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Last post 07-06-2012, 9:36 AM by NamelessIam. 20 replies.
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  •  07-04-2012, 11:09 PM 960798
    the BAMF the BAMF is not online. Last active: 03-12-2013, 7:04 PM
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    Subject: fallback strat
    alright so i'm kind of streaky. win 5 lose 5 etc. i hate losing streaks though obviously, and right now i'm in an annoyingly long one in which i lose to ppl ranked below me :(. whats a good, easy, high success rate strat with any civ to end a losing streak. i don't care at all if its considered a "lamer" etc

    ozn:

    I guess the only way Brit can beat German is they have Americans helping them.


    chimpsmith:

    Most horse units are cavalry

  •  07-05-2012, 12:23 AM 960807 in reply to 960798
    NamelessIam NamelessIam is not online. Last active: 11-12-2012, 4:54 AM
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    Subject: Re: fallback strat

    ok i got 1.  this will work with any civ. 

    age1:

    gather food till 800 and age.

    (bear in mind you shouldn't make any vils, vils cost food and you need food for armies later on in game)

    age 2:

    make a mill and gather more food (for armies)

    put a few on coin

    send MM 

    attack

    they'll be so overh whelmed by your fast rush that they will resign.


    Milky__:
    SecretShogun:

    Milky__:
    i da xpert men

    expert of drop men!

    pls men laern me aoe pls men pls
  •  07-05-2012, 12:33 AM 960809 in reply to 960807
    drew1405 drew1405 is not online. Last active: 05 Oct 2012, 8:44 AM
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    Subject: Re: fallback strat
    NamelessIam:

    ok i got 1.  this will work with any civ. 

    age1:

    gather food till 800 and age.

    (bear in mind you shouldn't make any vils, vils cost food and you need food for armies later on in game)

    age 2:

    make a mill and gather more food (for armies)

    put a few on coin

    send MM 

    attack

    they'll be so overh whelmed by your fast rush that they will resign.

    *sniff *sniff, I smell a troll


    /
  •  07-05-2012, 12:47 AM 960810 in reply to 960809
    jayve98 jayve98 is not online. Last active: 10-29-2013, 3:10 PM
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    Subject: Re: fallback strat

    ok i got a really good strat for you.

    There is a lot of speculation of the fastest rush, but many realize that with these fast rushes comes no economy or minimum resources. Therefore I have composed with great diligence a strategy that will allow you have an extremely fast rush and is so powerful not even the best boomer can beat this rush. Of course many civilizations have equal strengths and certain powers, however, there is one civilization that rises above the rest. This civilization is one of the greatest nations known to aoe3, that civilization is Spain. Now I'm sure many of you will be interested in knowing exactly what does this humble civilization have that no other civilization can possess?
     
          Spain possesses an ability to receive shipments faster then any other civilization in aoe3, this alone is extremely powerful! That one ability has turned the tide of countless battles and wars. But never has this power been fully understood, until now.   

          Some have tried to perfect the Spanish rush but with limited success, some of strategies that have pushed there way close to perfection that is achievable with Spain, has been: the Spanish Dog rush, the Spanish Missionary Turtle. Now I'm sure wondering what could possibly overcome the perfection that has been found in these rushes. Well, let me explain how the pursuit of Spanish perfection has been completed. 

          When playing a civilization you need move out and herd the resources in. Well, this is where Spain has the greatest advantage, and one of the greatest cards ever added: 
    Colonial Militia. 
    Using Colonial Militia as your first card will give your 26 men in the quickest time.
    Next step build 5 dogs.

          Then using your hero as your fwd scout find out where the villagers are. Next step and you have almost reached perfection. Move your men in and use the dogs as a meat shield, this will allow you to kill at least 5 villagers before they are able to reach the safety of the towncenter. 

         Last step: Move your minutemen out in groups of 5 around the town, but making sure your out of the towncenter range, blockade the town. Use the dogs to rush in and keep the villagers in his town. Then age up, your time by now should be around 6minutes. Produce some pike-men and finish destroying the town. 

        I realize with great sadness that this strategy will force many players to host games, that read example:2v2 no Spain. I foresee many players upon hearing of this strategy will only use this strategy and thereby rise to the top. That is why before I conclude this strategy, I remind of all of the great saying 'with great power comes great responsibility'.  

    lol being serious, do iro bb rush which is basically age as fast as u can with a tp travois is longhouse. age with messenger and send vill forward for war hut. once u age send the toma card and do the bb from tc. if u can, train some extra tomas and depending on his untis u either ship kanya or aenna next. after that u can either ship  the other military ship, or town destroyer for siege. 


    dcdonnie4:

    The more costeffective army can win vs a more expensive (better unit) because they can just keep throwing them at the other player.

  •  07-05-2012, 1:14 AM 960814 in reply to 960807
    HunterCallahan HunterCallahan is not online. Last active: 09-13-2013, 10:24 AM
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    Subject: Re: fallback strat
    NamelessIam:

    ok i got 1.  this will work with any civ. 

    age1:

    gather food till 800 and age.

    (bear in mind you shouldn't make any vils, vils cost food and you need food for armies later on in game)

    age 2:

    make a mill and gather more food (for armies)

    put a few on coin

    send MM 

    attack

    they'll be so overh whelmed by your fast rush that they will resign.

