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Last post 07-10-2012, 3:58 PM by TheKillerClown_Sucks. 4 replies.
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  •  07-10-2012, 3:10 PM 961194
    LightAttack LightAttack is not online. Last active: 30-11-2012, 4:32 PM
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    Last Post: 11-30-2012
    Member Since: 07-05-2012
    Subject: Dutch Boom

    Hello All.

    Can you give me tips for my dutch 40 min no rush boom its now this:

    Age I :Start with 4 vils on gold and after that 50/50 food wood.

    Before I age(400 wood) il want to have 4 banks 26 setlers(4G,11W,11F).

    Age II: Age to age 3(fast) as fast posible and get all market upgrades durning age 2 if posible.(Still 50/50 food wood)

    Age III:Build 2 Town Centers(fast(er)setler). I to want to send church card en 20% food card and if posible royal mint.

    Before I age to age 4(4 setlers) I want to have 50 setlers(must) and 8 bank(much as posible).

    Age IV: I first send the factories(on wood). Build 5 mills and 3 plantantions(7 setlers each + upgrde them).

    Then I build baracks etc. and triple walls and I age to age 5.

    Age V:Send the mill and plantation cards and upgrade+ build army.(AR card posible to)

  •  07-10-2012, 3:17 PM 961196 in reply to 961194
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    [KOOEC]
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    Total Posts: 992
    Last Post: 03-11-2014
    Member Since: 01-18-2012
    Subject: Re: Dutch Boom
    tulip seculation card? i usually send it right after factories. also you don't need to wall and barracks until your to age 5 i usually start walling with about 10-12 minutes left in treaty. wait for the actual pro's to look at the rest caus i havent played dutch in a while

    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  07-10-2012, 3:52 PM 961197 in reply to 961196
    LightAttack LightAttack is not online. Last active: 30-11-2012, 4:32 PM
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    Last Post: 11-30-2012
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    Subject: Re: Dutch Boom

    Yes I use tulip to but i forgot to them for a sec.

    I always use them after my factories but are there to beter card to send before tulip and after factories?

  •  07-10-2012, 3:57 PM 961198 in reply to 961197
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    [KOOEC]
    Top 200 Contributor
    Total Posts: 992
    Last Post: 03-11-2014
    Member Since: 01-18-2012
    Subject: Re: Dutch Boom
    nah those are great cards

    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  07-10-2012, 3:58 PM 961200 in reply to 961196
    TheKillerClown_Sucks TheKillerClown_Sucks is not online. Last active: 12-11-2013, 6:52 PM
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    Subject: Re: Dutch Boom

    Age 1: 4 vill coin rest wood/food, build two banks asap (take vills off coin) then go for market and house with hunting dogs/gang saw. Go for 5 banks and 25-26 vills, food trickle will help here. Age 2 with 400 wood, and put up your 6th bank while in transition.

    Age two, hit fast age 3 asap and research log flume, put up a church and send chuch card.

    Age three: right after log flume go for circular saw, and then steel traps in market. Put up two TC's, research the extra banks in the church and then put up the other two banks. After that upgrade 10% coin and 20% coin in market. Here you will put 10-15 on coin and research merchantilism (1500 xp) in your church. Wait until you have 3 and 1/2 vills in two TC's. Then age up with 4 vill 5 ruyter.

    Once you hit age 4 you will have 54 vills. Send two factories, and tupi speculation. Its possible to instantly go into age 5 if you've done everything right. Once in age 5 research in the capitol, 50% coin first, and make the two banks. 50% Wood next, then food. Rest is easy, just put 54 vills on wood and make 5-6 mills and plantations to get the rest of the food cards out, then put 40 vills on food, rest on wood. By 2 mins before treaty is over put most vills on plantations, leaving 16-18 vills on mills. Dutch doesn't need very much wood so you don't need many on wood for long, also dont need wood trade with them.

    Card order: Food trickle and/or wood card, wood card (optional with food trickle), both age 1 bank cards, church card, 20% food, factory, factory, tupi speculation, age 2 mill card, age 1 mill card, advanced arsenal, fast inf. Then after 40 you will send fast cav, then coin cards. Followed by the rest of the unit upgrades.


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