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9 of the most commonly asked questions concerning designing maps are answered here
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Last post 08-12-2008, 2:38 PM by
kjn
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08-03-2006, 11:58 AM
256897
in reply to
180715
chrisroyall
Member
Total Posts: 1
Last Post:
08-04-2006
Member Since: 08-03-2006
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
You are shit hot my friend, i have spent far to many hours trying to get my scenario to work nice one lad.
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08-03-2006, 1:57 PM
257011
in reply to
256897
Arabian Knightفارسة عربيّة
Member
Restaurant at the End of the Universe
Total Posts: 2,015
Last Post:
10-27-2007
Member Since: 07-16-2006
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
what exactly does ***bloodflow*** do, anyway? And, when I change a bunch of units' names and I select them all, it shows original names. (like when I rename 5 musketeers something like "Royal Guard" and select them all at once, it says Musketeer, not Royal Guard, unlike when they are selected one at a time. Can this be fixed? Any feedback would appreciated...
"Those that move mountains begin by removing small stones."-Chinese Proverb
"I Pity the Fool who doesn't visit SoL."
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08-04-2006, 2:33 PM
257874
in reply to
257011
kjn
Member
Total Posts: 3,207
Last Post:
09-06-2008
Member Since: 12-24-2005
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
@Arabian Knight
Bloodflow is a visual effect that happens after a unit expires during the game..It has limited visual time..Then it disappears..To my understanding it can be used for cinimatics and screenshots as an added visual effect..You seem pretty savvy with triggers.. In regards to the second part of your post ..The only thing I can figure.. The royal guard is an upgrade for a civ..(British?)..This is found in the techtree.xml..If your triggers aren't doing what you're after maybe try the "player setage" effect along with the others you're using to get the desired results you're after..If that doesn't get it..You could try modding it, but it may cause problems with on-line play..Sorry I couldn't be of more help here..At least you have something to try if you havn't already..Hope I've helped you a little..
Good Luck!
kjn
[Edited on 8/4/2006]
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08-06-2006, 5:59 AM
258959
in reply to
257874
DX14
Member
Total Posts: 1
Last Post:
08-06-2006
Member Since: 08-06-2006
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
i dont know if this is possible in the custom map editor, but is there a way to place gates over or under trade routes,
i saw it in one of the missions (act 3 mission 2)
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08-06-2006, 7:20 AM
258983
in reply to
258959
kjn
Member
Total Posts: 3,207
Last Post:
09-06-2008
Member Since: 12-24-2005
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
@DX14
You can place a gate on the map near the traderoute..Then select "position objects" at the top of the editor under objects..highlight the gate you placed and then you can put it where you wish.
Hope this Helps.
Good Luck!
kjn
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08-08-2006, 1:07 AM
260596
in reply to
258983
Aoe3Champ
Member
Perth/Australia
Total Posts: 68
Last Post:
12-13-2007
Member Since: 11-11-2005
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
Thank you very much ES, for making this sticky, I will be working on making a next set of more answers to more complicated questions. Thanks kjn for answering these questions.
Regards............Aoe3Champ
http://www.skwizz.com/aoe_sign/JOASH@5@3@1@aoe3@250,250,250@220,172,58.png
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08-11-2006, 6:09 PM
264159
in reply to
260596
kjn
Member
Total Posts: 3,207
Last Post:
09-06-2008
Member Since: 12-24-2005
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
@Aoe3Champ
Happy to be able to help out my friend!
kjn
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08-28-2006, 5:11 AM
280281
in reply to
180715
Qui-gon
Member
Total Posts: 16
Last Post:
08-29-2006
Member Since: 08-28-2006
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
i have the game not so long,so i have got a question how can i make maps,i can only make scerarios
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08-28-2006, 3:58 PM
280733
in reply to
280281
kjn
Member
Total Posts: 3,207
Last Post:
09-06-2008
Member Since: 12-24-2005
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
@Qui-gon
Welcome!. You can only make scenarios with the scenario editor..You then can save them as.scn files in the editor..You can then bring them up in the editor to play or you can play them as single player custom scenarios from the main page..To make a random map..This would require the skill of "Scripting".. This is done in notepad or wordpad or a similar utility and then saving the files correctly..It can then be played either on-line or single player random map..There is no map maker as in the previous age games..If your interests tend toward random maps..There is a great stickied thread at the top of this catagory by Monty Python..You can also post your questions in there when they come up..It's a great place to start yourself on the road to scripting..Thank you!. For posting your question in one of the stickied scenario design threads..Looking foreward to helping you in the future if I can.
Hope this helps.
Good Luck my friend!
kjn
[Edited on 8/28/2006]
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09-04-2006, 6:21 AM
287585
in reply to
280733
Qui-gon
Member
Total Posts: 16
Last Post:
08-29-2006
Member Since: 08-28-2006
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
where can you download some maps?
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09-04-2006, 7:10 PM
288421
in reply to
287585
kjn
Member
Total Posts: 3,207
Last Post:
09-06-2008
Member Since: 12-24-2005
Subject:
9 of the most commonly asked questions concerning designing maps are answered here
@ Qui-gon
Try the heavengames/downloads section..Only place
I know..
LINK
Hope this helps.
Good Luck!
kjn
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09-07-2006, 8:24 PM
291551
in reply to
180715
PCDUDE
Member
Total Posts: 5
Last Post:
10-21-2006
Member Since: 09-08-2006