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Subject:
9 of the most commonly asked questions concerning designing maps are answered here
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9 of the most commonly asked questions concerning custom designing maps, are answered here By AOE3Champ
P.s ES could you make this Sticky please???
1. My computer players don't move.
You have to assign an AI (Artificial Intelligence) to them. Like so: Place a Town Center or Covered Wagon at the desired location. If you place a Town Center use a normal (not the IGC) one. Place an "AI Start Object" for each computer player next to the Town Center or Covered Wagon or nearby. Go to the Objects Menu, select Place object, then find the object "***AIStartObject" and put it on the map. You can also add the AI Start object later on in the game with triggers. Then the AI will start working at the time the AI Start object is created. Go to the player’s menu ("Scenario" -> "Player Data") and select as "Control" for each human player "Human", for each computer player "Computer". Click "AI" and select aiLoaderStandard.xs (there're other AI files as well, although their exact functions are not understood). Then click "Open". Don't double-click the *.xs files, otherwise the scenario will 'forget' your AI settings (which is one of AoE3's bugs). Click once on the file, then "Open". To enable shipments select Home Cities for the players. "Reset HC" sets the default civilization-specific HC, "Set HC" displays the current one and enables individual selection. To support a specific AI behavior set according flags in "World" -> "Map Types", depending on the kind of your map.
Do that for every computer player you want to act like in normal random maps. (Don't assign an AI though to the player that actually plays the scenario, otherwise the human and the computer will both command the same units and buildings.)
It might also be that they don't work in play test mode -- only by choosing a custom scenario and actually playing the game. 2. How do I make a Cinematic Movie?
Use the Cinematic mode effect, and choose either ON or OFF in order to start or end the cinematic. Use the Cinematic Tools to create Camera Tracks, and integrate them in your cinematic with the Camera Track effect. Use Camera Cuts as well. To display text use Play Dialog. If you want the units not to automatically start fights, use SetIdleProcessing OFF. Don't forget to turn it ON again when the cinematic ends. For in game cinematic, use the effect Deselect Units. This hides the ugly waypoint flag. If you use a low camera angle use skies in order to make your cinematic look better. Don't show the borders of the map in a cinematic. It just looks ugly.
3. How do I add sound to my scenario?
Use the effect Sound Filename. Note that the editor only accepts sounds in .wav and .mp3 format.
4. Where are all my scenarios?
Unlike previous games like Age of Kings, AoE3 scenario files are stored in the "My Games" folder. Go to "My Documents\My Games\Age of Empires 3\Scenario".
5. How do I place a Trading Post (in the editor)? If I place a Socket, I cannot place the Post on top.
There're different kinds of Sockets (you can access a whole list of them in the Place Object menu). In order to make them work you have to distinguish between the two basic types: A Socket as a Native American village: Firstly, go to the Native American Manager. Tick the boxes to determine which tribes can be used on your map. Then place a Socket of that tribe and you can put a Trading Post on top. A Socket next to a trade route is even easier: Position the specific Socket for trade routes next to a trade route (use the Trade Route Tool to create one) and you can place a Trading Post on top. If there's no trade route next to it won't work.
6. How do I take an in-game screenshot?
CTRL-F12 (Or PrtScr) creates a screenshot, which will be created in "My Documents\My Games\Age of Empires 3\Screenshots", while CTRL-ALT-F12 will create a full map screenshot, located in the same area.
7. File types: Where do all of AoE3's file types go?
If it is: . Age3scn it's a scenario, place it in "My Documents\My Games\Age of Empires 3\Scenario". . Age3sav it's a saved game, place it in the "My Documents\My Games\Age of Empires 3\Savegame" folder. . Age3rec it's a recorded game, place it in the "My Documents\My Games\Age of Empires 3\Savegame" folder. .ddt it's a texture, place it in the "\art" folder. .wav it's a sound file, place it in the "\Sound" folder. .mp3 it's a sound file, place it in the "\Sound" folder.
a Random Map (RM) goes to "My Documents\My Games\Age of Empires 3\RM".
8. Waves: How do I get those nice waves on my coastlines?
There's two ways you can do this. One is a lot easier then the other, but doesn't work for all river and sea types. To try the automatic method, you can either select "edit water" and then select "beautify" which will add even waves, rocks, tree and MISC. to your coastline. Manually, you can search under objects and find "Wave" and place them down manually wherever you wish. However this wave doesn't look as realistic as the normal waves and moves way too fast. In AoM this way was possible, but here it just looks ugly. So go for the first option.
9. When I play my scenario I control the wrong player's units.
The scenario will be played through the perspective of the last player you used in the editor, for example in the Place Object or Play test Scenario menu.
To play as the right player, select the right player and save the scenario, like so: Changing the player in the Place Object or Play test Scenario menu changes the active player. So make sure to select the right player here before saving the final version of your scenario. You can also switch between players in the editor with a hotkey combination: Press CTRL+F (number of player) Example: CTRL+F1 for player 1. Then save the scenario and you're done.
HOPE THIS CLEARS ALL THOSE PESKY QUESTIONS, REGARDS....AOE3CHAMP
[Edited on 4/19/2006]
Digicept Design
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Subject:
9 of the most commonly asked questions concerning designing maps are answered here
@British BaronUse the "player:setage" trigger..Pretty sure it works.. player:setageHope this helps. Good luck! kjn
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