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Last post 12-11-2008, 3:33 PM by kjn. 213 replies.
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  •  12-22-2006, 2:49 PM 386224 in reply to 352287
    Northern_Lord Northern_Lord is not online. Last active: 11/19/2007, 2:36 PM
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    Norge
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    Subject: where is ***AIStartObject ?
    To AOE3_Lord

    Maybe you don't see this, but it is not *** around my: All Start either
  •  12-22-2006, 4:14 PM 386279 in reply to 386220
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Triggers and Timers.
    Posted by: Northern_lord
    Hi guys

    I think someone here can tell me if it's possible to change the settings on a unit.
    In a scenario editor on Objects, I can find: Show unit info.
    Is it possible to change the strength and the defence of that type unit.
    PLEASE EXPLAIN STEP BY STEP

    Nortern Lord

    Right at this time you cannot do this without modding..all the stats of your units and buildings are in the prot.xml for Aoe3 and protox.xml for warchiefs..Please be aware that if you mod these files it may cause you problems if you play on-line..Also back up any file you intend to mod..You can learn about modding at heavengames..Link..
    Hope this helps
    Good luck!
    kjn

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  12-22-2006, 4:51 PM 386316 in reply to 386279
    Northern_Lord Northern_Lord is not online. Last active: 11/19/2007, 2:36 PM
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    Subject: Triggers and Timers.
    thanks for answering.

    I'll be right back asking if I have something that I wonder about.

    PS. Is it cool to live in U.S.?
    Just wondering.
    I'm sure you guys in U.S. have much more sun than us in the cold lands in North-Europe
  •  12-22-2006, 4:57 PM 386321 in reply to 386316
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Triggers and Timers.
    Posted by: Northern_lord
    thanks for answering.

    I'll be right back asking if I have something that I wonder about.

    PS. Is it cool to live in U.S.?
    Just wondering.
    I'm sure you guys in U.S. have much more sun than us in the cold lands in North-Europe


    Yes.. I imagine we do..Living in the north eastern portion you get a varied weather climate..Seasonal.

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  12-28-2006, 12:19 PM 391019 in reply to 386321
    Lochness monster­ Lochness monster&#173; is not online. Last active: 10/20/2008, 6:46 PM
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    Subject: Triggers and Timers.
    hello

    quite a few questions

    -can you make a native civs like the incas in the steel campaign? (valley of the incas)
    -can you make spain train grenadiers? (or other civs train units they usually can't)
    -can you do something so you still have vills when you revolutionize?
    -how to make saloon units on a "blank" map, or do you have to set it to a particular map? (how?)
    -reinforcements?
    -you said building possession could change, how can you make unit possession (ie vills) change, at this point i am revolted so will they become colonial militia automatically? how can i make them become that/ not become colonial millitia?
    -related to the previous point, is there anything I can do so that since the enemy has many towns, there is millitary in each one and they won't just abandon the town to me?
    -you said to make a sound chat, you need to record your voice, what about no sound? or using the voice of someone which was already recorded like Suleiman, or John Black?

    SoL, a place that lacks moderation.

  •  12-28-2006, 12:58 PM 391056 in reply to 391019
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Triggers and Timers.
    Posted by: lochnessmonster
    hello

    quite a few questions

    -can you make a native civs like the incas in the steel campaign? (valley of the incas)
    -can you make spain train grenadiers? (or other civs train units they usually can't)
    -can you do something so you still have vills when you revolutionize?
    -how to make saloon units on a "blank" map, or do you have to set it to a particular map? (how?)
    -reinforcements?
    -you said building possession could change, how can you make unit possession (ie vills) change, at this point i am revolted so will they become colonial militia automatically? how can i make them become that/ not become colonial millitia?
    -related to the previous point, is there anything I can do so that since the enemy has many towns, there is millitary in each one and they won't just abandon the town to me?
    -you said to make a sound chat, you need to record your voice, what about no sound? or using the voice of someone which was already recorded like Suleiman, or John Black?


    Hello!

