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Last post 01-07-2009, 5:08 PM by {T_K} KevTheGreat. 2815 replies.
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  •  08-31-2008, 10:33 AM 746642 in reply to 746621
    Redclaw Redclaw is not online. Last active: 10/22/2008, 4:57 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Cinematic Camera Control: Zoom, Pan, Rotate, Up/Down.

    So I know how to setup my camera and setup a track and setup way points for it to move around.  Easy as cake! 

     However...how do I get the camera to move up and down, zoom in, pan, and rotate?  Right now I feel like I can only do flybys. 

    If you need an example of what I would like to do then take a look at scenario file age313B to see what I would like to be able to do movement wise with the camera.

    My objective here to learn how to do close up shots...pan...move up/donw and rotate around the characters. 

    Please be sepecific in your response if you can.

     Thank you,

    Redclaw


    A happy mapper for AVP2, HL2, CounterStrike: Source, and AOE III
  •  08-31-2008, 11:24 AM 746649 in reply to 746642
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Redclaw,

    Thank you for posting in this thead..

    The best I can offer to you is this..I hope it can help a little!

    http://wiki.heavengames.com/age/Cinematics_Explained

    I don' t know if you're using the in-game editor or reyk's new editor mod..If not you can download at H.G.downloads, misc files page one..It is more friendly for cinematics

    Here's the link

    http://aoe3.heavengames.com/downloads/showfile.php?fileid=1794

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-31-2008, 11:36 AM 746654 in reply to 746642
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Redclaw,

    Sorry for the delay..I posted you on your question..I gave you a link to a file and I'm not sure the moderators will approve my post..I forgot about that..Go to the wiki main page..Type in cinematics in the search function..That my give you some good info..Also if you're not using reyks editor mod..You can download it over at H.G. downloads misc.files..If you're interested..That's a better editor for cinematics.. Again sorry for the mix up.

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  09-01-2008, 1:49 PM 747300 in reply to 746654
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    is there any way for a comp on an online scenario to use the deck you set for them? 

     

    EDIT: nvm i saw the same question that was awnsered, sigh..  thats gonna take a while


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  •  09-01-2008, 1:58 PM 747305 in reply to 747300
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Hey Kev,

    I'm not sure on this?.Here is all the info I know of..I hope this can somehow answer your question?.It's from Moshe's tips and tricks thread.

    Making High Home City Levels

     

    First, it is important to know that the single player method of assigning your own home city files from the scenario menu doesn’t work for online scenarios.

    To make high level home city you need to use the new “Home City Editor” option from the “Scenario” Menu.

     

    However, before you do that, open the “Player Data” window from the “Scenario” menu and click on the “Reset HC” button for all players in order to reset the home city.

     

    After that you can open the “Home City Editor” window and assign the home city level that you want.

    You can then choose new cards and build decks just like you normally do.

     

    Please note that players can choose to play CSO with any of the civs so you may want to set high home city level for every civ.

     

    After that you are done.

    However, if you test your scenario in the editor or as a single player scenario you will NOT see your high level home cities.

    You will only see them Online.

    Please also note that once you exit the Editor you cannot go back and modify your home city decks.

    You will then have to delete them and start all over again.

    So make sure you make them right the first time.

     

    How to Copy High Level HC Decks from one Multiplayer Scenario to Another

     

    - Open an exiting multiplayer scenario (via the Editor) that already has high level HC decks.

    - Open another scenario that doesn’t have any HC setup.

     

    The HC decks from the first scenario are still in the Editor’s memory.

    - Save your second scenario and you are all set (HC decks from the first scenario are now included in this scenario too).

     


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  09-01-2008, 2:03 PM 747308 in reply to 747305
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    yeah i just saw that post i said that on my edit :P anyways that is gonna take a long time since i need to reset every single deck becasue they can choose wat civ the comp is so i guess i will do it later or not at all :P

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  •  09-01-2008, 2:07 PM 747314 in reply to 747308
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    Yea..It's a crappy system they've given us for cso eh?

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  09-01-2008, 2:07 PM 747315 in reply to 747314
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    sadly yes :(

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  •  09-01-2008, 2:18 PM 747323 in reply to 747315
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    NVM..

    Sorry for the double post..I hit the wrong button and I didn't catch it in time..Tongue Tied


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  09-01-2008, 2:30 PM 747332 in reply to 747315
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Kev,

    I tip my hat to you guys for making something out of completely nothing..

    That's why I stayed with single player scenerios..They're hard enough even with reyk's editor mod..

    CSO Is total insanity.. ( What you have to do to get things to work )..They could have done better on this..It was a rush job from start to finish..Just to get us off their backs.. imho.


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  09-01-2008, 3:47 PM 747412 in reply to 747332
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >