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Last post 10-07-2008, 3:14 PM by murdilator. 174 replies.
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  •  06-03-2008, 4:59 PM 701216 in reply to 700181
    spinsane spinsane is not online. Last active: 09/04/2008, 2:03 PM
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    Subject: Re: Suggestion to boost Portuguese.

    GuitarHeroMatt:

    Kk, here are the changes Ill keep...

    • An extra villager with every shipment, like the Indians.
    • Shipment rate is boosted to 0.85, as opposed to 1. This lets the Ports send more shipments in the Discovery Age, to prepare for an attack with.
    • Spice trade upgrades replaced by Food Silos and Sustainable Agriculture, whilst Encomedia Manor boosts Food gathering as a whole by 20% (including fishing boats, but not whaling) and increases villager cost by 15%. This is still a small profit when making new villagers, and a large profit when it comes to everything else.
    • Regular Fish Market, Team:Schooners which decreases wood cost of fishing boats by 40% (as opposed to the usual 60%)
    • Besterios become an Infinite Shipment of 16 at 1500 Wood in Fortress, and upgrades all existing Crossbows.
    • 8 Mamelukes replace 11 Black Riders, instead of Besterios they get 16 Cassadors for 2000 Coin and boost Cassador Ranged Resist by 10% (so back to 60%)
    • "Extra Calibur" or something, increases Organ Gun attack by 25% and gives them a total of x0.8 vs buildings. Fortress Age Shipment
    • The Ports are also allowed a maximum of 12 cards for each age, making a stronger FF or early game.

    Before I removed those ideas, it would make the Ports a nightmare in nr40. All they would need are instant Jinetes and a Fur Trade card...

    What the hell...

    1. No. Stupid. This is a civ bonus that shouldn't be replicated. It is also a bonus that is associated with more expensive villagers, the two are meant to counter each other out (you get vills roughly 15% faster for 15% greater expense).
    2. No, ultra-stupid. Civ bonus that doesn't NEED replication.
    3. Wow, very not good. Portugal doesn't need more expensive villagers and their food gathering is one of the best in the game.
    4. Pointless. Portugal water isn't unbeatable nor does it need this indirect boost.
    5. Not mechanically sound. Ridiculous.
    6. Not sensical. No point, cassadore don't need extra bonuses, they're already a great unit.
    7. Unnecessary. Organs are already one of the more amazing artillery pieces. They don't 'lose' to falcs so much as people misunderstand that 2 ogs bring a falc down to cassadore kill-range and orgs are much much cheaper.
    8. Unnecessary. Their FF is already strong enough.

    How did these ideas even evolve?

    Replacing an age1 card with a food trickle and/or giving extra food crates with each TC wagon on age-up is just about the only thing they would need to be competitive. The Second TC is a sinkhole, age-up food gives portugal a bit of a buffer, allowing them to function early in the game without making them any stronger in longevity or any faster in FFing.

    Alternatively, denerf TCs.


  •  06-03-2008, 7:13 PM 701332 in reply to 701216
    Marlonsm Marlonsm is not online. Last active: Wed, Dec 03 2008, 2:10 PM
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    Subject: Re: Suggestion to boost Portuguese.
    spinsane:

    Replacing an age1 card with a food trickle and/or giving extra food crates with each TC wagon on age-up is just about the only thing they would need to be competitive. The Second TC is a sinkhole, age-up food gives portugal a bit of a buffer, allowing them to function early in the game without making them any stronger in longevity or any faster in FFing.

    GH's ideas are not bad, but would change too much, and as i've already said, ports aren't that much UP

    but i really liked your idea.... a good food tricke card and maybe 200 food when they get to age2, 300 to age 3, 500 to age4 and 1000 to age 5



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  •  06-04-2008, 11:15 AM 701581 in reply to 701332
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: Suggestion to boost Portuguese.

    I meant one of those changes, not all of them! Lol that would be ridiculous...

