Oh well, I wont answer any of previous posts, becuase I am too lazy to read 96 posts
anyways, I think that patch notes are just jokes, only civ that they are really balancing are aztecs (but still they are overnerfing natives with the changes of the fire pit)
I will just put the things that really shocked me in the patch notes:
3 lancers age 3, this shipment would be
fine if lancers would be trainable in colonial and this shipment owuld
be in colonial, but 3 lancers in fortress, its a joke... I know that spain got a XP bonus, but then why didnt they nerfed every spanish shipments? JK, anyways, 3 lancers is an unbalanced shipment since 3 lancers just cost 600 resources, the bonus of age 2 is 400-700, the bonus of age 3 is 700-1000, I mean the bonus of resources that should give normal cards.
Where is the boost for germans? Germans needs more boosts than just removing uhlans negative bonus to vills.
Where is the boost for british?
lol, making 5 longbows+2 pike to 7 longbows isnt what I would call "Boost for brits"
sevastopol 50% bonus, lol, asians got a card called land reforms that improve a 50% train time every building in game, this one affects just 4 and still its 50%, not counting that this card should be powerfull because it is a lvl 40 card, and land reforms is a lvl 10 card (probably lvl 25, I am not exactly sure) this its a joke....
cassador are not unique anymore, its now a skirmisher with 15 less HP
and 2 more attack, no other bonus, I agreed that they needed a boost,
but making em be a skirmisher with another image wasnt what I got in
mind, they just ruined the idea of the cassador...
And where is the boost for ports? Making cassadors be a direct copy of skirmishers its something I wouldnt "a boost" either is improving just 1 card
20% change on fire pit, wtf, ES just made natives worse than they are... Natives need a little boost in late game, not a nerf...
Aennas are now OP... they seem a bit balanced if you would compare em
to other archers, but they arent, because aennas cost pure food, if
this unit would cost wood and food then they would cost 80 resources
(50 wood and 30 food). OK, aennas need a very very little boost, but
not a big one...
Kanya horseman was
Overboosted... This unit was fine as it was, now its a little bit OP...
Wow, reducing 1 attack to FP is really a nerf, thanks ES!
Card conservative tecktics was just a copy of boyards for iroquois, if ES nerfs this card then it should nerd boyards too.
Card of team scout infantry was overnerefed and a totally not necessary nerf.
Sioux No starting wood crates, what we needed, another joke, honestly they arent funny...
The card of ruthlessness was overnerfed.
only boost for India I see +1 villager -1 food crate.
I didnt really liked the change to the card of royal green jackets, now everyone will
use this card, not because it gives gurhkas in consulate, because it
gives more bonus to HI, instead of that they would just boost India's
consulate (kinda too lazy to explain all that here, I will just put a
link, click here)
In other words, removing ports consulate to India and give it to China,
revoming british consulate (so it would be unique for china), and
instead of it giving em dutch consulate (this would fix the Indias
problem of arsenal), also boosting british consulate. This would fix 2
problems at same time.
A question, is ES boosting the flail elephant or nerfing it?
Flail elephant needs a serious boost, I mostly see a nerf than a boost...
Also its stupid how it attacks twice fast vs buildings than vs units,
if its using the same way to attack (any other unit uses fire,
elephants use meele attacks), its like if cannons would have 6.00 ROF
vs units and 12.00 ROF vs buildings and ships, when they use the same
way to attack units and buildings.
Howdha was a fine and balanced unit and dont needed ANY change, now ES made every elephant in the game UP!
ES is really joking, no boost to India, what happened to sowars, what happened
to mahouts, siege elephants, what happened with the XP penalty,
seriously, ES is kidding in this patch, it worked 6 months for NOTHING.
For china -2 disciple limit?
Why not just increase its cost but increase its limit, I think ES just made civs worse in this patch...
Fortress age 6 disciples for white pagoda, WTF is that change, I agree that it needs to
be nerfed the all mighty disciple FF, but still disciples are already
nerfed, a change of -50% its very big and totally not necessary...
Porclain tower got overnerfed, +0.50 food per sec isnstead of food crates, ES just made chinese wonders worse than they are!
Japanese ashigarus are still OP...
that change of +15% wasnt necessary... and will still continue the
ashigaru laming....
The best joke for the end, french, no change, I understand that french are balanced, but cuirrassiers really needed to have those colonial stats...
Srry for being rude in this post, but it sjust that I really dont liked the patch notes...