    Shut up TacticalWillie...

     


    cam44:

    wut inn thee fawk r u tokking abowt?
  •  07-05-2012, 9:47 AM 960844 in reply to 960814
    the BAMF the BAMF is not online. Last active: 03-12-2013, 7:04 PM
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    Subject: Re: fallback strat
    wtf is this bs?

    ozn:

    I guess the only way Brit can beat German is they have Americans helping them.


    chimpsmith:

    Most horse units are cavalry

  •  07-05-2012, 9:52 AM 960845 in reply to 960844
    TacticalWillie TacticalWillie is not online. Last active: 12-26-2013, 9:58 AM
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    Subject: Re: fallback strat
    None of this is BS, this is all viable/OP strategies.

    RainbowZ:
    TacticalWillie should stop noobbashing colonels.
  •  07-05-2012, 9:59 AM 960846 in reply to 960845
    the BAMF the BAMF is not online. Last active: 03-12-2013, 7:04 PM
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    Subject: Re: fallback strat
    lmao willie. you realize they are mocking you right?

    ozn:

    I guess the only way Brit can beat German is they have Americans helping them.


    chimpsmith:

    Most horse units are cavalry

  •  07-05-2012, 10:23 AM 960849 in reply to 960846
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    Subject: Re: fallback strat
    how does this guy post porn and get no ban? 

    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  07-05-2012, 11:43 AM 960855 in reply to 960849
    TheKillerClown_Sucks TheKillerClown_Sucks is not online. Last active: 12-11-2013, 6:52 PM
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    Subject: Re: fallback strat
    Shady deals with Ryz0n. TacticalWillie posts troll stuff, but nothing of bannable offense. We flame him, and Ryz0n banns us!!!

    http://www.mediafire.com/?myxhtdlra42xh
  •  07-05-2012, 11:55 AM 960856 in reply to 960855
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    Subject: Re: fallback strat
    i think porn is bannable offense? that 2200 sioux score link they said was porn. i can't seem to find the thread so maybe ryzon remove that but not ban willie for porn? wtf?

    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  07-05-2012, 12:22 PM 960860 in reply to 960855
    jayve98 jayve98 is not online. Last active: 10-29-2013, 3:10 PM
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    Subject: Re: fallback strat

    TheKillerClown_Sucks:
    Shady deals with Ryz0n. TacticalWillie posts troll stuff, but nothing of bannable offense. We flame him, and Ryz0n banns us!!!

    clown u have ur sig from the thread he posted porn in...and yeah Ryz0n definitely deleted the thread i just looked around for it 


    dcdonnie4:

    The more costeffective army can win vs a more expensive (better unit) because they can just keep throwing them at the other player.

  •  07-05-2012, 8:51 PM 960902 in reply to 960860
    TacticalWillie TacticalWillie is not online. Last active: 12-26-2013, 9:58 AM
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    Subject: Re: fallback strat

    No he didn't Big Smile its still upStick out tongue

    http://forum.agecommunity.com/forums/thread/960735.aspx


    RainbowZ:
    TacticalWillie should stop noobbashing colonels.
  •  07-05-2012, 9:56 PM 960910 in reply to 960902
    Grandevous Grandevous is not online. Last active: 08-31-2013, 7:56 AM
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    Subject: Re: fallback strat
    Let's STOP this off topic trolling and actually be helpful to this guy. If u wanna have a high success rate and get good, then iro/India is the way to go. U might be accused of being a lamer, but who the **** cares.

    Death will take you without a care for circumstance or timing; live life to the fullest without fear of death, or need to know why it chooses who it does - otherwise you are already dead.
  •  07-06-2012, 12:56 AM 960936 in reply to 960807
    0xyM0r0n 0xyM0r0n is not online. Last active: 09-25-2013, 10:39 PM
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    Subject: Re: fallback strat
    NamelessIam:

    ok i got 1.  this will work with any civ. 

    age1:

    gather food till 800 and age.

    (bear in mind you shouldn't make any vils, vils cost food and you need food for armies later on in game)

    age 2:

    make a mill and gather more food (for armies)

    put a few on coin

    send MM 

    attack

    they'll be so overh whelmed by your fast rush that they will resign.

    Common dude it's bad enough willie plagiarized someone Else's post now you plagiarize him??? this is a new low

     

    To the original poster of this thread:

    There is no Real generic build order you do what you have to age up before 5 minutes then make an army(dont forget to keep making villagers, the extra villagers will give you your fallback eco to spam more units) a good card in age 2 is either 700 wood or 700 food(wood is more helpful, as you can get houses/market upgrades + military building) also, if you choose 500 food politician, try to look around for wood treasures and swap some to wood while aging(for military building/houses) for french, early market works good (market before house then chop 150 wood swap all but 1 to food then send the remaining villager to gold for hunting dogs) then all go on food till around 14(11 with 3 villager card sent). Also, picking the right politician can save you. If you are being rushed early but only have say 5 musketeer put some villagers in town center and call out MM then hit/run towards your tc while making units at barracks/stable

     

    Sources: Goodspeed and all the other awesome players out there tips like these helped me a lot(im not too much of a noob now, lol)


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