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Last post 03-11-2007, 6:47 AM by Northern_lord. 1 replies.
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  •  03-10-2007, 11:34 PM 446342
    pftq pftq is not online. Last active: 09/13/2007, 11:41 PM
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    Total Posts: 117
    Last Post: 09-13-2007
    Member Since: 01-14-2006
    Subject: Fort Wars 2.3 for Non-Expansion and 3.2 Quickfix for TWC
    FORT WARS 2.3 and 3.2

    DOWNLOAD HERE

    For those who do not have TWC, here is a quick adaption of a number of TWC Fort Wars features. Obviously, it is not the same, but as close as possible, due to the fact that the original AOE3 has much less to work with than the expansion pack.

    It also brings notice of the ladder and official site, hopefully standing out among the modded fake versions of the map that seems to have flooded the AOE3 nonexpansion.

    ===

    As for TWC, there was a rathe hidden bug that only occured when a French and Portuguese player were in the same game, in a specific order. Either way, it's better to end the series with no loose ends, no?


    Change Overview
    [3.2]
    -Editted by pftq
    - AOE3 TWC 1.02, March 10 2007
    - Fixed rare glitch where Portuguese and French players have civ bonus requirements linked together.

    [2.3]
    - Editted by pftq
    - AOE3 patch 1.10, March 10 2007
    - Quick adaption of some of the key features from 3.0 and 3.1 of TWC.
    - Tower Attack Combined with Building Attack. [3.0]
    - Base Fort Attack (affects upgrades) tripled to give slightly better fort. [3.1]
    - Building Attack effect doubled. [3.0]
    - Buyable Towers removed. [3.0] Replaced with Ranged Rockets (+4 Range and no range penalty).
    - Game starts at Age 1 to avoid extra starting techs. [3.0]
    - Mortars cost 25 (again). [3.0]
    - Instructions revised. [3.1]
    - Computer Players automatically move Alain to help skip instructions. [3.1]
    - Computer Players automatically spawn infantry units. [3.1]
    - Computer Players choose a random choice out of the 3 when they reach an award. [3.1]
    - Skip Instructions fixed (broke when Nomad Age introduced) [3.1]
    - Island units anti-grouping (ES has autogroup units) effect optimized to reduce load/lag. [3.1]
    - Hussar moved down with Uhlans. [3.0]
    - Llama scatters units in center every few minutes. [3.1]
    - Coin limit on Llama removed and increases indefinitely to 120xp per sec. [3.1]
    - Spawn triggers converted to XS and combined using kb functions; ingame lag reduced significantly. [3.1]
    - Nomad fixed gun removed. [3.1]
    - Nomad 75 coin unit start changed to 50-75 coin units, to add variety. [3.1]
    - Llamas in Fort Nomad removed. [3.0]
    - Scatter Bear Special added, which scatters units when the bear dies. [3.1]
    - Gaining 15000 XP or more in one kill automatically cancels out. [3.1]
    - 250 kills award changed from 2 range to 3 range for artillery, 1 building upgrade to 2. [3.1]
    - Highlanders cost raised from 8 to 9. [3.1]
    - Award text recoded more efficiently. (faster load time) [3.1]
    - 1500 kills award: Omniscience (Spies), Revolution (All Spawned Units to Highlanders), Blessing of Arkantos [3.1]
    - Spahi cost raised from 6 to 7. [3.1]
    - Added return function to automatically move George Crushington and Bolivar away after seeing instructions. [3.1]
    - 600 kills award changed from 4 oprichniks to 5 oprichniks. [3.1]
    - Age detection enabled and non-Age1 games automatically end. [3.1]
    - Ronin gain 500 base HP to reduce vulnerability to Rifler tech. [3.1]
    - Super Bolas Warrior cost decreased 60 to 50 coin to boost popularity. [3.1]
    - 800 kills award gives 2 bolas instead of 1. [3.1]
    - Portuguese bonus changed: ranged infantry get 2/3 attack upgrade every 2 bought; less speed. [3.1]
    - Fixed Mortar HP
    - Medic Removed for complications
  •  03-11-2007, 6:47 AM 446412 in reply to 446342
    Northern_lord Northern_lord is not online. Last active: 02/20/2009, 5:17 AM
    Member
    Norway
    Top 75 Contributor
    Total Posts: 1,841
    Last Post: 02-20-2009
    Member Since: 01-28-2007
    Subject: Fort Wars 2.3 for Non-Expansion and 3.2 Quickfix for TWC
    Hi pftq... I will download it, but I want to ask you about somethin:

    Ok... I'll start from the beginning:

    First I followed Monty Pythons RMS tutorial for AoE3. ( note: I have two folders in both program files and my documents: RM and RM2.) I went to C: Program files-blah-blah Age of Empires 3. I found the folder RM2 and copied the Texas files. ( Note: I have checked and I see that the files in RM and RM2 in program files has no difference.) I pasted the copied Texas files into a folder on my desctop that I have named Safe Keeping AoE3TWC.
    I renamed the copied and pasted files to Texas Winter. Then I did thoose changes the tutorial wanted me to do. After all that stuff I put my Texas Winter files into the RM2 folder in program files. But the tutorial said that I had to put them into my documents my games ... aoe3 RM. So I did that.
    The tutorial said that I now would be able to play my map in skirmish mode by clicking on the custom map "button" in skirmish. (note: I have seen that "button many times before and I knew and know where it is.) When I clicked on it, it says: You have no custom maps loaded. Disabling the custom map "toggle" or something like that. I expirimented for many days and now I have found out that when I have the Texas Winter files in the folder RM2 located in program files aoe3, I can load them in scenario. I click new. I change it from blanc map to Texas Winter. And click generate. And I see my texas winter map. But I want to play it in skirmish!

    And I won't be able to download this, I think if I can't solve the problem...

    Thank you...

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