2008, 10:35 PM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!
    Wow, a FF without using the bank wagon? That's a somewhat unusual build isn't it?

  •  03-07-2008, 11:32 PM 663074 in reply to 663020
    BHcataclysm BHcataclysm is not online. Last active: 05/12/2008, 5:24 AM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!
    Yeah it gets you to Fortress a lot faster in exchange for a slightly weaker eco. Nice if your opponent thinks he has more time than he really does.

  •  03-07-2008, 11:43 PM 663076 in reply to 663074
    kingofcurry69 kingofcurry69 is not online. Last active: 05-11-2008, 10:25 AM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!
    WOw this strat just owned me the crap out of a Ottoman noob Jan rusher. THX!!!!

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  •  03-08-2008, 5:11 AM 663119 in reply to 663076
    Kristov_Kataji Kristov_Kataji is not online. Last active: 05/06/2008, 3:53 AM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!

    Like we don't know the Dutch have good strats...

     any other civ wud probably be much more appreciated! dur.

    Edit: I mean, what we got so far: a Sioux thing, a Chinese thing, a Dutch thing and a random British thing. Don't tell me the next one's gonna be how to do a Spanish FF.

     Edit2: OMG LOL. There's already a Spanish thing up! I'm cryyying now, c'mon ES, just because they're the best doesn't mean .. omg


  •  03-08-2008, 5:45 AM 663133 in reply to 662910
    Wojek_Siren Wojek_Siren is not online. Last active: 05-12-2008, 9:47 PM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Video Commentary!
    Ok, I see a lot of your military stuff don't kick in until Age 3, but what if you beening rush hard in Age 2?

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  •  03-08-2008, 5:46 AM 663134 in reply to 662999
    Phoenixwi Phoenixwi is not online. Last active: 04-04-2008, 5:25 PM
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    Subject: Re: Dutch 3 Bank Fast Fortress - With Vid