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Last post 01-07-2009, 5:08 PM by {T_K} KevTheGreat. 2815 replies.
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  •  09-01-2008, 9:06 PM 747699 in reply to 747620
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    i've also come up with another question, is there any way to copy triggers from and old scenario and bring them over to another?

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  •  09-02-2008, 9:23 AM 747903 in reply to 747699
    sandstorm sandstorm is not online. Last active: 08/01/2009, 5:21 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    I think in pftq's advanced triggers, there one that scatters and unstealths units, look into that.

    The only way I know how to copy is to use reyk's editors function, but that will erase all the triggers in the current scenario, and they will have to be reset to units and places, the best method would be just to erase all the terrain on the old map and start from scratch.



    My Scenarios (click pic)
  •  09-02-2008, 11:22 AM 747937 in reply to 747903
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    i downloaded the trigger set, i cannot find a trigger to cancel out stealth

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  •  09-02-2008, 2:34 PM 747996 in reply to 747620
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    KevTheGreat:
    i've tried cinematic block, revealers, mortar shells, (anything invisible or hard to see) the only one that owrks is revealer to all, but i don't want to reveal the whole map :(

    Sorry to see you're still at this..As I posted in the earlier post..I don't think it's do-able other than modding the files..If you're not worried with things looking a little funny..You could forbid the stealth units and use another unit for the civ..( Just a suggestion )

    As far as the triggers go..With reyks editor mod you can copy/paste current triggers of an older scenerio,  to a new scenerio..As sandstorm posted..Make sure you copy/paste before putting any new triggers in the new scenerio..It will paste over all previously placed triggers.

    I have the advanced triggers installed by pftq..Which trigger is sandstorm refering? 


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  •  09-03-2008, 4:25 PM 748590 in reply to 747996
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    It ceases to amaze me with all this non-activity that's in here anymore..

    Scenerio design interest is just fading away?


    Blowgunner:
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  •  09-03-2008, 5:11 PM 748645 in reply to 748590
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    well most likely i am going to stop making "long/big" scenario and maybe stop scenario desgining for aoe3 all together, i am back in school, starting high school, and by the time it is next summer a new game will have come out and aoe3 will an old game that few ppl will continue to play :(.  Maybe school is causing activity to decrease

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  •  09-03-2008, 6:53 PM 748703 in reply to 748645
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Sorry to see you're considering this..I  do agree..School is most important..I hope you'll consider at least to check in here and say hello from time to time?

    In the years I've spent in here.. I've always noticed a little less traffic around this time..For some reason I've noticed this year..It's a bit more than the others..This is the worst I've ever seen it in here..I do think that time has caught up with this aspect of the game..I think there are a few big reasons..I don't need to point them out,  I think you already know them..I do fear though..That as soon as a  good game comes out with a nice editor and the makers support it better than we've seen it being done here..A lot more guys will be leaving too..That's a shame..This game had a lot going for it..It could have been greater..I suppose the makers here entended something else for this game..It surely wasn't scenerio design..I think we'll all have to make the decision when the time comes around,  as it seems it has for you.

    Take care Kev!.

    Good luck with school and all.


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  09-03-2008, 11:02 PM 748824 in reply to 748703
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    kjn:

    Sorry to see you're considering this..I  do agree..School is most important..I hope you'll consider at least to check in here and say hello from time to time?

    In the years I've spent in here.. I've always noticed a little less traffic around this time..For some reason I've noticed this year..It's a bit more than the others..This is the worst I've ever seen it in here..I do think that time has caught up with this aspect of the game..I think there are a few big reasons..I don't need to point them out,  I think you already know them..I do fear though..That as soon as a  good game comes out with a nice editor and the makers support it better than we've seen it being done here..A lot more guys will be leaving too..That's a shame..This game had a lot going for it..It could have been greater..I suppose the makers here entended something else for this game..It surely wasn't scenerio design..I think we'll all have to make the decision when the time comes around,  as it seems it has for you.

    Take care Kev!.

    Good luck with school and all.

     

    Thx, hopefully i will pass all the tests :) and i will drop in everynow and then, luckily no homework or projects yet XD


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  •  09-05-2008, 7:54 AM 749273 in reply to 748590
    Redclaw Redclaw is not online. Last active: 10/22/2008, 4:57 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    kjn:

    It ceases to amaze me with all this non-activity that's in here anymore..

    Scenerio design interest is just fading away?

    Well I started working on my Scenario two years ago but got side tracked making maps for AVP2, Half-Life2, and CounterStrike:Source.   I hope to have my scenario ready in a week or two.  I watched the same thing happen with AVP2 where things just fadded away with map design for that game.  Well hopefully there are still some AOE 3 people left who will want to try out my 100% original scenario ("The British West Indies"). 

    Hopefull things will pickup in this thread soon.

     Redclaw


    A happy mapper for AVP2, HL2, CounterStrike: Source, and AOE III
  •  09-05-2008, 8:51 AM 749281 in reply to 749273
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 4:10 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    Redclaw:
    kjn:

    It ceases to amaze me with all this non-activity that's in here anymore..

    Scenerio design interest is just fading away?

    Well I started working on my Scenario two years ago but got side tracked making maps for AVP2, Half-Life2, and CounterStrike:Source.   I hope to have my scenario ready in a week or two.  I watched the same thing happen with AVP2 where things just fadded away with map design for that game.  Well hopefully there are still some AOE 3 people left who will want to try out my 100% original scenario ("The British West Indies"). 

    Hopefull things will pickup in this thread soon.

     Redclaw

     

    two years??!!!  then the scen must be only for vinilla since the others haven't been out for two years :(. 


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  •  09-05-2008, 2:26 PM 749314 in reply to 749273
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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