<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://forum.agecommunity.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Age of Empires Forums: Unanswered Threads</title><link>http://forum.agecommunity.com/forums/TopicsNotAnswered.aspx</link><description>Posts that are unanswered</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 61120.2)</generator><item><title>AOE3 AI Project Video</title><link>http://forum.agecommunity.com/forums/thread/989211.aspx</link><pubDate>Mon, 20 May 2013 19:31:31 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:989211</guid><dc:creator>murdilator</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/989211.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=989211</wfw:commentRss><description>&lt;p&gt;This is a screenshot-video concerning my progress so far on the AI, from ingame gameplay and later from the same recorded game. &lt;/p&gt;&lt;p&gt;Note, that the changes have been applied to the latest version of the N3O Fan Patch, N3O FP1.3z3c. Thus, God willing, the standard game AI will be improved. Notable changes include&lt;/p&gt;&lt;p&gt;- AI upgrades Colonial and Fortress Market upgrades an Age later; Log Flume is forced to be researched in Fortress, Amalgamation in Industrial, Circular Saw in Industrial, etc. &lt;/p&gt;&lt;p&gt;- AI thus has more resources and should play much better, as is shown in the video &lt;br&gt;&lt;/p&gt;&lt;p&gt;- AI builds and uses Observatories constructively from Industrial Age onwards (in N3O FP only)&amp;nbsp; &lt;br&gt;&lt;br&gt;- AI almost always includes Covered Wagons and Fort Wagons shipments. &lt;br&gt;&lt;br&gt;- Russian AI upgrades Bastion &lt;br&gt;&lt;br&gt;- Ottoman AI uses less improvement cards and rather uses some more resource cards&lt;br&gt;&lt;br&gt;- AI forced to build at least 2 Mills and Plantations in Industrial if they have not yet those buildings up. &lt;br&gt;&lt;br&gt;- AI forced to build 2 Rice Paddies for Asian civilizations in Industrial&lt;br&gt;&lt;br&gt;- several other small improvements&lt;br&gt;&lt;br&gt;I will update hopefully, as said previously, the standard AI improvement accordingly in the near future. I will also add after some testing Imperial Man'O War, and other techs, to be researched after other Imperial Techs. Also, I will remove some unnecessary cards from decks, to be replaced by useful ones (Spice Trade for the British, etc.)&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Link to the download of the recording:&lt;br&gt;&lt;br&gt;&lt;a href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3479" target="_blank" title="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3479"&gt;http://aoe3.heavengames.com/downloads/showfile.php?fileid=3479&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Link to an online screenshot-video of the same game: &lt;br&gt;&lt;br&gt;&lt;a href="http://www.youtube.com/watch?v=WSZQGZnSaXQ&amp;amp;feature=youtu.be" target="_blank" title="http://www.youtube.com/watch?v=WSZQGZnSaXQ&amp;amp;feature=youtu.be"&gt;http://www.youtube.com/watch?v=WSZQGZnSaXQ&amp;amp;feature=youtu.be&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Stay Tuned! &lt;br&gt;&lt;br&gt;&lt;br&gt;regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator &lt;br&gt;&lt;/p&gt;</description></item></channel></rss>