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Last post 10-25-2009, 7:04 PM by kjn. 241 replies.
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  •  01-29-2007, 1:28 PM 418048 in reply to 417883
    Lochness monster­ Lochness monster&#173; is not online. Last active: 02/13/2009, 4:05 PM
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    Subject: Fixed cannon
    I keep getting "AIloaderstandard failed to load" and whatever was not saved gets lost as the map turns blank and i have to reopen what i managed to save.

    SoL, a place that lacks moderation.

  •  01-29-2007, 3:11 PM 418117 in reply to 417880
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: won't age up
    Posted by: luke2
    I had all that...except for the non IGC towncenter, I changed that and it worked. Thank you sooooooooooooooooooooooooo much.

    P.S. what does IGC mean anyway???


    You're most welcome my friend!.
    IGC means in-game cinematic.
    As far as the fixed gun..Place a few of your units inside the fixed gun base..This will take care of it..
    Hope this helps.
    Goodluck!
    kjn
  •  01-29-2007, 3:17 PM 418124 in reply to 418048
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Fixed cannon
    Posted by: lochnessmonster
    I keep getting "AIloaderstandard failed to load" and whatever was not saved gets lost as the map turns blank and i have to reopen what i managed to save.


    Not sure why you're getting this message..The best thing I've found is..As soon as you get the map loaded..I always go into the player data and set everything in there first..For some reason this editor is fussy..Every so often I get a failed to load message..If you do it this way..You won't lose any hard earned work..
    Hope this helps.
    Goodluck!
    kjn
  •  01-29-2007, 4:42 PM 418205 in reply to 418048
    luke2 luke2 is not online. Last active: 02/18/2007, 6:44 PM
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    Subject: Loading prob
    Posted by: lochnessmonster

    I keep getting "AIloaderstandard failed to load" and whatever was not saved gets lost as the map turns blank and i have to reopen what i managed to save.


    when you load the AI make sure you single click it and hit open, instead of double clicking. I think I've heard of the this glitch and you have to do it this way.

    Hopefully it will work
  •  01-29-2007, 5:06 PM 418229 in reply to 418205
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Loading prob
    QuoteBy luke2..
    when you load the AI make sure you single click it and hit open, instead of double clicking. I think I've heard of the this glitch and you have to do it this way.

    Hopefully it will work


    That's a great point..Thanks for pitching in my friend..(I wish more guys would)..I took for granted he did this..My mistake..I should have mentioned it anyways.
    Regards!
    kjn

  •  02-02-2007, 12:36 PM 421360 in reply to 418229
    MosheLevi MosheLevi is not online. Last active: Sat, Feb 21 2009, 12:27 AM
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    Subject: Loading prob

    Does anyone know how to keep a fixed cannon from changing sides depending on who's near it???

    There is no effect that can stop the fixed gun from changing sides.
    The changing sides feature is embedded in the code itself.

    The fixed gun will belong to the side with the nearest unit.

    The only way to do that is by tricking the fixed gun and placing one of your units right on top of it, where it stays all the time.

    Try to place a unit such as of one the heroes right on top of the fixed gun and use the “Modify proto unit’ to give it 500,000 more hit points so it will never die.
    As long as your unit is alive and right next to the fix gun, the fixed gun will always be yours.
    Of course, you also have to make sure that your hero receives the “stand ground” stance via a trigger or manually (so he stays at the same point all the time).
  •  02-02-2007, 3:01 PM 421504 in reply to 421360
    Native (rocks) Native (rocks) is not online. Last active: 10/18/2008, 6:08 PM
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    Subject: Loading prob
    OOOH! I have a solution to the fixed gun problem. It still temporarily converts (for a second at most), but;

    Active, loop, run immediately
    Condition: Player unit count
    [submenu: Player] 2
    [submenu: Unit] SPCFixedGun
    [submenu: Operator] ==
    [submenu: Number] 1
    Effect: Convert
    [Unit selected: fixed gun]


    Paragon-I'll make my sig smaller eventually.
  •  02-23-2007, 3:28 PM 436192 in reply to 421504
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Loading prob
    Nice solution!.I Will give this a try..I still think it's easier to deploy four native units at the fixed gun..Then set them to stand ground..Native units do not count against your pop. level..Your fixed gun is guarded..Just keep an eye out for attacks!
    Regards!
    kjn
  •  03-11-2007, 9:48 AM 446475 in reply to 364081
    duongtuandoan duongtuandoan is not online. Last active: 07/15/2007, 12:10 AM
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    Subject: Forbidden tech and units
    I think that i can help!
    You can use Forbidden Unit/Tech->Choose the Unit or Tech you want to disable->It really works
    If you want to apply for other player,go to place object,then choose other player, them go to Forbidden unit/tech, then do the same!
    I wish i can help anyone in the community!
  •  03-11-2007, 11:37 AM 446553 in reply to 446475
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Forbidden tech and units
    Posted by: duongtuandoan
    I think that i can help!
    You can use Forbidden Unit/Tech->Choose the Unit or Tech you want to disable->It really works
    If you want to apply for other player,go to place object,then choose other player, them go to Forbidden unit/tech, then do the same!
    I wish i can help anyone in the community!


    Thank you for your input..Most appreciated..I'm not sure what your driving at here..We're trying to guard the fixed gun,, not forbid it..Smile
    Regards!
    kjn [Edited on 3/11/2007]
  •  03-21-2007, 5:29 AM 452257 in reply to 446553
    Atilla Yildirim Atilla Yildirim is not online. Last active: 08/20/2007, 11:20 AM
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    Subject: Forbidden tech and units
    MosheLevi! I cannot play "Russo-Turkish War". I have installed it exactly as described, but it won´t work, it only says"xstrat obj turky russ hard.age3xcn failed to load". Please help if you can.
  •  03-21-2007, 3:29 PM 452501 in reply to 452257
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Forbidden tech and units
    Posted by: Atilla Yildirim
    MosheLevi! I cannot play "Russo-Turkish War". I have installed it exactly as described, but it won´t work, it only says"xstrat obj turky russ hard.age3xcn failed to load". Please help if you can.

    Your question might be better served..If you post it in his thread!?
    kjn [Edited on 3/23/2007]
  •  03-21-2007, 3:32 PM 452503 in reply to 452501
    Atilla Yildirim Atilla Yildirim is not online. Last active: 08/20/2007, 11:20 AM
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    Subject: Forbidden tech and units
    Oh, I didn´t notice that I posted to this thread. Thank you for telling me.
  •  03-21-2007, 3:39 PM 452510 in reply to 452503
    kjn kjn is not online. Last active: 11/21/2009, 12:28 PM
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    Subject: Forbidden tech and units
    No problem!
  •  04-06-2007, 9:46 PM 465577 in reply to 452510
    diggo11 diggo11 is not online. Last active: 18/07/2009, 5:05 AM
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    Subject: Forbidden tech and units
    Sorry this message inn't important. [Edited on 4/6/2007]
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