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Last post 23 hours, 56 minutes ago by {T_K} KevTheGreat. 2815 replies.
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  •  06-24-2008, 10:53 PM 711514 in reply to 110517
    DozerandDaisy DozerandDaisy is not online. Last active: 01-05-2009, 12:56 AM
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    Subject: Re: < < Scenario Design - Question Thread > >

    How can you make it colosseum like you move a unit next to a"gaia" unit and the type of unit will spontaneously spawn at your base?


    :D
  •  06-25-2008, 1:01 AM 711585 in reply to 711353
    diggo11 diggo11 is not online. Last active: 06/01/2009, 8:34 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    kjn:

    @diggo11,

    This was posted in this thread and the nine most asked question thread already.

    Changing the home city to your homecity in editor.
    1
    -Go to my documents/mygames/Age3/save game..Find your homecity file.
    2-Copy your file by right clicking your mouse.
    3-Make a new folder Name it my homecities or what ever you want so you know the folder.. Move your new home city file in the new folder.. Go into your new folder and you should see your new home city file..Right click on it and rename it, but put homecity in front.. For instance Homecity St.Louis. Make sure you drop the sp_part!
    4-Move your new folder to c/program files/Microsoft games/age3/campaigns.
    5
    -Open the editor and go to player data and click on set home city for your player..You should see your folder along with two others.
    6- Click on your folder and then click on your file so they're in the box below.. You want to see your home city!. Click on the set or enter button I can't remember right now and the box should disappear and you're done.
    Good luck!
     

    Thankyou! Sorry for posting it again; I'd normally search the thread but there are more than 100 pages.
  •  06-25-2008, 2:46 PM 711897 in reply to 711585
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    diggo11:

    Thankyou! Sorry for posting it again; I'd normally search the thread but there are more than 100 pages.

    You're most welcome..Happy to have been able to help!

    No harm done..I understand completely..The scenereo design question thread has grown to an immense size..I've been trying to steer  you guys to the pinned nine most asked question thread..It just doesn't seem to be catching on yet??

    Best Regards!


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  06-25-2008, 3:20 PM 711926 in reply to 711514
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    DozerandDaisy:

    How can you make it colosseum like you move a unit next to a"gaia" unit and the type of unit will spontaneously spawn at your base?

    Welcome to the thread and thank you for posting in here..

    Not sure about how you can spontaneously spawn your units..However..You could possibly create a trigger sequence to give it the appearance that you're doing this..A few effects come to mind along with a few conditions..I never tested this but here goes..

    Trigger1

    Active:

    Condition: Units in los

    Effect: Convert (To your player)

    Effect: Fire event  (To next trigger)

    Trigger2

    Nothing:

    Condition: Timer (3)

    Effect: Teleport unit (To the tc)

    Effect: Fire event (To next trigger)

    Trigger3

    Nothing:

    Condition: Timer (1)

    Effect: Move to point (The unit transported @tc)

    This would have to be directed a bit..You'd need to make a sequence for each unit you want to convert..I'm not familiar with this colosseum map..However.. You could load it into your editor(If you have the file)  and then go into the triggers..That is found at the top of the editor..(Click on triggers)..and then you could see how the designer of the scenerio did this..Here is a link for the wiki..It will help you with the triggers..This would be most useful for all to know..When you figure it out..Please post us a (how too) in either of the pinned scenerio design threads ( Just a suggestion)

    http://wiki.heavengames.com/age/Triggers

    Edit..In your other thread: Kev The Great had a nice solution..

    Trigger0

    Active:

    Condition: Army distance to point or experiment and try army distance to unit

    Effect : Unit Create

    (A much simpler way!)

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  06-26-2008, 11:22 AM 712594 in reply to 711926
    Sauron's Bane Sauron's Bane is not online. Last active: 07-29-2008, 9:38 AM
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    Subject: Re: < < Scenario Design - Question Thread > >
    How do I get music to play?
  •  06-26-2008, 3:17 PM 712674 in reply to 712594
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Make sure you have all the game settings set correctly..

    Have you tried this yet?

    http://wiki.heavengames.com/age/Music_play

    While you're at the wiki..You might want to check out the other effects that relate to your subject.

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  06-26-2008, 4:03 PM 712698 in reply to 712674
    Sauron's Bane Sauron's Bane is not online. Last active: 07-29-2008, 9:38 AM
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    Subject: Re: < < Scenario Design - Question Thread > >
    ty
  •  06-26-2008, 7:10 PM 712795 in reply to 712698
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Killian's Royal Guard:
    ty

    You're most welcome..

    Happy to have been able to help! 


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  06-30-2008, 9:04 AM 714321 in reply to 712795
    camo90 camo90 is not online. Last active: 01-08-2009, 11:00 AM
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    Subject: Re: < < Scenario Design - Question Thread > >
    How can I make a technology researchable infinite times?
  •  06-30-2008, 2:32 PM 714487 in reply to 714321
    murdilator murdilator is not online. Last active: 01/08/2009, 12:35 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Maybe once its researched then make it obtainable again. Such as this:

    Trigger name: (Tech you want)

    Active: ON

    Loop: ON

    Run immediatly: ON

    Priority: HIGHEST

    Conditions: 

    Tech status equals: (Tech you want)

    Effects:

    Set tech status: (Tech you want)

    Status: Obtainable

     

    This should work. But if it doesn't, then you know that you can't do it.
     




    My current Scenarios: 1v1OntarioV2 (http://aoe3.heavengames.com/downloads/showfile.php?fileid=2213)
  •  06-30-2008, 3:28 PM 714530 in reply to 714487
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    This is a good solution..It may work..Although..The way it's diagramed..The trigger will continue to fire non- stop..(not sure on this)..I think it would be wise to add a timer condition..To fire the trigger every so often..Then after a set amount of cycles..Make another timed trigger to disable it..

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"