AOE3 Forums


  advanced
in


Last post 11-05-2007, 4:39 PM by ES_Thunder. 130 replies.
Page 8 of 9 (131 items)   « First ... < Previous 5 6 7 8 9 Next >
Sort Posts:
  •  10-31-2007, 6:00 AM 600930 in reply to 600929
    Ekanta Ekanta is not online. Last active: 09/04/2008, 11:41 AM
    Member
    Not Ranked
    Total Posts: 70
    Last Post: 09-04-2008
    Member Since: 03-03-2006
    Subject: Re: Home City Creation Change and Bonus XP

    "I want low HC lvl games"... It wasnt meant to be played that way.

    "I wasted my time leveling"... It wasnt meant to be played that way either.

    GG, all HC 100 now


    Try my AoM/AoE3 customized User Interface and Hotkey Editor:
    http://www.geocities.com/ek4nt4/

  •  10-31-2007, 6:07 AM 600932 in reply to 599876
    Joshua Yu Joshua Yu is not online. Last active: 10/31/2007, 6:53 AM
    Member
    Not Ranked
    Total Posts: 29
    Last Post: 10-31-2007
    Member Since: 11-25-2005
    Subject: Re: Home City Creation Change and Bonus XP

    How can I do it?

    Am I supposed to get online using the ESO account? Or is it in an update?

    I just don't manage to have this done.Sad 

  •  10-31-2007, 6:46 AM 600942 in reply to 600932
    anton_P6 anton_P6 is not online. Last active: 03 Sep 2008, 2:33 PM
    Member
    The Netherlands
    Not Ranked
    Total Posts: 118
    Last Post: 09-03-2008
    Member Since: 10-04-2005
    Subject: Re: Home City Creation Change and Bonus XP
    it's only in ESO not for Single Player

    'Y de que vimos cosas tan admirables no sabíamos qué decir, o si era verdad lo que por delante parecía,
    y por delante estaba la gran ciudad de México.'

    Bernal Diaz del Castillo, 1576
  •  10-31-2007, 10:22 AM 601012 in reply to 600942
    MaXMaRIO MaXMaRIO is not online. Last active: 06-26-2008, 7:42 PM
    Member
    Halo: Sector 05
    Not Ranked
    Total Posts: 22
    Last Post: 06-26-2008
    Member Since: 08-23-2007
    Subject: Re: Home City Creation Change and Bonus XP
    Should make an upgrade so that you can change the level of HC 10 in 10 (1-10-20-30 till the maximum level of their metroploly) that you help to tournaments but also regulated, either within a clan or one of several mast clans, or one as easy as players

    So you could apply it in singleplayer and had even settings for maximum levels explorer
    Games and fast search

    And step on the update to tell (if in the event here and could do with several comments)
    A serious mail system well in the age (as seen metroplis or whisper), and many used the tag board clan or something else, many who are in the age do not have their own Windows Live or Yahoo (examples)

    Out, I parese good idea but there is only so as not to detail are noobs and lammers around the age xD



  •  10-31-2007, 10:46 AM 601032 in reply to 600437
    Lethal_Poison Lethal_Poison is not online. Last active: 12/20/2007, 12:13 PM
    Member
    Top 200 Contributor
    Total Posts: 717
    Last Post: 12-20-2007
    Member Since: 04-10-2006
    Subject: Re: Home City Creation Change and Bonus XP

     The "arcade kids"? If anything, that metaphor would seem quite flawed, since an arcade game requires a form of progression. Furthermore, arcade games tend to be things like fighting and racing games.

     AoEIII, by contrast, is a strategy game. One important set of making strategies in AoEIII is making decks. With a larger range of cards comes a larger range of potential strategies. Which means that having to level up to get cards essentially limits players' ability to make new strategies. That's *not* good for a strategy game. It might be good for a newbie gradually learning the ropes, but it certainly isn't good for experienced, old school RTS players.

    A more accurate metaphor than "arcade kids" would be that ES has had us playing chess without full sets of chess pieces and we've had to "level up" to earn pieces other than pawns. Hooray, level 60, now I can finally use a queen! That... wouldn't make for good chess.

     Simply put, the levelling system has been more of a hindrance to enjoying the game in itself than anything else. It's added a form of metagame that might be fun to some, as is seen here, but which has no actual impact on the game in itself. It's a poor merger of different gameplay concepts -- RPGish leveling simply doesn't fit well with strategy games in the way it's been implemented by ES.

     Time and patience? It takes time and patience to learn and master a game. Setting up a metagame that's about collecting game elements rather than playing the game actually distracts from properly learning a game at a high level of skill, since the game elements can change over time. A good example of this is that balance changes to be less favorable to Colonial fighting as more powerful Fortress Age cards are unlocked.

