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Last post 04-08-2008, 12:10 AM by Chacalnegro. 447 replies.
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  •  03-10-2008, 4:55 PM 664096 in reply to 664090
    Lucas-san Lucas-san is not online. Last active: 10-04-2008, 8:58 PM
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    Subject: Re: TAD 1.01 Patch Notes

    Daemien:

    French...NO CHANGES????????

    Maddex:
    I like this patch but french NO CHANGES???

    *cough, cough, heck*

    Xbow boost, RI penalty vs. Heavy Cav.

    French do got changed, but indirectly.

    Also, they're balanced, for Supremacy (the mainline of Age III, BTW). 


    My YouTube channel

  •  03-10-2008, 5:15 PM 664102 in reply to 664096
    gls0065 gls0065 is not online. Last active: 07-09-2008, 1:14 AM
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    Subject: Re: TAD 1.01 Patch Notes

    xbow boost?

    Dude... it was a major nerf if anything.

    Ranged heavy infantry still beats xbows, and now your xbows loose to other ranged infantry.

    Musket kills xbow in 6 shots, xbow kills musket in 8 shots.

    The counter system got a little harder with cav now beating ranged infantry a lot more (which is good), but germany, france, and port aren't going to get to make cav in age II if xbows don't beat heavy infantry. (I might add that since xbows loose more to cav, a larger % of your army will have to be pikes, which means you're even more worse off vs ranged heavy infantry)

    Milo- whats up with this?

  •  03-10-2008, 5:18 PM 664104 in reply to 663941
    Pauloamigo Pauloamigo is not online. Last active: 09/26/2008, 2:32 PM
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    Subject: Re: TAD 1.01 Patch Notes

    i just flew a bit across that patch

    somehow sucky many reducings 

  •  03-10-2008, 5:26 PM 664108 in reply to 664104
    Pauloamigo Pauloamigo is not online. Last active: 09/26/2008, 2:32 PM
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    Subject: Re: TAD 1.01 Patch Notes
    dam this patch is just crap
  •  03-10-2008, 5:32 PM 664110 in reply to 664108
    A414A | IncogNoto A414A | IncogNoto is not online. Last active: Mon, Oct 20 2008, 11:35 AM
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    Subject: Re: TAD 1.01 Patch Notes

    Umm, several things are OK, but now Japan is OP (shrine rates doubled) and Ports hardly got boosted. The Cav card was a good thing, but why did Caçadores get their attack nerfed that much? Now even a normal skirm has better attack. And I'd like to see my FU Caçadores now.

    :/



  •  03-10-2008, 5:54 PM 664122 in reply to 664110
    berlinck berlinck is not online. Last active: 08-27-2008, 12:45 PM
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    Subject: Re: TAD 1.01 Patch Notes

    And what about china, now are balanced or still OP.

    Japan will be a new China? Need a nerf until now?

  •  03-10-2008, 6:11 PM 664127 in reply to 664122
    spinsane spinsane is not online. Last active: 09/04/2008, 2:03 PM
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    Subject: Re: TAD 1.01 Patch Notes

    Something else to add-

    The ranged cavalry bonus on RI is another nerf to India's siege elephants who seem to have been left untouched. If anything at least change up the unit's tags or give it more RR to compensate, its still cost effectively the worst hybrid artillery piece now (even w/hand mortar nerf, which just removed its 'skirmisher' status).

     

    The X-bow change is pretty retarded. They still lose to muskets and now they lose to everything else even more.


  •  03-10-2008, 6:33 PM 664130 in reply to 664122
    Иван Грозный Иван Грозный is not online. Last active: 20-10-2008, 3:18 PM
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    Subject: Re: TAD 1.01 Patch Notes

    Oh well, I wont answer any of previous posts, becuase I am too lazy to read 96 posts

    anyways, I think that patch notes are just jokes, only civ that they are really balancing are aztecs (but still they are overnerfing natives with the changes of the fire pit)

    I will just put the things that really shocked me in the patch notes:

    3 lancers age 3, this shipment would be fine if lancers would be trainable in colonial and this shipment owuld be in colonial, but 3 lancers in fortress, its a joke... I know that spain got a XP bonus, but then why didnt they nerfed every spanish shipments? JK, anyways, 3 lancers is an unbalanced shipment since 3 lancers just cost 600 resources, the bonus of age 2 is 400-700, the bonus of age 3 is 700-1000, I mean the bonus of resources that should give normal cards.


    Where is the boost for germans? Germans needs more boosts than just removing uhlans negative bonus to vills.

