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Last post 06-17-2012, 11:42 AM by ozn. 15 replies.
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Subject:
Re: tips on aggression
Well, some civs should always be pushing regardless of score (unless you're drained and need to regroup) but there's no set amount you should drain someone. I usually just base my strat on what the other player does. If he's trying really hard to push, I'll sit back and let him waste res spamming units. If he's playing very defensively, I'll attack but make sure I'm forcing him away from his strategy and don't just let him try to drain me. If he plays a more moderate strat, I'll do whatever my civ is best at in that matchup. So, if I'm playing defensively trying to drain someone, I'll do that until they back off even for just a minute. Doing that means they're either low on resources (in which case you want to attack and keep them low) or realized their strat isn't working and will probably attack in a way that's hard to beat effectively if I give them time. To answer the question about pushing into a base. I used to have a ton of problems with this. The first thing is lots of cannon. Once you're in mortar range of his walls, use 3+ morts to start clearing them, with 6-8 culvs out (depending on how many art he's making) Then you want the rest of your army pop countering whatever he's making, but focus on keeping your cannon alive (and not draining) not so much on pushing his army back. Let your mortars clear out some walls. Then start to push more aggressively once you get a hole in the walls. But still use ranged units, don't switch to melee units yet, one gap in the walls is way to small for them to be effective, this is the mistake that's really easy to make, thinking you're ready to just spam cav/hand inf into one hole in the walls, and it usually results in getting pushed back enough for him to rebuild walls. Next, you want to keep clearing walls with morts. Just because you have one path through isn't enough, keep taking walls out. This makes it slower and harder to rebuild them later if you get pushed back temporarily, and also gives your melee units space to work. Once you have enough of a gap that there's space to manuever, send melee units in, assuming your civ has good ones. In general, his army is optimized to be fighting behind a wall and he won't have a meatshield, resulting in lots of kills for you, and a chance to get 20 huss in to kill vills. Other than that, kill military buildings, and just counter effectively. A common problem is thinking that the fight is drastically different when you're attacking their base. There are different factors, but he still has the same unit choices available to build, so don't get too far away from what you used to push him that far back. And a disclaimer to all of this, I'm pretty good at this game, but not as good as several other people here, so if someone like Milky disagrees, he's almost certainly right. I also broke this down very step-by-step, increasing the chances that I made a mistake either in what I do or my explanation of it :P EDIT: And I just realized that was entirely about pushing into a base and you wanted something more general for aggression too. Always keep 1-2 morts out whenever you're even considering pushing, 8 pop spend on units that can destroy an entire fb in 30 seconds is well worth it. And maybe use more fb vills? One thing that helps me push is rather than walling all the time, constantly putting more mili buildings down as I push. If it takes 5 seconds instead of 10 for your new wave of huss to reach the fight, its a lot easier to sustain a push. Also, use attack move (don't know if you do) to make sure you don't have 20 pop standing back not helping with the push. A lot of generating a good push is just out countering the opponent, when he loses units, move forward and don't give that ground back. If he's spamming enough that you can't push even if you're killing his units quickly, he'll drain and you'll start pushing as soon as he realizes he's killing his eco. One other thing is maybe map awareness. If you're having problems with getting flanked whenever you try to push, walls can help, but more importantly, watch the map for where your opponent is trying to build and send cav to kill his vills. So more than spamming walls everywhere, you should ensure you have walls in enough places to have LOS for wherever your opp tries to go, and keep him from setting up in a postion to flank you. If he just sends his army around to the side before attacking, leave half your army back to fight it, you can rebuild them as the fight continues, while the rest kills his fb. You'll win the exchange and take out his fb.
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Subject:
Re: tips on aggression
CANONS!
Are the best thing vs those hard push. Just seat back and keep your army in a close spot, and your enemy gona drain fast if he dont have culverins and try to push harder with natives+inf+cav.
So when u gona be agressive remember to make some culvs too
MTSP_Fuher
http://www.youtube.com/watch?v=gInNcSiT74w
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Subject:
Re: tips on aggression
@Jayve, yes, that destroys 2 wall sections instead of one, as the wall "section" (including posts) adjacent to what you attack is damaged at the same rate. Its hard to say which civ overall is best at pushing, german is good, as civs with good melee units tend to have an easier time pushing, because once you get into melee, the fight snowballs pretty well. Dutch can be good at pushing given their higher pop, but you need to manage cannon effectively, and they're not as good overall. Oh, and Iro is at least as good at pushing as Spain (even without great melee units) because of light cannon and their firepit bonuses. And listen to fuher. You absolutely need culvs because anybody smart will have plenty of art whenever they're behind a wall, and you need to keep your morts alive.
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Subject:
Re: tips on aggression
pray for your teammates. If youre pushing into ure opponents base and get doubled, move back and micro. and make sure your teammates take advantage of u getting doubled.
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Subject:
Re: tips on aggression
jayve98:whenever i play and i try to make a big push on the enemy they never work, no matter what civ i use. usually even if im spain i cant make that hard of a push. i always have to go really slowly and wall as i go, etc but when it comes to making the final push in to their base, i just cant do it. Can someone give me some tips on how to be better at being aggresive? also when do u recommend to start pushing the enemy after uve drained them? like drain them 100 points and push or what?
What Thranduil81 said was pretty good...I would just add in that most of the time when someone breaks in on me, it is because a team mate came over to help him. The defender just has the advantage, so even if an opponent is better, lots of times I can hold them at my town pretty easy. So if you have someone up against their walls and you are clearly beating them, tell teammates to start building up behind you. As long as they are not getting beaten themselves, they can stand to give you rather large bursts of army or morts (or whatever their strength is)... this will assuredly get you in team style. If you are solo... then yeah, just be patient and keep clearing walls.
ESO: Cleaner666 Treaty Rank: 1st Lt Supremacy: Terrible
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