    You've asked a lot of questions here..I'll do my best to try and help..
    1..I don't know..Never played this campaign..Is this one in WarChiefs??
    2..You can..You use triggers..If you're not familiar..Try Wiki..The link is in this thread someplace..You could use "ArmyDeploy" as an effect to get them..
    3..Not sure on this one..Maybe with modding..If you do this you may have trouble with on-line play..
    4..Just place the saloon where you want and use "set tech status" effect..You can choose the mercs you want.
    5..As far as I know you can't create vills after rev..You can however get them.. If you place them as "treasures" and save them with the explorer..But.. After the rev..If you do it before..They'll change..Never tested it..You can use the "convert"effect before rev..You could however try to use this after rev just to see if you can..Again..Never tested.
    6..You could use a trigger sequence..You could trigger the units to die and then convert all bldings to you..You must place everything first.
    7..Creat the trigger..Place the sound file you wish..Again..Wiki is the place you can learn about this..
    Sorry I could not give more details..To explain all of your questions..It would take volumes of space..It's mostly been done already in the wiki and in these two sticky threads..You can also read and use the search function at Heavengames/Forums first and if you can't find your answer..Just post in either one of these sticky scenario design threads..We'll do our best!!
    Good luck my friend.
    kjn


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  12-28-2006, 4:15 PM 391330 in reply to 391056
    Lochness monster­ Lochness monster&#173; is not online. Last active: 10/20/2008, 6:46 PM
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    Subject: Triggers and Timers.
    Thanks,

    1. this campaign is with amelia black, in AOE3, where they are in the andes, trying to retrieve the water of youth from The Circle, there is also a Russian town to the North, and a river winding through the map in a deep canyon. You also have a mission to escort artillery pieces from one end of the map to another.

    Also I meant how can you convert settlers when you conquer a base. Like in Bolivar's revolt (amelia), or in the one of John Black's where they are rescueing villagers escaping cherokee raids.

    Thanks, I found the wiki thing now. [Edited on 12/28/2006]

    SoL, a place that lacks moderation.

  •  12-28-2006, 5:08 PM 391378 in reply to 391330
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: Triggers and Timers.
    Posted by: lochnessmonster
    Thanks,

    1. this campaign is with amelia black, in AOE3, where they are in the andes, trying to retrieve the water of youth from The Circle, there is also a Russian town to the North, and a river winding through the map in a deep canyon. You also have a mission to escort artillery pieces from one end of the map to another.

    Also I meant how can you convert settlers when you conquer a base. Like in Bolivar's revolt (amelia), or in the one of John Black's where they are rescueing villagers escaping cherokee raids.

    Thanks, I found the wiki thing now.


    You can do this with triggers..E.G..
    Trigger1
    trigger:active
    Condition:Is Dead(Select a curtian thing to be destroyed)
    Effect:Convert (Highlite the units you wish to convert)
    Setyour player number
    Is_dead
    Hope this helps!
    kjn

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  01-19-2007, 7:52 PM 411228 in reply to 391378
    jope jope is not online. Last active: 01/19/2007, 7:39 PM
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    Subject: ???
    Can somebody tell me where to find how to make a single player scenario playable in the internet...or tell me an url to find how?...thanks
  •  01-19-2007, 8:20 PM 411254 in reply to 411228
    Native (rocks) Native (rocks) is not online. Last active: 10/18/2008, 6:08 PM
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    Subject: ???
    Impossible, sadly. They're not supported on ESO.

    Paragon-I'll make my sig smaller eventually.
  •  01-19-2007, 8:47 PM 411276 in reply to 411228
    kjn kjn is not online. Last active: 01/07/2009, 4:10 PM
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    Subject: ???
    Posted by: jope
    Can somebody tell me where to find how to make a single player scenario playable in the internet...or tell me an url to find how?...thanks


    As Native said..Custom Scenarios aren't supported as of yet..Please??Drop by the general Discussion category and show your support.. In Moshe Levi's thread for supporting Custom Scenarios on-line!!
    Regards.
    kjn

    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"