    Where is the boost for british?

    lol, making 5 longbows+2 pike to 7 longbows isnt what I would call "Boost for brits"

    sevastopol 50% bonus, lol, asians got a card called land reforms that improve a 50% train time every building in game, this one affects just 4 and still its 50%, not counting that this card should be powerfull because it is a lvl 40 card, and land reforms is a lvl 10 card (probably lvl 25, I am not exactly sure) this its a joke....

    cassador are not unique anymore, its now a skirmisher with 15 less HP and 2 more attack, no other bonus, I agreed that they needed a boost, but making em be a skirmisher with another image wasnt what I got in mind, they just ruined the idea of the cassador...

    And where is the boost for ports? Making cassadors be a direct copy of skirmishers its something I wouldnt "a boost" either is improving just 1 card

    20% change on fire pit, wtf, ES just made natives worse than they are... Natives need a little boost in late game, not a nerf...

    Aennas are now OP... they seem a bit balanced if you would compare em to other archers, but they arent, because aennas cost pure food, if this unit would cost wood and food then they would cost 80 resources (50 wood and 30 food). OK, aennas need a very very little boost, but not a big one...

    Kanya horseman was Overboosted... This unit was fine as it was, now its a little bit OP...

    Wow, reducing 1 attack to FP is really a nerf, thanks ES!

    Card conservative tecktics was just a copy of boyards for iroquois, if ES nerfs this card then it should nerd boyards too.

    Card of team scout infantry was overnerefed and a totally not necessary nerf.

    Sioux No starting wood crates, what we needed, another joke, honestly they arent funny...

    The card of ruthlessness was overnerfed.

     

    only boost for India I see +1 villager -1 food crate.

    I didnt really liked the change to the card of royal green jackets, now everyone will use this card, not because it gives gurhkas in consulate, because it gives more bonus to HI, instead of that they would just boost India's consulate (kinda too lazy to explain all that here, I will just put a link, click here)
    In other words, removing ports consulate to India and give it to China, revoming british consulate (so it would be unique for china), and instead of it giving em dutch consulate (this would fix the Indias problem of arsenal), also boosting british consulate. This would fix 2 problems at same time.

    A question, is ES boosting the flail elephant or nerfing it?
    Flail elephant needs a serious boost, I mostly see a nerf than a boost...
    Also its stupid how it attacks twice fast vs buildings than vs units, if its using the same way to attack (any other unit uses fire, elephants use meele attacks), its like if cannons would have 6.00 ROF vs units and 12.00 ROF vs buildings and ships, when they use the same way to attack units and buildings.

    Howdha was a fine and balanced unit and dont needed ANY change, now ES made every elephant in the game UP!

    ES is really joking, no boost to India, what happened to sowars, what happened to mahouts, siege elephants, what happened with the XP penalty, seriously, ES is kidding in this patch, it worked 6 months for NOTHING.

     


    For china -2 disciple limit?

    Why not just increase its cost but increase its limit, I think ES just made civs worse in this patch...
     

    Fortress age 6 disciples for white pagoda, WTF is that change, I agree that it needs to be nerfed the all mighty disciple FF, but still disciples are already nerfed, a change of -50% its very big and totally not necessary...

    Porclain tower got overnerfed, +0.50 food per sec isnstead of food crates, ES just made chinese wonders worse than they are!

    Japanese ashigarus are still OP...

    that change of +15% wasnt necessary... and will still continue the ashigaru laming....


    The best joke for the end, french, no change, I understand that french are balanced, but cuirrassiers really needed to have those colonial stats...


    Srry for being rude in this post, but it sjust that I really dont liked the patch notes...


  •  03-10-2008, 6:36 PM 664132 in reply to 664127
    eliotyuhin99 eliotyuhin99 is not online. Last active: 29-10-2008, 5:47 AM
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    Subject: Re: TAD 1.01 Patch Notes
    Why nerf Howdahs?? They are fine in the first place no need for nerf. Why russian have faster training time on strlets and muskets now? Sevastapol has been nerf which is a very good thing. Chinese hand mortors is a good a nerf now they are used to destroy buildings not cannons. But Chinese anti cav is a joke why not give them a boost? Low hp range cav and weak pikes cannont counter proper cav.
  •  03-10-2008, 6:38 PM 664135 in reply to 664130
    inertgas inertgas is not online. Last active: 04-16-2008, 10:22 PM
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    Subject: Re: TAD 1.01 Patch Notes
    btw have they fixed the counsulate horse artillery/jinete/gueirro not recieving upgrade bug?
  •  03-10-2008, 7:01 PM 664148 in reply to 664135
    Иван Грозный Иван Грозный is not online. Last active: 20-10-2008, 3:18 PM
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    Subject: Re: TAD 1.01 Patch Notes

    inertgas:
    btw have they fixed the counsulate horse artillery/jinete/gueirro not recieving upgrade bug?

    never heard of that bug before...

    But since in patch notes there wasnt said anything about it, only thing I can say:

    NO. 


  •  03-10-2008, 7:10 PM 664152 in reply to 664110
    RasRas RasRas is not online. Last active: 11-29-2008, 4:18 PM
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