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Last post 09-10-2008, 7:45 PM by kjn. 201 replies.
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  •  03-20-2008, 5:21 PM 667798 in reply to 180715
    ArcMay ArcMay is not online. Last active: 04-01-2008, 4:44 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here

    That's so helpful!


    For never was a story of more woe, than this of Juliet and her Romeo.
  •  03-20-2008, 5:36 PM 667799 in reply to 667798
    kjn kjn is not online. Last active: 10/09/2008, 2:45 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here

    Glad it helped!

    I'm also very happy to see that this thread is being read.

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  06-08-2008, 3:20 AM 703399 in reply to 667799
    SirVenås SirVenås is not online. Last active: 08-30-2008, 6:34 AM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here

    I got a few questions.

     

    1) Is it possible for me to make a map like GV with no bugs?

    2) Can someone fix all my bugs on my scenario?

     

    If not, here are some of the bugs:

    3) If a player online choose a civ like India, he would not have 2 explorers, only a europian explorer. The same happend with french, u will not get a scout.

    4) When I start a game, player 1 allways start south, player 2 allways start east and so on. Can I have the possibility to make random teams?

    5) On GV we can choose our own civs, can I have the possibility on my map too?

    6) Some times the camera suddenly jump to the other side of the map, can it be fixed?


  •  06-08-2008, 6:59 AM 703437 in reply to 703399
    kjn kjn is not online. Last active: 10/09/2008, 2:45 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here

    Thank you for posting your questions in this thread..Making a multiplayer scenerio is a little bit different than a single player scenerio..Did you try to find your answeres in here yet?

    http://forum.agecommunity.com/forums/thread/563988.aspx

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  06-08-2008, 7:59 AM 703451 in reply to 703437
    SirVenås SirVenås is not online. Last active: 08-30-2008, 6:34 AM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here
    Yeah, I have in fact read the whole thing, and it has helped me a lot. But it didn't help me with my finale bugs, can they be fixed?

  •  06-08-2008, 8:14 AM 703454 in reply to 703451
    kjn kjn is not online. Last active: 10/09/2008, 2:45 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here

    I don't play or design on-line scenerios..Therefore.. I cannot give you the best advise..The guy who started that thread is the best..( In my opinion).. When it comes to dealing with on-line scenerios..You can ask your on-line scenerio questions in that thread,  to get Moshe's attention..He frequently visits there.

    Regards


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  07-21-2008, 5:51 PM 725922 in reply to 703454
    kjn kjn is not online. Last active: 10/09/2008, 2:45 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here

    No new posts?.

    A lot of new questions being asked in threads in the category lately!


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-01-2008, 1:30 AM 730337 in reply to 703399
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 10/10/2008, 6:15 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here
    SirVenås:

    I got a few questions.

     

    1) Is it possible for me to make a map like GV with no bugs?

    2) Can someone fix all my bugs on my scenario?

     

    If not, here are some of the bugs:

    3) If a player online choose a civ like India, he would not have 2 explorers, only a europian explorer. The same happend with french, u will not get a scout.

    4) When I start a game, player 1 allways start south, player 2 allways start east and so on. Can I have the possibility to make random teams?

    5) On GV we can choose our own civs, can I have the possibility on my map too?

    6) Some times the camera suddenly jump to the other side of the map, can it be fixed?

     

    1st: I have no idea what GV is but can someone make a map with no bugs?: of course lol

    3rd: I believe moshe has done this before but this is a way in which i would do it.  French: Set a condition if a player ever has more than 0 cureurs that he gets a spy (unit create) then for india if has more than 1 indian vill it gets two indian monks and destroys the explorer and then do the same for the other tad civs and for the twc civs.  Just make sure they start out with a built in tc in game, if u w2ant them to start out with no tc, make a cinematic and then during the cinematic destory the tc and damage all units near the tc (the vills) then the trigger will still sense the vills in the beginning of the game.

    4th: ?

    5th: i don;t know what GV is as i said above, yes u can choose your own civs when you are online by changing HC like in a regular game, if you are not on eso then i don't know i haven't tried it yet. But, if u are not doing it online u can set flags to go into the "cheif power" to choose their civ, for instance one makes them french, china, and so on.  Once it piks, destory the flag, then set all techs for that civ to be availible, and do the thing i said on #3 to sense the vills that they get, then i think that this will work

    6th: jumps to the other side?