    Although admittedly, I had doubts about putting more expensive villies in it, and the Organ Gun one was more or less there by public vote anyway.

    Of course u can tell that Ive never played Ports Wink




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  •  06-04-2008, 1:24 PM 701659 in reply to 701581
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.

    I think these are the boosts I would pick as a must have!!!

    1 - Eco boosts 

    Give Ports settlers 10% bonus on all food gathering. Ports are a food civ and they have difficulty in making villies (they don´t have cards from HC) and military at the same time. This would also kinda compensate the lack of the silos card. Giving a bit more logic to Ecomienda Manor tech at church.

    Allow Ports (as asian civs) to train settlers while aging from discovery to colonial only.

    House of Bragança a double trickle card for wood and coin with lower rates than distributivism and capitalism. Moved to age I   

    These 3 changes it´s all they need to boost they´re early economy and don´t be so behind their opponents.

    Team Fish Market could not make such a difference like the previous 2 ideas but it´s logical that this card would have at least a 15% gather rate or even 20% for the reasons I´ve explained before. Also Ports should be the best fishing civ of all. Historically true.

    2 - Military boosts

    Advance Team Gunpowder Infantry Hitpoints Card to Age II

    Advance Infantry gunpowder damage to Age III the other could stay in Age IV. 

    Increase Siege damage of Halbs and Pikes or Increase organs building damage. Ports need more Siege!!!

    I would like that Ports goons received a small bonus either in their hitpoints or armour . . .to make a significant difference from other civs goons. After all we should have the best goons in the game.

    Decrease the cost of besteiros and the number of them. Keep the bonus. Or mantain the cost and like the french card "Long range infantry Hitpoints" give our cassies a x % bonus to hitpoints. This would make our cassies better than the regular skirms. But they are a unique unit. .  .

    White fleet card now spams Caravel and this unit receive a 25% hitpoints and stays in Age IV or Ships 2 caravels and it´s an age III card. I would prefer the first. Dutch have fluyt and Spain as galleons upgrades. Ports should have caravels upg.

    Replace 11 Black Riders for 2000 Wood in age IV for 8 Mamelukes for 1600 gold. (5 mamelukes cost 1000 gold)

    Defences Boost

    Team cheap Outposts - now gives + 25% hitpoints (Most civs have extensive Fortifications giving them 25% more hitpoints . . .why are Ports outposts weaker?) This change would not acumulate with the civs who own Ext forts.

     3 - General Changes for all

     TC building time decreased.

     TC Anti ship attack increased again.

     Minuteman don´t loose HP so quickly.

     Outposts building time decreased  

     ATP card range attack increased. 

     

     

     

  •  06-04-2008, 1:32 PM 701663 in reply to 701659
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: Suggestion to boost Portuguese.

    If u count all of these changes, then the Ports would probably be OP. What about House of Braganca autospawns u a villager every 100 seconds, then after 5 minutes the Ports would have 3 more villagers and get a better early game eco.




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  •  06-04-2008, 1:49 PM 701668 in reply to 701663
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.
    GuitarHeroMatt:

    If u count all of these changes, then the Ports would probably be OP. What about House of Braganca autospawns u a villager every 100 seconds, then after 5 minutes the Ports would have 3 more villagers and get a better early game eco.

    Not really. Asian civs can produce settlers while aging. And they have settler cards and receive extra settlers.

    Some of Their wonders, and Jap shrines are like powerful trickle cards.

    They´re ecos are far away from Ports eco. 

    They have great military units and uprgrades earlier than Ports.

     

    PS: almost 100 posts in this thread. We´ve asked someone from ES to say something but still 0!!! one guy makes a thread about balancing some asian units and a few posts after an ES moderator was posting some comments. I think next patch will be disappointing for Ports players . . . again!!!