    And "kids"? The entire mentality of collecting cards is pure kiddyness. It's like that Pokèmon game -- "gotta catch 'em all!"

    Arcade kids have an attention span of 60 seconds or less.  They want action now.  They are the reason Game Genie was invented on the old console systems.   They are annoyed and frustrated about having to spend any amount of time "learning the ropes".

     By the way, "collecting cards" was not the point of home city leveling.  There was a whole secondary strategic function created, since every new level meant you had to carefully choose which card you selected.  Of course this eventually went out the window when well treaded strats became widely circulated, and people specifically picked cards at certain levels, but that will happen in any "level up" type game eventually, its unavoidable.   This whole aspect has been completely removed for everyone but the newest of players now who do not have any cities high enough to allow them to manufacture a bunch of high leveled cities with all of the cards, or enough to have all the worthwhile ones.

    I dont know why ES only took it this far, why not completely remove the home city level altogether.  Then we can have all the cards automatically.  Hell, lets just remove supremecy games too, then we can all play death match with all the cards, woohooooo!   Arcade Kids Forever!!!!

  •  10-31-2007, 11:01 AM 601042 in reply to 601032
    V1puS V1puS is not online. Last active: 14/04/2008, 5:01 AM
    Member
    England
    Top 500 Contributor
    Total Posts: 279
    Last Post: 04-14-2008
    Member Since: 12-04-2006
    Subject: Re: Home City Creation Change and Bonus XP

    The thing i enjoyed was playing with new civ for the first time, so exciting..how do we use them, learning testing them getting good with them, enjoying them >>> has just ben whiped out.

     

    make a civ at lvl 100...as people said before, no clue of cards everything, takes away the excitment of learning how to use them, not relying on the best cards straight away

  •  10-31-2007, 12:22 PM 601092 in reply to 599973
    dagobert dagobert is not online. Last active: 11/01/2007, 11:02 AM
    Member
    Not Ranked
    Total Posts: 92
    Last Post: 11-01-2007
    Member Since: 10-06-2005
    Subject: Re: Home City Creation Change and Bonus XP

    For those who like the card system and are afraid of playing someone with a level 100 HC with a civ he uses for the first time...

     

    Well, this situation occurs in just every other RTS. 

     
    Playing WCIII for instance, when you met a very good player with a lot of experience and he played with undeads, you had no clues that all his experience came from playing humans and that he was maybe playing his first game as undead.  You always had this risk in just every RTS.

      I admit that this risk was gone with the AOE3 card system, but the gain is very small considering the loss.  Now, most people will start playing more than one or two civs.  It may well be the first step towards having the random civ back. 

  •  10-31-2007, 1:24 PM 601130 in reply to 601092
    KingNightmare KingNightmare is not online. Last active: 07-07-2008, 12:51 PM
    Member
    Great Lakes
    Not Ranked
    Total Posts: 140
    Last Post: 07-07-2008
    Member Since: 09-07-2007
    Subject: Re: Home City Creation Change and Bonus XP
    At least keep an option of starting off with a level 1 HC if you wish.

    Je joue becuase français ils sont frais.
  •  10-31-2007, 2:16 PM 601161 in reply to 601130
    dagobert dagobert is not online. Last active: 11/01/2007, 11:02 AM
    Member
    Not Ranked
    Total Posts: 92
    Last Post: 11-01-2007
    Member Since: 10-06-2005
    Subject: Re: Home City Creation Change and Bonus XP

    KingNightmare:
    At least keep an option of starting off with a level 1 HC if you wish.

    This make sense.

    And I ask again : why not taking profit of the new rules to have "random civs" making a comeback.  This option was very popular in AOK. 

  •  10-31-2007, 6:02 PM 601413 in reply to 601161
    IamChaos IamChaos is not online. Last active: 08-22-2008, 6:39 AM
    Member
    Not Ranked
    Total Posts: 29
    Last Post: 08-22-2008
    Member Since: 09-15-2007
    Subject: Re: Home City Creation Change and Bonus XP
    I really hope they make a gametype for random civs, that would make the game excellent !

    remember: today it the first day of the rest of your life.
  •  10-31-2007, 6:19 PM 601426 in reply to 599973
    dragonslayer500 dragonslayer500 is not online. Last active: 11-05-2007, 10:33 PM
    Member
    US
    Not Ranked
    Total Posts: 9
    Last Post: 11-05-2007
    Member Since: 10-31-2007
    Subject: Re: Home City Creation Change and Bonus XP
    I see your point and that would be very anyoing because noobs can look like they are better than they apear. But it helps in 1 vs 1s because you know your skill. But, I see your point and they should change it a bit, but not remove it completely. :)

    If you are reading this you are really bored...
  •  11-01-2007, 1:37 AM 601590 in reply to