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Last post 08-08-2008, 4:08 PM by Arcane Ranger. 9 replies.
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  •  04-13-2006, 9:28 AM 175296
    TheMightyToe  TheMightyToe is not online. Last active: 05/03/2006, 12:26 PM
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    Subject: Basic Micromanagement Tips
    I am going to mention many basic tips that should always be implemented into all of your games.

    1) Herding. Whilst the food herd, you are gathering from, starts to get low, send a settler out behind another herd and fire your gun in the direction you would like the herd to go (where your current food gathering settlers are) this will save you precious seconds instead of moving and can keep your settlers near safety (tc or outpost you may have set up nearby). At the start, depending on how far away the herd is, move them nearer to the tc using this method.

    2) Tc travelling. If you have to travel from one side of the tc to the other, garrison inside and put the drop off point to the other side; this will save you a couple of seconds.

    3) Tc Fire. Only garrison one settler when you see raiding cavalry and carry on normally unless you are reasonably far from the tc/outpost. If they come near garrison all. If you have problems with rushers, ungarrison villies on the opposite side to the military units and fire, garrison (repeat this cycle).

    4) Battles. In battles the aim of the game is to kill your oponents whislt taking as little damage as possible yourself. To do this the obvious solution is to kill the high attack: low hp ratio units (such as uhlans) or whatever your unit has a bonus against.

    Cannons > Infantry
    Cavalry > artillery/skirms

    Infantry are too devise so I wont go into depth but you should learn the bonuses.

    Encircling enemy artillery with a cavalry flanks will help no end in battles but beware of a halb/musk/pike/rod/goon meat shield.

    With units like Cassadores or Dragoons fire a shot at your enemy and then run backwards a few spaces to get out of their range. However, if your unit can't out run them (eg. Musket trying to hit and run a Hussar) don't bother.

    5) If you haven't already done so, activate advanced formations from the options menu. This will allow for unit stances such as stand ground, attack move and staggered formation.

    The benefits of the different formations should be self explanitary but anyway:

    Staggered- Helps avoid cannon fire

    Attack move- Attacks the first unit in Los whilst moving to its location (very useful [HOTKEY X] you should almost always use this.

    Stand ground- ...

    Deafult- No bonuses, no cons

    Trample- Inflicts more damage ,whilst taking more. Slower speed.

    If you can think of anymore feel free to post them and I'll add them on. Hope this gives a good idea of basic micro to all those who need it.
  •  08-07-2008, 8:27 AM 733489 in reply to 175296
    dancingknight dancingknight is not online. Last active: 08-10-2008, 7:56 PM
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    Subject: Re: Basic Micromanagement Tips
    thanks a lot. Those are some really good tips. As a semi-noob, I really appreciate those. I have a question about ungarrisoning villagers. Is there a hot key for this? Because I find it rather a hassle to click on the TC or Outpost back and forth. Something also bothersome is that after you fend off your enemy trying to raid your villagers, they can't automatically go back to what they are doing and I have to manually move them to each mill or plantation. Anyway, that is all i want to ask. Thanks again for your useful tips.
  •  08-07-2008, 8:39 AM 733494 in reply to 733489
    1x1 1x1 is not online. Last active: Wed, Jan 07 2009, 6:10 PM
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    Subject: Re: Basic Micromanagement Tips
    Trample damage-NEVER USE

    Mantlets first are wood heavy units, and die fast from ranged inf..



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  •  08-07-2008, 8:55 AM 733503 in reply to 733489
    Lordbob13 Lordbob13 is not online. Last active: 12-11-2008, 10:09 PM
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    Subject: Re: Basic Micromanagement Tips

    dancingknight:
    thanks a lot. Those are some really good tips. As a semi-noob, I really appreciate those. I have a question about ungarrisoning villagers. Is there a hot key for this? Because I find it rather a hassle to click on the TC or Outpost back and forth. Something also bothersome is that after you fend off your enemy trying to raid your villagers, they can't automatically go back to what they are doing and I have to manually move them to each mill or plantation. Anyway, that is all i want to ask. Thanks again for your useful tips.

    It's n


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  •  08-07-2008, 9:22 AM 733509 in reply to 733503
    Arcane Ranger Arcane Ranger is not online. Last active: 11-21-2008, 8:44 PM
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    Subject: Re: Basic Micromanagement Tips
    Thanks, this'll help with my game play a lot! Just a small tip, but staggered mode also reduces splash damage (curiasser, cannons, doppels, ect.) so use it when your faced with such enemies. What's the exact time for herding an animal (shooting an animal to herd it)? I think it was around 6-8 secs.

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  •  08-07-2008, 9:38 AM 733514 in reply to 733509
    rescawen rescawen is not online. Last active: 01-08-2009, 11:12 AM
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    Subject: Re: Basic Micromanagement Tips
    i mastered these when i was master seargent was that like 2 late>??
  •  08-07-2008, 10:06 AM 733529 in reply to 733514
    ES_MrMilo ES_MrMilo is not online. Last active: 11/17/2008, 9:00 PM
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    Subject: Re: Basic Micromanagement Tips
    rescawen:
    i mastered these when i was master seargent was that like 2 late>??

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  •  08-07-2008, 10:40 AM 733538 in reply to 733509
    Tomo_Tanker Tomo_Tanker is not online. Last active: 01-08-2009, 10:55 AM
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    Subject: Re: Basic Micromanagement Tips
    Arcane Ranger:
    What's the exact time for herding an animal (shooting an animal to herd it)? I think it was around 6-8 secs.


    If you mean what time there is between herding a herd. So you shoot and they run, then 12 Secs before they run again when you shoot em. MrMilo said it in a VOD, and for some reason, i never forgot it xD.

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  •  08-08-2008, 1:07 PM 734065 in reply to 733509
    RndmNumGenerator RndmNumGenerator is not online. Last active: 08-11-2008, 12:11 PM
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    Subject: Re: Basic Micromanagement Tips

    Arcane Ranger:
    Thanks, this'll help with my game play a lot! Just a small tip, but staggered mode also reduces splash damage (curiasser, cannons, doppels, ect.) so use it when your faced with such enemies. What's the exact time for herding an animal (shooting an animal to herd it)? I think it was around 6-8 secs.

     

    12.4 seconds.  

  •  08-08-2008, 4:08 PM 734129 in reply to 734065
    Arcane Ranger Arcane Ranger is not online. Last active: 11-21-2008, 8:44 PM
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    Subject: Re: Basic Micromanagement Tips
    Really? I thought it was less. Ok, thanks.

    I can has cheezburger?

    I'm also active on Heavengames under the same name.
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