     

    Hopefully this helped with most of your problems


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  •  08-01-2008, 10:03 AM 730524 in reply to 730337
    kjn kjn is not online. Last active: 10/09/2008, 2:45 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here

     

    The best place to go for custom scenerio on-line info.. Is the pinned tips and tricks thread by MosheLevi..This thread is found at the top portion of this category..It deals with most on-line scenerio issues..You should find your answers there..If not.. You can post your un-answered questions there..That way..They'll get a prompt response. 

    Regards 


    Blowgunner:
    "Who cares..This will be electronic dust in 5 months!"
  •  08-01-2008, 12:39 PM 730595 in reply to 730524
    Emperor_Al Emperor_Al is not online. Last active: 09-15-2008, 9:56 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here

    There are 93 known animations for the scenario editor: (I don't remember if there were spaces) These animations were from all three games.

    >GatherFarm

    >GatherCrate

    >GatherBush

    >PointLeftforward

    >pointRightforward

    >TalkAngry

    >Talk2Sec

    >TalkAngryPointing

    >TalkQuestion

    >TalkShakingFist

    >TalkWoe

    >TalkShrug

    >Talk1Sec

    >TalkShake

    >Volley_standing_idle

    >Talk

    >pointRightSide

    >pointLeftSide

    >TalkNod

    >KneelIdle (Its KneeL and Idle put together)

    >Bored (make sure you set the number)

    >Scatter (Blackbirds will scatter)

    >GatherFarmWeed

    >Build

    >BuildLifting

    >KneelTalk2Sec

    >Cover_Idle  (for the soldiers)

    >Walk  (can be used for ships)

    >NuggetPirate2_Idle (make sure you add the number)

    >NuggetPirate3_Idle (also add number)

    >TalkStartled

    >Extinguish_Fire

    >Idle (also add number)

    >Defend_Idle

    >Applause_A

    >Applause_B

    >Applause_C

    >Bite

    >CloseDoor

    >Death_by_range (set number)

    >Death_by_melee

    >Death

    >Cheer (set number)

    >KneelTalk4Sec

    >GetherChop

    >PointRight

    >PointLeft

    >LayDownIdle (I think this one is only for animals)

    >Cover_Ranged_Idle

    >KneesShaking

    >FallKnees

    >Weapon_Idle

    >Weapon_Toss

    >RifleShoot

    >charge_Idle

    >Applause_D

    >Closing  (for a door)

    >IGC_10b_dying_idle

    >Kidnap_hostageA_idle

    >KneelTalk4Sec

    >TalkComewith

    >Bow

    >Kidnap_outlawA_idle

    >Cover_Bored 

    >Greeting

    >TalkGreetingHow

    >AngryPointing

    >Raze_Idle

    >Woe

    >Attack 

    >DrawSwordIdle (Execution Scene)

    >DrawSwordStrike (Execution Scene)

    >Charge_Bored

    >sittingidle

    >weapon_aim

    >weapon_fire

    >Question

    >fly  (used for birds not superheroes)

    >BuildStaking

    >GatherMine

    >Bombard_ranged_idle

    >RangeAttackLeft  (IGC Ships)

    >RangeAttackRight

    >Fall_Mineshaft_Hold

    >Fall_Hold

    >weapon_talk (this is not for your weapon to talk, its for something else)

    >draw_pistol

    >idle_pistol_drawn

    >fire_pistol

    >fly_back

    >knock_over

    >Fall_Mineshaft

     

    These are all the animations I know of. If the animation does not work, it means either your trigger is not set right or the animation is set for the wrong unit. Not all of these will work for the unit you want to animate. The animations were made only for certain units. For example the fly_back animation does not mean old_coot will fly back to where he came from. 

    I made this thread to help all those people who went through the same struggle I went through just to get a couple of animations for my scenario.

    Hope this stuff will help

  •  08-05-2008, 2:56 PM 732754 in reply to 730595
    kjn kjn is not online. Last active: 10/09/2008, 2:45 PM
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    Subject: Re: 9 of the most commonly asked questions concerning designing maps are answered here