       

  •  06-04-2008, 9:17 PM 701882 in reply to 701668
    [Proud] dr_mel25 [Proud] dr_mel25 is not online. Last active: 06/30/2008, 5:31 PM
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    Subject: Re: Suggestion to boost Portuguese.

    You guys are giving the ports too large of a boost.  Right now they have an above average FF and suck at pretty much everything else. Because of this we need to boost their colonial, while keeping their FF from getting too strong.

     I would recommend:

    1.  Giving them a 2 villager card in age 1 (give them a better economy going into age 2)

    2.  Slightly nerfing the CM card, maybe to 10-12 minutemen OR decrease the TC attack boost (Too make the FF weaker and therefore less appealing)

    ----------------------------------

    *Not sure about these changes, but I thought I might as well mention them*

    -  Somehow strengthen their age 2 military shipments. (9 Xbow?)

    -  Either slow down the TC wagon speed, or the TC wagon build time.  (Hopefully will encourage building an army to protect it while being built, or force them to keep it closer to the original TC, therefore securing less recources with the TC's map control and makeing their turtle/FF easier to choke off.)

     ----------------------------------

    Hopefully this will encourage port players to stay in colonial by boosting their age 2 and slightly nerfing their FF.


  •  06-04-2008, 9:49 PM 701910 in reply to 701882
    Иван Грозный Иван Грозный is not online. Last active: 20-10-2008, 3:18 PM
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    Subject: Re: Suggestion to boost Portuguese.

    lol, your changes will nerf ports more than they boost em. Nerfing the most UP civ atm ftw.

     Also, ports are supposed to dont have villager cards, thats exactly 1 of the principal points of the civilization.

    Ports are a very hard to boost civ I guess.

    But I agree with your 9 xbow shipment Yes.


  •  06-05-2008, 1:12 AM 701969 in reply to 701882
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.
    [Proud] dr_mel25:

    You guys are giving the ports too large of a boost.  Right now they have an above average FF and suck at pretty much everything else. Because of this we need to boost their colonial, while keeping their FF from getting too strong.

     I would recommend:

    1.  Giving them a 2 villager card in age 1 (give them a better economy going into age 2)

    2.  Slightly nerfing the CM card, maybe to 10-12 minutemen OR decrease the TC attack boost (Too make the FF weaker and therefore less appealing)

    ----------------------------------

    *Not sure about these changes, but I thought I might as well mention them*

    -  Somehow strengthen their age 2 military shipments. (9 Xbow?)

    -  Either slow down the TC wagon speed, or the TC wagon build time.  (Hopefully will encourage building an army to protect it while being built, or force them to keep it closer to the original TC, therefore securing less recources with the TC's map control and makeing their turtle/FF easier to choke off.)

     ----------------------------------

    Hopefully this will encourage port players to stay in colonial by boosting their age 2 and slightly nerfing their FF.

     

    You´ve gotta be kidding  . .. NERFING Ports????

    Why not give them only 3 settlers and increase their cost just to encourage the few port players to stay in discovery???? Much more of a challenge!!!

    Honestly . . . 

  •  06-05-2008, 6:34 AM 702031 in reply to 701910
    [Proud] dr_mel25 [Proud] dr_mel25 is not online. Last active: 06/30/2008, 5:31 PM
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    Subject: Re: Suggestion to boost Portuguese.
    Иван Грозный:

    lol, your changes will nerf ports more than they boost em. Nerfing the most UP civ atm ftw.

     Also, ports are supposed to dont have villager cards, thats exactly 1 of the principal points of the civilization.

    Ports are a very hard to boost civ I guess.

    But I agree with your 9 xbow shipment Yes.

    My changes are most likely too extreme, but I feel that ES is not going to boost their colonial without somehow nerfing their FF.

    Maybe they could get a discovery age trickle card?


  •  06-05-2008, 10:19 AM 702066 in reply to 702031
    gls0065 gls0065 is not online. Last active: 07-09-2008, 1:14 AM
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    Subject: Re: Suggestion to boost Portuguese.