AOE3 Forums


  advanced
in


Last post 01-07-2009, 5:08 PM by {T_K} KevTheGreat. 2815 replies.
Page 157 of 188 (2,816 items)   « First ... < Previous 155 156 157 158 159 Next > ... Last »
Sort Posts:
  •  07-11-2008, 11:53 AM 720286 in reply to 720271
    Sauron's Bane Sauron's Bane is not online. Last active: 07-29-2008, 9:38 AM
    Member
    Minnesota
    Top 75 Contributor
    Total Posts: 1,565
    Last Post: 07-29-2008
    Member Since: 02-23-2008
    Subject: Re: < < Scenario Design - Question Thread > >

    Nederlandse Gitaar Held:
    Surely it would more sense to turn this into a sub forum, like TAD or Balance, with different threads concerning different problems? Otherwise, Im pretty sure a lot of these posts willnever get looked at again. Stick out tongue

    Hence kjn is here.

    Smile

  •  07-11-2008, 12:19 PM 720305 in reply to 720286
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    LOL..

    I have thought about this many times..I would love to weed through these posts and re-orginize things into a faqs..Not sure where to start, if that's even an option..However..We have the nine most asked question thread..It's a little more condenced/orginized..


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  07-12-2008, 5:14 AM 720875 in reply to 719853
    camo90 camo90 is not online. Last active: 01-08-2009, 11:00 AM
    Member
    Not Ranked
    Total Posts: 51
    Last Post: 01-08-2009
    Member Since: 04-28-2007
    Subject: Re: < < Scenario Design - Question Thread > >
    can you link me a scenario of yours where this effect is very visible?
  •  07-12-2008, 8:13 AM 720910 in reply to 720875
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    Be happy too..

    Check your in box!


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  07-14-2008, 2:54 PM 722025 in reply to 107135
    Jappjudas Jappjudas is not online. Last active: 08-05-2008, 2:30 PM
    Member
    Not Ranked
    Total Posts: 7
    Last Post: 08-05-2008
    Member Since: 07-15-2008
    Subject: Re: < < Scenario Design - Question Thread > >

    Hey, I wonder if anyone could give me a detailed description of how you make intro and ending cinematics in the scenarios. Ive figured out almost everything in the editor on my own but this i cant understand! :D Okay so ive red and learnt how to make these "Tracks" but thats it. I dont know how to use them for anything. And i dont know how to adjust the angle of the camera, to make it look like there is a man holding the camera not a chopper :P..

    Then there is people talking about turning on and off cinematic mode, but where do u even find those options? Ive searched through the list under every one of those bars (for example World, Triggers, etc)... 

    Maybe the answer lies within these 150+ pages but i dont feel like reading them through so ill ask anyway :D

    Thanks             // Jappjudas

     O and the 9 most common question thing mentioned above really lacked info on this subject, id say. No offence to the guy who wrote it though, it was good in the other questions :P

  •  07-14-2008, 3:24 PM 722037 in reply to 722025
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    Thanks for posting  your question..Sorry to post..I don't mess with cinematics all that much..I have found they can cause problems with your other triggers in the scenerio..However..Here's a link..This is all the info I can offer..The search function at the top of this category can help too (maybe)

    http://forum.agecommunity.com/search/SearchResults.aspx?q=cinematic

    If you can get a good cinematic together and it does not effect the other triggers..This is just a suggestion..Please?. Post your sequence along with step-by-step in the Nine most asked thread..It will help others who might be interested in doing this.

    http://wiki.heavengames.com/age/FAQ#How_do_I_make_a_Cinematic_Movie.3F

    Good luck with the cinematics!


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  07-15-2008, 12:37 AM 722187 in reply to 107135
    Taylor303 Taylor303 is not online. Last active: 07-15-2008, 3:18 AM
    Member
    Not Ranked
    Total Posts: 2
    Last Post: 07-15-2008
    Member Since: 07-15-2008
    Subject: Re: < < Scenario Design - Question Thread > >
    How do you set a created map to a deathmatch senario.
  •  07-15-2008, 3:40 PM 722395 in reply to 722187
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >

    Taylor303,

    Thanks for posting in this thread!

    There is no magical button to click on and (bing!) you're in a deathmatch scenerio..That can only happen with a random map..A scenerio is a totally different concept..When it comes to designing and playing.

    When you create a scenerio..You set triggers to create the conditions that make the scenerio come to life and how you want it to do so..The same holds true for a deathmatch scenerio..You would need to set triggers that creates that type of scenerio..Two effects that come to mind..Set tech status and player setage..There are more that will be needed but that is all up to you and experimenting,  to come up with what you're after..There is just way too much info to cover in just a single post..To find out how to set triggers and use them..The Heavengames\ wiki (The link is all over this thread.Try page 1)..It is the best place to start.. Then having a good idea of how the deathmatch should be and you're ready to start creating triggers..When questions come up..Feel free to post them in either of the pinned scenerio design threads..We'll do our best to help if we can!

    Good luck with the scenerio

    Regards 


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  07-17-2008, 11:30 AM 723246 in reply to 722395
    GTM GTM is not online. Last active: 01-01-2009, 4:18 PM
    Member
    Somewhere Better - http://nmaps.net
    Top 10 Contributor
    Total Posts: 4,124
    Last Post: 01-01-2009
    Member Since: 02-22-2008
    Subject: Re: < < Scenario Design - Question Thread > >

    How can u add treasures to a scenario?

    Wait, never mind, found out 13 secs after posting this Stick out tongue




    Click it and find the reason why Im no longer active here...
  •  07-17-2008, 3:08 PM 723384 in reply to 723246
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
    Member
    Top 25 Contributor
    Total Posts: 3,585
    Last Post: 01-07-2009
    Member Since: 12-24-2005
    Subject: Re: < < Scenario Design - Question Thread > >
    Just in case you're not aware of this..You can edit treasures too..( Change them to the ones that you want.. After they've been placed )..This can be done in the "treasure editor"..It is found under the "objects tab"..At the top of the editor..

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  07-18-2008, 11:32 AM 723791 in reply to 723384
    GTM GTM is not online. Last active: 01-01-2009, 4:18 PM
    Member
    Somewhere Better - http://nmaps.net
    Top 10 Contributor
    Total Posts: 4,124
    Last Post: 01-01-2009
    Member Since: 02-22-2008
    Subject: Re: < < Scenario Design - Question Thread > >

    KK, thanks.

    Also, how can we change the cards in the civs home cities? I used the home city editor for each of the civs I wanted but in game they just have the starting HCs...




    Click it and find the reason why Im no longer active here...