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Last post 10-25-2009, 7:04 PM by kjn. 241 replies.
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Subject:
won't age up
Posted by: luke2 I had all that...except for the non IGC towncenter, I changed that and it worked. Thank you sooooooooooooooooooooooooo much.
P.S. what does IGC mean anyway??? |
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You're most welcome my friend!. IGC means in-game cinematic. As far as the fixed gun..Place a few of your units inside the fixed gun base..This will take care of it.. Hope this helps. Goodluck! kjn
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Subject:
Fixed cannon
Posted by: lochnessmonster I keep getting "AIloaderstandard failed to load" and whatever was not saved gets lost as the map turns blank and i have to reopen what i managed to save. |
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Not sure why you're getting this message..The best thing I've found is..As soon as you get the map loaded..I always go into the player data and set everything in there first..For some reason this editor is fussy..Every so often I get a failed to load message..If you do it this way..You won't lose any hard earned work.. Hope this helps. Goodluck! kjn
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Subject:
Loading prob
Posted by: lochnessmonster
I keep getting "AIloaderstandard failed to load" and whatever was not saved gets lost as the map turns blank and i have to reopen what i managed to save. |
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when you load the AI make sure you single click it and hit open, instead of double clicking. I think I've heard of the this glitch and you have to do it this way. Hopefully it will work
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Subject:
Loading prob
QuoteBy luke2.. when you load the AI make sure you single click it and hit open, instead of double clicking. I think I've heard of the this glitch and you have to do it this way.
Hopefully it will work |
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That's a great point..Thanks for pitching in my friend..(I wish more guys would)..I took for granted he did this..My mistake..I should have mentioned it anyways. Regards! kjn
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Subject:
Loading prob
| Does anyone know how to keep a fixed cannon from changing sides depending on who's near it??? |
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There is no effect that can stop the fixed gun from changing sides. The changing sides feature is embedded in the code itself. The fixed gun will belong to the side with the nearest unit. The only way to do that is by tricking the fixed gun and placing one of your units right on top of it, where it stays all the time. Try to place a unit such as of one the heroes right on top of the fixed gun and use the “Modify proto unit’ to give it 500,000 more hit points so it will never die. As long as your unit is alive and right next to the fix gun, the fixed gun will always be yours. Of course, you also have to make sure that your hero receives the “stand ground” stance via a trigger or manually (so he stays at the same point all the time).
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Subject:
Forbidden tech and units
Posted by: duongtuandoan I think that i can help! You can use Forbidden Unit/Tech->Choose the Unit or Tech you want to disable->It really works If you want to apply for other player,go to place object,then choose other player, them go to Forbidden unit/tech, then do the same! I wish i can help anyone in the community!
Thank you for your input..Most appreciated..I'm not sure what your driving at here..We're trying to guard the fixed gun,, not forbid it..  Regards! kjn [Edited on 3/11/2007]
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Subject:
Forbidden tech and units
Posted by: Atilla Yildirim MosheLevi! I cannot play "Russo-Turkish War". I have installed it exactly as described, but it won´t work, it only says"xstrat obj turky russ hard.age3xcn failed to load". Please help if you can. |
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Your question might be better served..If you post it in his thread!? kjn
[Edited on 3/23/2007]
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Page 7 of 17 (242 items)
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