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Last post 08-21-2012, 1:38 AM by Metis. 19 replies.
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Subject:
new hotkeys , where to start
i want to make a new mod with 1. a new hotkey that deselect all types of unit but one type from the selected group of units 2. a new hotkey to cancel all qued pop(unit or villi) , or cancel all qued pop from a building or selected group of buildings 3. is there any way to add sound when explorer's/monk's ability is recharged , and when wonder's ability is recharged 4. any way/hotkey to select only flattened animals ? is there any way to do it without oos or crc mismatch ? where should i start , help needed thanks
knight_br:Optimal explanation .. very succinctly
LordStefanIII: Unkown_Genius:Leave it to Age.Comm to get a thread twenty miles off topic.
:) Or turn into a flame war.
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Subject:
Re: new hotkeys , where to start
jeffro18:Its called Learn To Play the game!!!!!!! or go play pac man with ur 20 apm. someones on his period. i have no idea how to do this, seems not possible without crc mismatch. maybe metis will know
kittychix: If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.
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Subject:
Re: new hotkeys , where to start
ANKUR:i want to make a new mod with 2. a new hotkey to cancel all qued pop(unit or villi) , or cancel all qued pop from a building or selected group of buildings
U can do this by shift + clicking the units.
StormComing: great, post your horse porn for all to see
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Subject:
Re: new hotkeys , where to start
jeffro18:Its called Learn To Play the game!!!!!!! or go play pac man with ur 20 apm.
21 mod hater
knight_br:Optimal explanation .. very succinctly
LordStefanIII: Unkown_Genius:Leave it to Age.Comm to get a thread twenty miles off topic.
:) Or turn into a flame war.
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Subject:
Re: new hotkeys , where to start
Taunty: ANKUR:i want to make a new mod with 2. a new hotkey to cancel all qued pop(unit or villi) , or cancel all qued pop from a building or selected group of buildings
U can do this by shift + clicking the units.
everything i mentioned can be done by other ways , but making hotkey will make is easier and fast so player can focus on other thing more
knight_br:Optimal explanation .. very succinctly
LordStefanIII: Unkown_Genius:Leave it to Age.Comm to get a thread twenty miles off topic.
:) Or turn into a flame war.
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Subject:
Re: new hotkeys , where to start
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may be metis or musketeer can give me some idea
knight_br:Optimal explanation .. very succinctly
LordStefanIII: Unkown_Genius:Leave it to Age.Comm to get a thread twenty miles off topic.
:) Or turn into a flame war.
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Subject:
Re: new hotkeys , where to start
J McMillin:i haven't seen musketeer on in some time have you guys? maybe he taking a break that metis is back lol
21 may be 1
knight_br:Optimal explanation .. very succinctly
LordStefanIII: Unkown_Genius:Leave it to Age.Comm to get a thread twenty miles off topic.
:) Or turn into a flame war.
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Subject:
Re: new hotkeys , where to start
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musketeer is back now
knight_br:Optimal explanation .. very succinctly
LordStefanIII: Unkown_Genius:Leave it to Age.Comm to get a thread twenty miles off topic.
:) Or turn into a flame war.
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Subject:
Re: new hotkeys , where to start
chanceless:1. Start to check the Data.bar file, I think you'll find a file called hotkeys.xml.xmb 2. Add new sounds, and declare them in a *.xml.xmb What do you mean with flattened animals.
PS: This with the sound should work without CRC-Missmatch, but with the hotkeys I'm not sure. And sorry, I won't be able to look into it. Because I'm still working on the campaign civs for ESO mod, which is soon finished. (Adding the Warchiefs and Asian Dynasties Campaign civs )
i will search that file by flattened animals i mean fully fat 500food cow or fully fat 300 food sheep , double clicking select all cows (fully fat + not fully fat ) i want to seprate it with a hotkey
knight_br:Optimal explanation .. very succinctly
LordStefanIII: Unkown_Genius:Leave it to Age.Comm to get a thread twenty miles off topic.
:) Or turn into a flame war.
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